DaciaJC
Gold Member
No, not at all. The animations and controls were designed around a 30fps experience, so why would I?
How does one design animations and controls around 30fps? The animation would look smoother, prettier at 60fps; and the controls would feel more responsive if only because of the 50 percent reduction in input lag. Really, if there's any one game among Souls that should be 60fps, it is Bloodborne. The relatively fast pace of the gameplay, especially in fights like Orphan of Kos, would benefit greatly from the added smoothness and clarity of motion and responsiveness gained by the higher framerate.