Sure, if scale didn't matter. I've led a sheltered life but I have worked at a hospital (including a shift on July 4 so you can imagine what that was like), witnessed abuse firsthand and seen a gun fired at someone with intent to kill. I'm no stranger to gore or human brutality. I also have a degree in physics. And putting all those experiences together. . . I've no problem with FPSes or horror flicks, and I dearly wish people who had no idea stopped fucking around with their "serious" takes on nukes.You can say this about literally any violence whatsoever in games, movies, TV.
Doesn't Dragonball have planets exploding?
Stop normalizing insane power levels.
Sure, if scale didn't matter. I've led a sheltered life but I have worked at a hospital (including a shift on July 4 so you can imagine what that was like), witnessed abuse firsthand and seen a gun fired at someone with intent to kill. I'm no stranger to gore or human brutality. I also have a degree in physics. And putting all those experiences together. . . I've no problem with FPSes or horror flicks, and I dearly wish people who had no idea stopped fucking around with their "serious" takes on nukes.
Scale matters. If the difference between a flame war on NeoGAF and someone getting shot up was this |----------------------------| big, then the difference between getting shot and a nuke, well, one pipe would be on this screen and the other would be in the next town over. So yeah, I have a high bar for any "serious" portrayal of nukes because I've studied them and they scare the ever living shit out of me. The nukes in movies and video games are downright cute by comparison, and I'm talking about the "serious" takes.
Scale matters. And most fiction writers have an entirely inadequate, absolutely pathetic sense of scale. Imagine the chair-gripping tension if you were fighting a final boss and it turned out to have one hit point. Unironically, totally seriously, the designer genuinely thought you'd be wow-ed by that and tell all your friends and make threads on NeoGAF about how scary that bossfight was. How impressed would you actually be? When I see conventional portrayals of nukes in fiction, that's my reaction, except the underlying threat is real so there's an offensive element to the incompetence.
Calling the number would play a prerecorded message filled with the screams of dying people before saying "If this is what you want... The code is Midnight Sun."
A story related one; Shin Megami Tensei.
After defeating Thor, he launches a nuclear strike on Tokyo and a 30 second timer appears on screen where you're essentially helpless. As it hits, you're teleported to an Abyss-like area until you're ready to return to post nuclear Tokyo—which is 30 years later.
I'm sure after you posted, you realized how ridiculously moronic your comment was comparing an anime to a legitimate threat to all life on the planet. But, hey, I'm gonna point it out anyway.
Sure, if scale didn't matter. I've led a sheltered life but I have worked at a hospital (including a shift on July 4 so you can imagine what that was like), witnessed abuse firsthand and seen a gun fired at someone with intent to kill. I'm no stranger to gore or human brutality. I also have a degree in physics. And putting all those experiences together. . . I've no problem with FPSes or horror flicks, and I dearly wish people who had no idea stopped fucking around with their "serious" takes on nukes.
Scale matters. If the difference between a flame war on NeoGAF and someone getting shot up was this |----------------------------| big, then the difference between getting shot and a nuke, well, one pipe would be on this screen and the other would be in the next town over. So yeah, I have a high bar for any "serious" portrayal of nukes because I've studied them and they scare the ever living shit out of me. The nukes in movies and video games are downright cute by comparison, and I'm talking about the "serious" takes.
Scale matters. And most fiction writers have an entirely inadequate, absolutely pathetic sense of scale. Imagine the chair-gripping tension if you were fighting a final boss and it turned out to have one hit point. Unironically, totally seriously, the designer genuinely thought you'd be wow-ed by that and tell all your friends and make threads on NeoGAF about how scary that bossfight was. How impressed would you actually be? When I see conventional portrayals of nukes in fiction, that's my reaction, except the underlying threat is real so there's an offensive element to the incompetence.
I was always disappointed of the Nuke in StarCraft. I was expecting massive devastation but it didn't even blow up the enemy command center. For something that takes so long to get in game I expected it to be stronger.
Sure, if scale didn't matter. I've led a sheltered life but I have worked at a hospital (including a shift on July 4 so you can imagine what that was like), witnessed abuse firsthand and seen a gun fired at someone with intent to kill. I'm no stranger to gore or human brutality. I also have a degree in physics. And putting all those experiences together. . . I've no problem with FPSes or horror flicks, and I dearly wish people who had no idea stopped fucking around with their "serious" takes on nukes.
Scale matters. If the difference between a flame war on NeoGAF and someone getting shot up was this |----------------------------| big, then the difference between getting shot and a nuke, well, one pipe would be on this screen and the other would be in the next town over. So yeah, I have a high bar for any "serious" portrayal of nukes because I've studied them and they scare the ever living shit out of me. The nukes in movies and video games are downright cute by comparison, and I'm talking about the "serious" takes.
Scale matters. And most fiction writers have an entirely inadequate, absolutely pathetic sense of scale. Imagine the chair-gripping tension if you were fighting a final boss and it turned out to have one hit point. Unironically, totally seriously, the designer genuinely thought you'd be wow-ed by that and tell all your friends and make threads on NeoGAF about how scary that bossfight was. How impressed would you actually be? When I see conventional portrayals of nukes in fiction, that's my reaction, except the underlying threat is real so there's an offensive element to the incompetence.
I understand why people in this thread are coming back at you the way they are, but I kind of agree. Nuclear weapons scare me to no end. Watch some footage of old tests on YouTube, especially the later Soviet ones that were so large that supersonic jets that launched them were still in danger. It will scare you. At least it does be.Sure, if scale didn't matter. I've led a sheltered life but I have worked at a hospital (including a shift on July 4 so you can imagine what that was like), witnessed abuse firsthand and seen a gun fired at someone with intent to kill. I'm no stranger to gore or human brutality. I also have a degree in physics. And putting all those experiences together. . . I've no problem with FPSes or horror flicks, and I dearly wish people who had no idea stopped fucking around with their "serious" takes on nukes.
Scale matters. If the difference between a flame war on NeoGAF and someone getting shot up was this |----------------------------| big, then the difference between getting shot and a nuke, well, one pipe would be on this screen and the other would be in the next town over. So yeah, I have a high bar for any "serious" portrayal of nukes because I've studied them and they scare the ever living shit out of me. The nukes in movies and video games are downright cute by comparison, and I'm talking about the "serious" takes.
Scale matters. And most fiction writers have an entirely inadequate, absolutely pathetic sense of scale. Imagine the chair-gripping tension if you were fighting a final boss and it turned out to have one hit point. Unironically, totally seriously, the designer genuinely thought you'd be wow-ed by that and tell all your friends and make threads on NeoGAF about how scary that bossfight was. How impressed would you actually be? When I see conventional portrayals of nukes in fiction, that's my reaction, except the underlying threat is real so there's an offensive element to the incompetence.
Oh, I do too. They don't know. That's the problem. It's not their fault so I ain't hatin', but that is why I'm getting these kinds of reactions. They think they're thinking in relative terms but don't realize the difference between an apple and an orange and the effin' Moon.I understand why people in this thread are coming back at you the way they are
None of them are done right. An accurate view of a nuke blast would be this:
. . . and that'd be the last thing you saw before it literally melted your eyeballs.
Stop using nukes in fiction like they're OP conventional explosives; it's normalizing the wrong concept.
There have been earnest attempts, such as Kuroi Ame which IIRC (it's been a while, I could be wrong) avoided direct portrayals of the explosion itself. That might be the smartest move because I'm not sure if this is even one of those things that directors can do justice. I didn't set an impossibly high bar to be hyperbolic; it's the nuke itself that defies understanding.Now I'm interested; are there any realistic depictions of nukes out there?
In terms of perception, yes, to a terrifying extent. Most people think of nukes as really big incendiary grenades that happen to make mushroom clouds because science(?). That includes elected officials these days. They may not think they're underestimating nukes, but that's Dunning-Kruger for you. I'd rather we not learn how wrong we are the hard way, but I think the more Hollywood and video games nerf the perception of nukes, the easier it will get for elected imbeciles to use them.
Not to derail the thread, but I can't recall an instance where any video game gave me the impression the designer knew the slightest fucking thing about nukes. There's room in the world for absurdity, OK, so I'm not talking about Worms or Dragonball per se. If the story's taking itself seriously at all though, these things are fucking horrifying. An earnest portrayal of nukes should be causing GAFers to post things like, "After seeing that I couldn't sleep for three days," or, "Which more scary: the best survival-horror EVAR or a mediocre nuke sequence?" And if you can't pull that off. . . for the love of pants, don't try. Or just stick to making DB episodes.
You really think the wrong usage of nuclear weapons on movies and videogames will have any influence whatsoever on the people who actually have the authority to launch a nuke?
As the world turns to the topic of nuclear war, let's reminisce and share our favorite nuke moments in video games.
Which game has your favorite nuke and why?
Which nuke has the best graphics/use in a game?
For me, I'll always have a soft spot for StarCraft 1. Who can ever forget the perfectly timed and placed nuke by a ghost with those heartwarming/terrifying words "nuclear launch detected". If it wasn't your launch, there would be a frantic panning around the map trying to locate the ghost asap. If it was your launch, it was a nail biting wait hoping the nuke got off before being discovered.
When I first thought of this topic I went down the rabbit hole a bit. Goddamn there are a lot of nukes in video games!
You really think the wrong usage of nuclear weapons on movies and videogames will have any influence whatsoever on the people who actually have the authority to launch a nuke?
Modern Warfare has a fantastic nuke scene.
that modern warfare 4 nuke has never been topped imo.
would be pleased to know if someone can show me a better one.