well gameplay stuttering is absolutely gone with a correct poolsize value, we're talking the split-second stuttering triggered by fixed loading areas, that shouldn't be happening, PCs have enough RAM and VRAM to load whole chapters into memory (enthusiasts' PCs can pretty much store the whole game in RAM) so we find it annoying that the game relies on decompressing assets in a weird non-optimized way that causes stuttering, that's what we're trying to fix.
haha same here, love tweaking games to look and perform as I'd like (or the closest possible), thanks for the links, looks like I was using outdated versions of that tools, we'll see...
with all respects to Irrational and their awesome work, wouldn't it be not-so-smart having their clients complaining about the retail build and they testing an internal build not intended for release ?
Hah, I just enjoy the challenge... I spend more time tinkering with games than playing with them.
A tool I found that you might be interested in is "extract" and "decompress" for UE3 by some Russian dude. I think games need explicit support, but it looks like that's something that might come in handy.
haha same here, love tweaking games to look and perform as I'd like (or the closest possible), thanks for the links, looks like I was using outdated versions of that tools, we'll see...
Well, they say they have it happening now (well, as of a few days ago) so you're probably spot-on with that, in that only recently they may have just thought to try the full retail build.
with all respects to Irrational and their awesome work, wouldn't it be not-so-smart having their clients complaining about the retail build and they testing an internal build not intended for release ?