What does the gba version look through the gbaplayer via component cable on the gamecube
Quality post, thanks for taking time to write it up, with images too!EDIT: Apparently I've got you covered, Hesh.
I put together some frame-for-frame comparisons, hopefully this clears up a few things. Also I'd like to note that some colours may be slightly off (as in, not noticeable to the naked eye), due to emulators handling colours differently from each other. As well, to help with the process of gathering frame data, I removed the smoke effect layer on the town map gifs, in case anyone wants to point out how boring they look.
From left to right, the systems are Super Nintendo, PlayStation, Game Boy Advance, Game Boy Advance (patched). I'm not even going to touch the mobile version because it's garbage.
Regarding COLOUR:
The colours on the Super Nintendo and PlayStation version are close to identical, if not completely identical. The Game Boy Advance version is extremely brightened to make up for the lack of a lit screen, but the restoration patch brings the colours back to their original levels.
Regarding EFFECTS:
In the Super Nintendo version, the spell "Banisher" masks the defeated enemy sprite behind the effect layer as it's pulled off-screen. The PlayStation version, instead of masking the sprite with the effect, vertically removes the enemy sprite. The Game Boy Advance version is even worse, with the enemy sprite simply disappearing before the effect is pulled off-screen. This is just one example of effects being changed for the PlayStation and Game Boy Advance versions.
Regarding LOAD TIMES:
The Super Nintendo has the smallest delay during a battle start-up (about 76 frames, or 1.26 seconds), while the Game Boy Advance version doubles that time (about 160 frames, or 2.66 seconds). Finally, the PlayStation version has the longest time to start-up a battle (about 256 frames or 4.25 seconds), which may also be skewed from using an image file, and may be longer if you're playing a disc!
Regarding THE REST:
The three remaining issues will continue to divide the fanbase for as long as they exist, and those issues are the translation, extra content, and audio quality.
The audio quality is simply better on the Super Nintendo and PlayStation versions, compared to the Game Boy Advance, no one will argue against this. It does come up however, when you start comparing the additional content from the Game Boy Advance version, and whether the audio quality is worth sacrificing for it. There is a patch for that as well, although as many users have noted, it still won't reach the levels of quality from the original. In the end, this boils down to how much of an audiophile you are, or whether you care about the extra content available.
The translation is a similar case. Some people prefer the humourous nature of the original Super Nintendo and PlayStation versions, while others will prefer the more literal translation that followed in the Game Boy Advance version.
PERSONAL VERDICT:
I'd choose the Game Boy Advance version with it's restoration patches since I prefer the new translation, and I like the extra content more than the audio quality. The Super Nintendo version is also a great choice in it's own right, though. Don't bother with the PlayStation or Mobile versions.
It takes literally 4 seconds to open the menu and 6 seconds until a battle begins on the PSX. I don't think it's as bad as many people claim it would be. And I know that some people might argue that it adds up during your playthrough, but so does the loading in every other game you play ...
....?What about Brave New World?
....?
I'd honestly like to hear some input on this, because I don't know much about it.
I'm still interested in this. Anyone who has the ios version have any idea? Since I never see it being brought up, I'm guessing it isn't as popular as knowing how much the art changed, but I always like smooth framerates no matter what type of game it is.My one question with the ios version: does it run at 60fps? It may not be that big of a deal for these type of games but I remember trying out a mobile version of FF V and it felt sluggish compared to how the SNES final fantasy games controlled
Hmm.... any way to play it without the bad script?Snes Romhack
Bsically a remake at this point. They take the gameplay mechanics that got buried by the Vanilla version and polish them to a T
Stats matter more, character builds matter, gear matters. Basically it brings out more RPG
Highly recommended for verteran players looking for an excuse to play through FF6 again
Only downside of course is the script edits....
Android TV or PC.
Hmm.... any way to play it without the bad script?
What's a good script these days? The GBA version?
A game as awesome as FF6 really should have had more versions of it by now. As it stands right now my vote is for the SNES version. Although I feel like Square should have made a remake by now.
EDIT: Apparently I've got you covered, Hesh.
I put together some frame-for-frame comparisons, hopefully this clears up a few things. Also I'd like to note that some colours may be slightly off (as in, not noticeable to the naked eye), due to emulators handling colours differently from each other. As well, to help with the process of gathering frame data, I removed the smoke effect layer on the town map gifs, in case anyone wants to point out how boring they look.
From left to right, the systems are Super Nintendo, PlayStation, Game Boy Advance, Game Boy Advance (patched). I'm not even going to touch the mobile version because it's garbage.
Regarding COLOUR:
The colours on the Super Nintendo and PlayStation version are close to identical, if not completely identical. The Game Boy Advance version is extremely brightened to make up for the lack of a lit screen, but the restoration patch brings the colours back to their original levels.
Regarding EFFECTS:
In the Super Nintendo version, the spell "Banisher" masks the defeated enemy sprite behind the effect layer as it's pulled off-screen. The PlayStation version, instead of masking the sprite with the effect, vertically removes the enemy sprite. The Game Boy Advance version is even worse, with the enemy sprite simply disappearing before the effect is pulled off-screen. This is just one example of effects being changed for the PlayStation and Game Boy Advance versions.
Regarding LOAD TIMES:
The Super Nintendo has the smallest delay during a battle start-up (about 76 frames, or 1.26 seconds), while the Game Boy Advance version doubles that time (about 160 frames, or 2.66 seconds). Finally, the PlayStation version has the longest time to start-up a battle (about 256 frames or 4.25 seconds), which may also be skewed from using an image file, and may be longer if you're playing a disc!
Regarding THE REST:
The three remaining issues will continue to divide the fanbase for as long as they exist, and those issues are the translation, extra content, and audio quality.
The audio quality is simply better on the Super Nintendo and PlayStation versions, compared to the Game Boy Advance, no one will argue against this. It does come up however, when you start comparing the additional content from the Game Boy Advance version, and whether the audio quality is worth sacrificing for it. There is a patch for that as well, although as many users have noted, it still won't reach the levels of quality from the original. In the end, this boils down to how much of an audiophile you are, or whether you care about the extra content available.
The translation is a similar case. Some people prefer the humourous nature of the original Super Nintendo and PlayStation versions, while others will prefer the more literal translation that followed in the Game Boy Advance version.
PERSONAL VERDICT:
I'd choose the Game Boy Advance version with it's restoration patches since I prefer the new translation, and I like the extra content more than the audio quality. The Super Nintendo version is also a great choice in it's own right, though. Don't bother with the PlayStation or Mobile versions.
The retraslation of Shadow's description makes me hate the GBA version. How do you go from, "He'd slit his own mamma's throat for a nickel" to, "He'd kill anyone, if the price was right"? That takes an emotional edge away from the character, and this is far from the only bad change in the new translation on GBA.
I'm super conflicted about Brave New World. On one hand, the gameplay is sooooo much better and there are a few good script changes. On the other hand the sheer amount of references to movies, games, memes, and tentacle hentai takes me out of the game and makes me roll my eyes almost every time.
I beat the mod last month.