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Best Version of FFVI?

It takes literally 4 seconds to open the menu and 6 seconds until a battle begins on the PSX. I don't think it's as bad as many people claim it would be. And I know that some people might argue that it adds up during your playthrough, but so does the loading in every other game you play ...
 

True Fire

Member
I'm not really a fan of some of the script changes...

27-030.png

HAHAHAHAHAHAHAHAHAHAHAHA they can't be serious. That is some fan translated Naruto awfulness
 
This is as close as it gets:
http://www.romhacking.net/translations/697/

Gets applied to the JP ROM ,though they went with a more literal translation then following the GBA principles.

Do NOT play this version... Sky Render's translation is AWFUL! Accurate, but absolutely awful. It's super dry, every character sounds the same, and about the only real 'benefit' it touted at the time was retaining character titles (fluff that other, better hacks have added back into the game), and uses the original Japanese names (very arguable if this is an improvement at all).

Sky Render is/was also a pompous ass who was so full of himself that he would intentionally pick inferior translations of lines just so they didn't look like he uses Woolsey's words (he really hated Woolsey's translation).

It takes literally 4 seconds to open the menu and 6 seconds until a battle begins on the PSX. I don't think it's as bad as many people claim it would be. And I know that some people might argue that it adds up during your playthrough, but so does the loading in every other game you play ...

How many times do you open a menu in the game? How many times do you get into battles in the game? Those 4 and 6 seconds add up (compared to the SNES near instant loads). It adds dozens of minutes to any play session and adds at least an hour or two to any complete playthrough... it's ridiculously bad.
 

Muffdraul

Member
HAHAHAHAHAHAHAHAHAHAHAHA they can't be serious. That is some fan translated Naruto awfulness

Kefka did have a pretty foul mouth in the original JP script, which didn't get across at all in Woolsey's translation. It's tricky getting the same thing across in English, not to mention Nintendo looking over your shoulder going "Um, are you sure you can't find a word more mild than 'darn'?"
 
Do NOT play this version... Sky Render's translation is AWFUL! Accurate, but absolutely awful. It's super dry, every character sounds the same, and about the only real 'benefit' it touted at the time was retaining character titles (fluff that other, better hacks have added back into the game), and uses the original Japanese names (very arguable if this is an improvement at all).

Sky Render is/was also a pompous ass who was so full of himself that he would intentionally pick inferior translations of lines just so they didn't look like he uses Woolsey's words (he really hated Woolsey's translation).

You guys HAVE to check out this hybrid translation here

Trust me

http://slickproductions.org/forum/index.php?topic=1115.0
 

Gren

Member
I think the PC version looks WAY better if you install the patch to remove the blur filter.




You can download a fan made patch that does just that.
Thanks for pointing this out. How's the translation of the mobile/PC version? Might have to pick this up & experience it again sometime.
 
Thanks for pointing this out. How's the translation of the mobile/PC version? Might ahve to pick this up & experience it again sometime.

PC Version is still based on teh mobile version

And yes the filter helps but it still sucks

Thankfully the PC version at least has a mod community... the bad news is that they arent horribly fast or active
 
You guys HAVE to check out this hybrid translation here

Trust me

http://slickproductions.org/forum/index.php?topic=1115.0

I should look over Lina's script sometime... I enjoyed her work from way back on a ton of games and I'd like to see how her version holds up in comparison.

That said, not sure I've got another FF6 playthrough in me anytime soon... I used to replay the game every year... but as I've gotten older and had kids of my own, I just don't have the time to sit down and get lost in RPGs anymore.
 
I should look over Lina's script sometime... I enjoyed her work from way back on a ton of games and I'd like to see how her version holds up in comparison.

That said, not sure I've got another FF6 playthrough in me anytime soon... I used to replay the game every year... but as I've gotten older and had kids of my own, I just don't have the time to sit down and get lost in RPGs anymore.

Its an amazing edit of the script that has the best parts of JP, GBA, and Linas stuff

Shame that i have yet to build it into a complete and definitive bugfix patch

I might try my hand at it again though!
 

Syril

Member
The most impressive-looking romhack I've seen is FFVI T-Edition that did rebalancing and bugfixing and added a ton of content in every aspect. It even added alternate costumes and 165 tracks from other Square games rearranged in the FF6 style. Except it's all in Japanese...
 

prateeko

Member
If you've got a way of playing the GBA version with the sound restoration patch, it's your best bet. Otherwise go OG FFIII on the SNES all the way.

Does the sound restoration patch still allow it to be played on a GBA (i.e. if it is done on a flash cart) or is it too much for the GBA to handle?
 
Not going to lie... that looks absolutely awful. You definitely can't just mod the older sprites into the uprezzed world.

They arent done man

Its just showing how it can be done. With the right adjustments they can make everything fit

I think the thread has screenshots of them fixing it.
 

jb1234

Member
The only version I consider unacceptable is the PS1 one, for the horrid load times. All the rest (SNES, GBA, Mobile) have their strengths and weaknesses.
 
They arent done man

Its just showing how it can be done. With the right adjustments they can make everything fit

I think the thread has screenshots of them fixing it.

I don't know... at some point I begin to wonder if the effort is worth it or is any more legal than downloading a ROM and just playing that. I mean, it's not like you're recreating those images, it's just 100% of the graphics ripped from the SNES title which would be very hard to argue from a fair use perspective... I guess it'd be in an attempt to create the perfect version of FF6 (old style sprites, with fast forward mechanics and new dungeons) but it just feels like a lot of that could and has already been done with existing SNES and GBA hacks.
 
I played it on the Wii after downloading it from the shop, and didn't have any issues or complaints.

It was my first time though, and I don't have any other version to compare it to.
 

entremet

Member
Does the VC version of FF6 on Wii U still use the GBA music?

The only region that has GBA version is Japan. Japan also has the SFC version via Wii U.

The game is not on the Wii U VC. You need to get through the Wii shop via B/C mode. That's the SNES soundtrack through and through since it's a SNES game.
 
PS1 FF6 has some loading times but it's not as horrid and unplayable as people here would like you to believe. Still enjoyable and on PSN right now if you still have your PS3.
 
Yeah, the SNES/Wii Virtual Console is pretty great honestly.

The charm added a lot to make the game more charming IMO. I like a bit of whimsy in my Final Fantasy and VI did a really nice job at making it a whimsical, but still serious when necessary, game, helping it to be memorable and lovable.

Never played GBA and while its extras seem pretty good, the SNES game is the purest experience and still holds up fantastically. The fact that we're still having that discussion is testament to that - I and IV seem to unanimously consider the originals inferior to their remakes - so it's pretty impossible to really go wrong with it. It's just the pure, uncompromised FFVI experience.
 
PS1 FF6 has some loading times but it's not as horrid and unplayable as people here would like you to believe. Still enjoyable and on PSN right now if you still have your PS3.

Just going to quote this again...

It takes literally 4 seconds to open the menu and 6 seconds until a battle begins on the PSX. I don't think it's as bad as many people claim it would be. And I know that some people might argue that it adds up during your playthrough, but so does the loading in every other game you play ...

How many times do you open a menu in the game? How many times do you get into battles in the game? Those 4 and 6 seconds add up (compared to the SNES near instant loads). It adds dozens of minutes to any play session and adds at least an hour or two to any complete playthrough... it's ridiculously bad.

It may be tolerable if it's your first and only way to experience the game and you have a lot of patience... but there is ZERO reason to pick the PS1 version over ANY other version. The loads are bad, the music is downgraded, the translation is the same as the SNES title, no (decent) added features... If your ONLY way to experience it is through PS1 then it's worth it just because the game deserves to be played... but if you have ANY other options, then do them.
 

Brandon F

Well congratulations! You got yourself caught!
I know this is an unpopular opinion, but I'd go with iOS. The higher-resolution graphics really grew on me. It's the best looking, best sounding, best playing version.

The fast forward/auto-battle feature is such a huge improvement and makes repetitive/unchallenging battles far less tedious. And the new control scheme makes it easy to give commands to any member whose ATB is charged at any time instead of having to cycle through them. It also makes Cyan's bushido abilities less shitty because you can command other party members while it's charging.

This. I haven't played FF6 iOS, but all of this applies to FF5, which I played on iPad. If you can get past the character sprites looking crude, you are treated with absolutely magnificent and improved enemy and backdrop high-res art and a superior translation. Lots of quality of life features too.
 

Cyrano

Member
Play the SNES original, bugs and all.

Personally, I find the glitches in the original charming.

Also, pretty much only the SNES gets the soundtrack right since the soundtrack was built around the SNES synthesizer. It is a VERY unique sound, and you'll miss out on a lot of what it can do that simply isn't in any of the remakes.
 

Lynx_7

Member
I'm not really a fan of some of the script changes...

27-030.png

They have a clean version of the patch without the cussing so that's not really an issue.

I've only played the vanilla SNES version and the color and sound restored GBA version and preferred the latter by a considerable margin. Just a much better script imo, even if the closer camera is a bit annoying.
I'll try this BNW patch whenever I feel like replaying the game again.
 

Hesh

Member
Damn, I was hoping this was going to be like that different versions of Lunar thread with a great breakdown of the various different versions of FF VI.
 

VariantX

Member
If the community come up with a good sprite swap for the steam version, then it will be inarguably the definitive version for sure.
 

Syntsui

Member
Play the GBA version, the SNES love for the cleaner soundtrack is nostalgia driven and it won't matter at all for you. Get the best version with new content and be happy.
 

Lynx_7

Member
If the community come up with a good sprite swap for the steam version, then it will be inarguably the definitive version for sure.

Honestly the battle interface is a bigger turn off to me than the sprites. If they make a mod that replaces the battle UI with the classic ATB bars then I'd consider buying it.
 

Krammy

Member
Damn, I was hoping this was going to be like that different versions of Lunar thread with a great breakdown of the various different versions of FF VI.

EDIT: Apparently I've got you covered, Hesh.

I put together some frame-for-frame comparisons, hopefully this clears up a few things. Also I'd like to note that some colours may be slightly off (as in, not noticeable to the naked eye), due to emulators handling colours differently from each other. As well, to help with the process of gathering frame data, I removed the smoke effect layer on the town map gifs, in case anyone wants to point out how boring they look.

From left to right, the systems are Super Nintendo, PlayStation, Game Boy Advance, Game Boy Advance (patched). I'm not even going to touch the mobile version because it's garbage.


Regarding COLOUR:

x2PMzBs.gif
wN82VV3.gif
26C2hXL.gif
jEIhPUJ.gif


The colours on the Super Nintendo and PlayStation version are close to identical, if not completely identical. The Game Boy Advance version is extremely brightened to make up for the lack of a lit screen, but the restoration patch brings the colours back to their original levels.


Regarding EFFECTS:

qTVIqzL.gif
sRm6H7C.gif
vMgSPnN.gif
RT4hdHd.gif


In the Super Nintendo version, the spell "Banisher" masks the defeated enemy sprite behind the effect layer as it's pulled off-screen. The PlayStation version, instead of masking the sprite with the effect, vertically removes the enemy sprite. The Game Boy Advance version is even worse, with the enemy sprite simply disappearing before the effect is pulled off-screen. This is just one example of effects being changed for the PlayStation and Game Boy Advance versions.


Regarding LOAD TIMES:

uValRez.gif
zngZTYH.gif
5PK17ii.gif
QM3sY9P.gif


The Super Nintendo has the smallest delay during a battle start-up (about 76 frames, or 1.26 seconds), while the Game Boy Advance version doubles that time (about 160 frames, or 2.66 seconds). Finally, the PlayStation version has the longest time to start-up a battle (about 256 frames or 4.25 seconds), which may also be skewed from using an image file, and may be longer if you're playing a disc!


Regarding THE REST:

The three remaining issues will continue to divide the fanbase for as long as they exist, and those issues are the translation, extra content, and audio quality.

The audio quality is simply better on the Super Nintendo and PlayStation versions, compared to the Game Boy Advance, no one will argue against this. It does come up however, when you start comparing the additional content from the Game Boy Advance version, and whether the audio quality is worth sacrificing for it. There is a patch for that as well, although as many users have noted, it still won't reach the levels of quality from the original. In the end, this boils down to how much of an audiophile you are, or whether you care about the extra content available.

The translation is a similar case. Some people prefer the humourous nature of the original Super Nintendo and PlayStation versions, while others will prefer the more literal translation that followed in the Game Boy Advance version.


PERSONAL VERDICT:

I'd choose the Game Boy Advance version with it's restoration patches since I prefer the new translation, and I like the extra content more than the audio quality. The Super Nintendo version is also a great choice in it's own right, though. Don't bother with the PlayStation or Mobile versions.
 

prateeko

Member
EDIT: Apparently I've got you covered, Hesh.

I put together some frame-for-frame comparisons, hopefully this clears up a few things. Also I'd like to note that some colours may be slightly off (as in, not noticeable to the naked eye), due to emulators handling colours differently from each other. As well, to help with the process of gathering frame data, I removed the smoke effect layer on the town map gifs, in case anyone wants to point out how boring they look.

From left to right, the systems are Super Nintendo, PlayStation, Game Boy Advance, Game Boy Advance (patched). I'm not even going to touch the mobile version because it's garbage.


Regarding COLOUR:

x2PMzBs.gif
wN82VV3.gif
26C2hXL.gif
jEIhPUJ.gif


The colours on the Super Nintendo and PlayStation version are close to identical, if not completely identical. The Game Boy Advance version is extremely brightened to make up for the lack of a lit screen, but the restoration patch brings the colours back to their original levels.


Regarding EFFECTS:

qTVIqzL.gif
sRm6H7C.gif
vMgSPnN.gif
RT4hdHd.gif


In the Super Nintendo version, the spell "Banisher" masks the defeated enemy sprite behind the effect layer as it's pulled off-screen. The PlayStation version, instead of masking the sprite with the effect, vertically removes the enemy sprite. The Game Boy Advance version is even worse, with the enemy sprite simply disappearing before the effect is pulled off-screen. This is just one example of effects being changed for the PlayStation and Game Boy Advance versions.


Regarding LOAD TIMES:

uValRez.gif
zngZTYH.gif
5PK17ii.gif
QM3sY9P.gif


The Super Nintendo has the smallest delay during a battle start-up (about 76 frames, or 1.26 seconds), while the Game Boy Advance version doubles that time (about 160 frames, or 2.66 seconds). Finally, the PlayStation version has the longest time to start-up a battle (about 256 frames or 4.25 seconds), which may also be skewed from using an image file, and may be longer if you're playing a disc!


Regarding THE REST:

The three remaining issues will continue to divide the fanbase for as long as they exist, and those issues are the translation, extra content, and audio quality.

The audio quality is simply better on the Super Nintendo and PlayStation versions, compared to the Game Boy Advance, no one will argue against this. It does come up however, when you start comparing the additional content from the Game Boy Advance version, and whether the audio quality is worth sacrificing for it. There is a patch for that as well, although as many users have noted, it still won't reach the levels of quality from the original. In the end, this boils down to how much of an audiophile you are, or whether you care about the extra content available.

The translation is a similar case. Some people prefer the humourous nature of the original Super Nintendo and PlayStation versions, while others will prefer the more literal translation that followed in the Game Boy Advance version.


PERSONAL VERDICT:

I'd choose the Game Boy Advance version with it's restoration patches since I prefer the new translation, and I like the extra content more than the audio quality. The Super Nintendo version is also a great choice in it's own right, though. Don't bother with the PlayStation or Mobile versions.

Can you restore the audio to SNES level quality on the GBA and still play it in a GBA or will it only work on a computer than?
 

Lynx_7

Member
Can you restore the audio to SNES level quality on the GBA and still play it in a GBA or will it only work on a computer than?

It should still work on a GBA, both with the sound and color restoration patches. I think the audio mixing was different for those ports not because the hardware couldn't handle the original songs but moreso because it wouldn't sound very good coming from the GBA speakers, though don't quote me on that. Maybe they just felt like it.
 

ss_lemonade

Member
I know this is an unpopular opinion, but I'd go with iOS. The higher-resolution graphics really grew on me. It's the best looking, best sounding, best playing version.

The fast forward/auto-battle feature is such a huge improvement and makes repetitive/unchallenging battles far less tedious. And the new control scheme makes it easy to give commands to any member whose ATB is charged at any time instead of having to cycle through them. It also makes Cyan's bushido abilities less shitty because you can command other party members while it's charging.

My one question with the ios version: does it run at 60fps? It may not be that big of a deal for these type of games but I remember trying out a mobile version of FF V and it felt sluggish compared to how the SNES final fantasy games controlled
 

prateeko

Member
It should still work on a GBA, both with the sound and color restoration patches. I think the audio mixing was different for those ports not because the hardware couldn't handle the original songs but moreso because it wouldn't sound very good coming from the GBA speakers, though don't quote me on that. Maybe they just felt like it.

I get the color choices what with the AGB-001's dim screen but if the GBA could handle the original audio (as evident by the patched version can run on the same hardware) how come they didn't?
 
The audio quality is simply better on the Super Nintendo and PlayStation versions, compared to the Game Boy Advance, no one will argue against this.

Depends, actually. When talking about the sound effects and not the music, I recall it going SNES > GBA = Playstation.

I remember the PS1 sound effects being extremely weird and off compared to the SNES version with even the GBA version being on about the same level.

No argument for the music though. GBA butchers it.

Worth noting the slow-down the GBA has for some effects. The airship for example is only half the speed of the other versions.
 
How many times do you open a menu in the game? How many times do you get into battles in the game? Those 4 and 6 seconds add up (compared to the SNES near instant loads). It adds dozens of minutes to any play session and adds at least an hour or two to any complete playthrough... it's ridiculously bad.

https://howlongtobeat.com/game.php?id=3519

Yes, it does add up, but FWIW, the average playtime for FFVI seems to be between 35-40 hours across multiple platforms. I clocked in at 37 hours in the PSN copy which seems to be in line with what others are getting. Doesn't seem to be a big deal and if anything, it's negligible at best.
 

Aters

Member
It will be the NX version. #BELIEVE!
The lack of a definitive version is the main reason I never replayed it.
 
The original SNES version is the best way to experience it. Nothing beats the original teams vision. Glitches and all!

The GBA port is good enough! The extra content isn't anything special but it's something.

The iOS version is ugly but will suffice if it's your only option (not recommended).
 

prateeko

Member
The original SNES version is the best way to experience it. Nothing beats the original teams vision. Glitches and all!

The GBA port is good enough! The extra content isn't anything special but it's something.

The iOS version is ugly but will suffice if it's your only option (not recommended).

Without posting any spoilers, what kind of extra content is it?
 

Magnus

Member
Don't understand all the love for the GBA version. It looks like shit with the dipped resolution and limited colour palette. The audio is brutal. The restored audio patch still doesn't sound right.

If you can get past the redone visuals (and I agree, they're less than ideal), the mobile version is the most content all the GBA additions, perfect audio, and portability to boot in high resolution. Otherwise, play it on the SNES. Avoid the PS1 version at all costs. Borked audio and garbage load times.
 
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