Dice
Pokémon Parentage Conspiracy Theorist
Press Release said:Cold War
Uhhhhhh....
Press Release said:Cold War
Uhhhhhh....
BF 2142 called, it wants it art, design, colors, mech, characters...
Wait...
Yeah, it wants it's game back
November release. it is May.
But where does the cold part come in? Looks pretty damn hot to me.Future setting.
But doesn't run at 60fps.ODST look better
Give them a chance to show us more than, like, 4 images.Future warfare? Why is this called Black Ops, I hope this is for more than marketing reasons. Time travel or some shitty connection back to the original cold war/black ops.
I was thinking the same thing. Haters gonna hate.
Uhhhhhh....
No, that's pretty standard for the quality of distant background models/textures. Most people will never notice it because their view will be blocked by closer buildings, but it's necessary to provide the illusion of a cityscape without killing performance.
I wonder if they are going to change any form of the technology running the game. Surely there must be some new tech in the engine.
A near future game running on at least a 5 year old engine. gg.
Did anyone mention to Treyarch that a "Cold War" means that there isn't any actual combat happening?
But doesn't run at 60fps.
secret bungie project confirmed?
True.But doesn't run at 60fps.
You guys realize the Vietnam War happened during the Cold War era right? It's not like 2 countries having a cold war puts a stop on all conflict throughout the world.
I have a feeling this game will have time travel
Not sure if people are being sarcastic or really don't know what "Cold War" meant...
But then someone in here the other week said Russia wasn't even invaded during WW2 so I shouldn't be surprised if peoples history knowledge isn't up to scratch.
let's not act like BF 2142 was some marvel
It was to me.
And it will be even more if this Cod Blops 2 isn't anything but the same design and art.
Quite looking forward to this one, Treyarch seem to be the one out of the two main developers for the series that wants to move the series forward and less of the pretty much exact copy/paste that Infinity Ward have done for 2 games now.
You must be joking.
IW were the only development team to innovate COD. They were the ones who completely revolutionized the FPS genre when they introduced perks and killstreaks in COD4. World at War, Treyarch's first effort after the success of COD4, was literally COD4 in WWII. No innovation, no new ideas, just a lazy follow-up that aped the innovation of COD4.
IW's next game, MW2, further moved the series forward. Among many other things, the introduction of pro perks and customizable killstreaks differentiated MW2 from COD4. Although they shared similarities, they were entirely different beasts. As usual, Treyarch's next game (Black Ops) basically took all the ideas from MW2 and introduced nothing new.
I don't care about MW3 since it wasn't developed by the real Infinity Ward, so I'll just stop here. Treyarch are the masters of piggy-backing off of others' success and ideas.
You guys realize the Vietnam War happened during the Cold War era right? It's not like 2 countries having a cold war puts a stop on all conflict throughout the world.
It was to me too. Yet another example of this series' inability to be original post-CoD4. They just look way too similar for it to be excusable.
Right, but that was a proxy war that occurred within the context of the Cold War; it wasn't a direct military confrontation between the Cold War adversaries.
Treyarch are the masters of piggy-backing off of others' success and ideas.
You must be joking.
IW were the only development team to innovate COD. They were the ones who completely revolutionized the FPS genre when they introduced perks and killstreaks in COD4. World at War, Treyarch's first effort after the success of COD4, was literally COD4 in WWII. No innovation, no new ideas, just a lazy follow-up that aped the innovation of COD4.
IW's next game, MW2, further moved the series forward. Among many other things, the introduction of pro perks and customizable killstreaks differentiated MW2 from COD4. Although they shared similarities, they were entirely different beasts. As usual, Treyarch's next game (Black Ops) basically took all the ideas from MW2 and introduced nothing new.
I don't care about MW3 since it wasn't developed by the real Infinity Ward, so I'll just stop here. Treyarch are the masters of piggy-backing off of others' success and ideas.
You don't always have to reinvent the wheel every series, when fans will be happy with a revised experience with nip-and-tuck. Iterative franchises may not be vogue right now, but it'd be silly to claim CoD is the only one that does it. Battlefield... Quake... yadda.
Question is: when will the next innovation come? When will the series start getting threatened by it sales so it can actually do something different?
You must be joking.
IW were the only development team to innovate COD. They were the ones who completely revolutionized the FPS genre when they introduced perks and killstreaks in COD4. World at War, Treyarch's first effort after the success of COD4, was literally COD4 in WWII. No innovation, no new ideas, just a lazy follow-up that aped the innovation of COD4.
IW's next game, MW2, further moved the series forward. Among many other things, the introduction of pro perks and customizable killstreaks differentiated MW2 from COD4. Although they shared similarities, they were entirely different beasts. As usual, Treyarch's next game (Black Ops) basically took all the ideas from MW2 and introduced nothing new.
I don't care about MW3 since it wasn't developed by the real Infinity Ward, so I'll just stop here. Treyarch are the masters of piggy-backing off of others' success and ideas.
Next gen.
You must be joking.
IW were the only development team to innovate COD. They were the ones who completely revolutionized the FPS genre when they introduced perks and killstreaks in COD4. World at War, Treyarch's first effort after the success of COD4, was literally COD4 in WWII. No innovation, no new ideas, just a lazy follow-up that aped the innovation of COD4.
IW's next game, MW2, further moved the series forward. Among many other things, the introduction of pro perks and customizable killstreaks differentiated MW2 from COD4. Although they shared similarities, they were entirely different beasts. As usual, Treyarch's next game (Black Ops) basically took all the ideas from MW2 and introduced nothing new.
I don't care about MW3 since it wasn't developed by the real Infinity Ward, so I'll just stop here. Treyarch are the masters of piggy-backing off of others' success and ideas.
Yes Battlefield and Quake, games well known for releasing yearly cookie-cutter sequels in the same setting.
wtfisthisshit.jpgBesides, gameplay wise, why fix what ain't broke. You don't always have to reinvent the wheel every series, when fans will be happy with a revised experience with nip-and-tuck. Iterative franchises may not be vogue right now, but it'd be silly to claim CoD is the only one that does it. Battlefield... Quake... yadda.
Nope.
"Cookie-cutter" is overly reductionist. I won't deny that this "yearly" thing with CoD/Activision is a bit much, Activision sure does milk whatever is milkable, often to the point of slash and burn (Guitar Hero).
If we want to argue that this kind of milking is bad for a franchise, I'd agree. Too short a dev cycle, even if you have multiple devs, leads to franchise fatigue.
However, I think that's more on the player than the franchise. I played CoD1, 2, and then pretty much stopped for a long time, until MW3. Now I play MW3 a few hours every night with a buddy, and have a great time. I've not even touched the single player. I never tried Blops 1 until recently when I came across a copy, and while I enjoy it, it feels weird to me after so much MW3. Slower, I can't get a good feel for the guns, and the lobby reshuffle on quit/join during match intermission just annoyed me. That's not to say I think MW3 is perfect, spawnpoints love to hate me, but it's enjoyable, the guns feel good, I feel almost no lag.
I really don't get much of the hate leveraged at some games. It feels like half the time, people who kvetch about certain games, are sure to have never actually played them, or if they did, it was a weekend rental with a hostile attitude.
To a hostile critic, nothing is ever "unique or different". It's just "cookie cutter" or "derivative", even when a more level-headed observation shows otherwise.