Mm yes that's the good clipping Souls I know. Smough and onion body, come to me.
There's nothing great about thinking you can handle an area, and legitimately not being able to do so due to subtle, near-impossible-to-defer progress gating. That too strongly promotes people seeking outside help/information.
I vastly, vastly, prefer DkS2 "skill-based" gating mechanics. If you kill Dragon Rider as your first boss, then there are 4 different routes to progress through the game mechanics. There's a clear gradient in difficult, but if you know what you're doing, you could easily do them in any order you choose.
Haven't played DkS2, but my understanding is that the world is designed sort of like a wheel, with more or less linear "spokes" leading out in different directions from the central hub, in contrast to the wonderfully confusing and rewarding "mess" that is DkS's world. Correct? And this seems to be more like DkS2, except that the hub isn't actually part of the larger world? Again, disappointing. Won't stop me from getting the game I guess, but I don't know why they wouldn't sick with what worked so well in DkS (and which everyone seems to have liked better).
Haven't played DkS2, but my understanding is that the world is designed sort of like a wheel, with more or less linear "spokes" leading out in different directions from the central hub, in contrast to the wonderfully confusing and rewarding "mess" that is DkS's world. Correct? And this seems to be more like DkS2, except that the hub isn't actually part of the larger world? Again, disappointing. Won't stop me from getting the game I guess, but I don't know why they wouldn't sick with what worked so well in DkS (and which everyone seems to have liked better).
No. Like I said, if we base things off the alpha, it's dark souls 1 + having the lord vessel at the beginning + firelink shrine being somewhere up in the sky.Haven't played DkS2, but my understanding is that the world is designed sort of like a wheel, with more or less linear "spokes" leading out in different directions from the central hub, in contrast to the wonderfully confusing and rewarding "mess" that is DkS's world. Correct? And this seems to be more like DkS2, except that the hub isn't actually part of the larger world? Again, disappointing. Won't stop me from getting the game I guess, but I don't know why they wouldn't sick with what worked so well in DkS (and which everyone seems to have liked better).
There's nothing great about thinking you can handle an area, and legitimately not being able to do so due to subtle, near-impossible-to-defer progress gating. That too strongly promotes people to seek outside help/information.
I vastly, vastly, prefer DkS2 "skill-based" gating mechanics. If you kill Dragon Rider as your first boss, then there are 4 different routes to progress through the game mechanics. There's a clear gradient in difficult, but if you know what you're doing, you could easily do them in any order you choose.
Not gonna watch, but can someone tell me how the framerate is looking ?
10 minutes in...does the person playing ever use the gun?
Again. The big difference between this and Dark Souls 2 is that in the latter the levels are very linear and few loop back on themselves in any meaningful manner. Bloodborne doesnt seem to have this problem.
Yes it may have the same philosophy in design as DS2 but the execution(so far) seems much better and more thought out. Already in that 20 minute vid I saw 4-5 different ways you could go that werent available in the Alpha, which I already thought had pretty good level design, something DS2 missed.
Imru’ al-Qays;150277223 said:Why would anyone think they could handle the Catacombs or New Londo at the beginning of Dark Souls? I just don't get this complaint. Anyone capable of critical thought will get wrecked by the skeletons or the ghosts and easily dispatch the hollows and be like hmmm I guess I'm supposed to be killing these hollows.
10 minutes in...does the person playing ever use the gun?
Haven't played DkS2, but my understanding is that the world is designed sort of like a wheel, with more or less linear "spokes" leading out in different directions from the central hub, in contrast to the wonderfully confusing and rewarding "mess" that is DkS's world. Correct? And this seems to be more like DkS2, except that the hub isn't actually part of the larger world? Again, disappointing. Won't stop me from getting the game I guess, but I don't know why they wouldn't sick with what worked so well in DkS (and which everyone seems to have liked better).
They use it at one point to execute a gunparry and also to annoy the rifleman (who they then run away from because the rifleman is scary).
Unrelated - kill what killed you to get your soul back:
Forced death to get starter weapons?
Forced death to get starter weapons?
Again. The big difference between this and Dark Souls 2 is that in the latter the levels are very linear and few loop back on themselves in any meaningful manner. Bloodborne doesnt seem to have this problem.
Yes it may have the same philosophy in design as DS2 but the execution(so far) seems much better and more thought out. Already in that 20 minute vid I saw 4-5 different ways you could go that werent available in the Alpha, which I already thought had pretty good level design, something DS2 missed.
There's nothing to indicate that Bloodborne's level design is like Dark Souls 2's. If anything, it looks much more like Dark Souls 1 in that it twists in on itself and there are multiple shortcuts around the same area.
No. Like I said, if we base things off the alpha, it's dark souls 1 + having the lord vessel at the beginning + firelink shrine being somewhere up in the sky.
How the hell do you know where to go? That's the one thing that puts me off about it, and Dark Souls. What's the point?
Imru’ al-Qays;150277223 said:Why would anyone think they could handle the Catacombs or New Londo at the beginning of Dark Souls? I just don't get this complaint. Anyone capable of critical thought will get wrecked by the skeletons or the ghosts and easily dispatch the hollows and be like hmmm I guess I'm supposed to be killing these hollows.
They got the frame rate steady. It's looking good but I'm still going to wait for a price reduction of the console or hopefully, maybe, a million to one chance, there's a PC port.
Instinct. And that's kinda the point.How the hell do you know where to go? That's the one thing that puts me off about it, and Dark Souls. What's the point?
They got the frame rate steady. It's looking good but I'm still going to wait for a price reduction of the console or hopefully, maybe, a million to one chance, there's a PC port.
They got the frame rate steady. It's looking good but I'm still going to wait for a price reduction of the console or hopefully, maybe, a million to one chance, there's a PC port.
Only watched the first 4 mins so I don't spoil too much for when I play it. While it looks better than the Souls games, it's still kinda ugly. A lot of jaggies everywhere and the fire and hair looks really bad.
They got the frame rate steady. It's looking good but I'm still going to wait for a price reduction of the console or hopefully, maybe, a million to one chance, there's a PC port.
I guess a rolled up left sleeve was a European thing at some point.Why does the character remind me of Arno from AC:U?
Find it incredibly weird that there are no npcs at the starting hub doing repairs etc, my guess would be that this is either not the final game or this isnt the hub the whole game
What happens to the right hand weapon here? Is it unequipped just before the baddie is impaled?
*sigh*
Can't enjoy anything.
Nope!One question: does the video show the character creation? That I wouldn't mind seeing.
As i said in the last thread. Yurt should come back
He would fit this universe
I'm not going to watch the video, on a media blackout until I receive the game in the mail.
One question: does the video show the character creation? That I wouldn't mind seeing.