Igavanias aren't exactly known for their difficulty bar two games so eh.
I hope it's just demo baby mode, I want it to be as hard as Ecclesia was. I'd go as far as to say Ecclesia hard mode was brutal
Igavanias aren't exactly known for their difficulty bar two games so eh.
Some difficulty options would be cool. I'm down for being sodomized by Adramelech-level bosses again.I hope it's just demo baby mode, I want it to be as hard as Ecclesia was. I'd go as far as to say Ecclesia hard mode was brutal
YEP, Igarashi is Inafune tier, people thinking he's 2D Kojima are going to be very dissapointed.this game is never coming out on any system
YEP, Igarashi is Inafune tier, people thinking he's 2D Kojima are going to be very dissapointed.
They tend to forget his games were based on recycling PC Engine sprites and Toru Hagihara's work on SOTN (He was the real director, but people think IGA was, for some reason). And his 3D job sucked ass. Without a comeptent technical team, ths game will be stuck in limbo forever (It's his first HD game).
I hope it's just demo baby mode, I want it to be as hard as Ecclesia was. I'd go as far as to say Ecclesia hard mode was brutal
I hope it's just demo baby mode, I want it to be as hard as Ecclesia was. I'd go as far as to say Ecclesia hard mode was brutal
YEP, Igarashi is Inafune tier, people thinking he's 2D Kojima are going to be very dissapointed.
They tend to forget his games were based on recycling PC Engine sprites and Toru Hagihara's work on SOTN (He was the real director, but people think IGA was, for some reason). And his 3D job sucked ass. Without a comeptent technical team, ths game will be stuck in limbo forever (It's his first HD game).
Lords of Shadow didn't kill the series. He did. I'll be forever resentful. His complacency got us here. Ecclesia was great but it was too little, too late. That he's deified for some reason makes me fume, because SOTN was not his and every subsequent game was a factory line job. His recluctance to give the series more flair led Konami to look elsewhere, instead of letting it grow from the Castlevania 64 base.Man, you can't put your fucking hate for him down huh? How many years now?
YEP, Igarashi is Inafune tier, people thinking he's 2D Kojima are going to be very dissapointed.
They tend to forget his games were based on recycling PC Engine sprites and Toru Hagihara's work on SOTN (He was the real director, but people think IGA was, for some reason). And his 3D job sucked ass. Without a comeptent technical team, ths game will be stuck in limbo forever (It's his first HD game).
Lords of Shadow didn't kill the series. He did. I'll be forever resentful. His complacency got us here. Ecclesia was great but it was too little, too late. That he's deified for some reason makes me fume, because SOTN was not his and every subsequent game was a factory line job. His recluctance to give the series more flair led Konami to look elsewhere, instead of letting it grow from the Castlevania 64 base.
He became the lord of the series and did nothing with it. Now it's dead, and he's going to make THE SAME FUCKING GAME AGAIN. Only this time he gotta put in the real work with no recycling so it's never coming out.
this game is never coming out on any system
Is this a new shitty internet meme?
YEP, Igarashi is Inafune tier, people thinking he's 2D Kojima are going to be very dissapointed.
They tend to forget his games were based on recycling PC Engine sprites and Toru Hagihara's work on SOTN (He was the real director, but people think IGA was, for some reason). And his 3D job sucked ass. Without a comeptent technical team, ths game will be stuck in limbo forever (It's his first HD game).
Yeah, because it's Iga's call how much budget he gets to work with. Are you for real?Lords of Shadow didn't kill the series. He did. I'll be forever resentful. His complacency got us here. Ecclesia was great but it was too little, too late. That he's deified for some reason makes me fume, because SOTN was not his and every subsequent game was a factory line job. His recluctance to give the series more flair led Konami to look elsewhere, instead of letting it grow from the Castlevania 64 base.
He became the lord of the series and did nothing with it. Now it's dead, and he's going to make THE SAME FUCKING GAME AGAIN. Only this time he gotta put in the real work with no recycling so it's never coming out. Or will, and will sell like 100K copies. Because it's the same fucking game.
May God hear you. Last time I saw the game it was a bunch of primitive 3D graphics with flat lightning and floaty controls. Maybe they updated it? I hope so. At the end of the day I want this game to be the best it can be, because that means my favorite series spirit will live on.Finally, it's not like Iga just hired a bunch of random ass coders off the street. He's getting published by 505 and Inti is heavily involved in the development, among other smaller teams. I don't even know what you're on if you're thinking he doesn't have the backing of any sort of competent people, especially considering that the demo and test footage that has been shown are looking (and in the demo's case, playing) well.
he's going to make THE SAME FUCKING GAME AGAIN. Only this time he gotta put in the real work with no recycling so it's never coming out. Or will, and will sell like 100K copies. Because it's the same fucking game.
He doesn't even try to hide it tbh.Guys, Iga is the real Dracula. The true enemy. He must be defeated! Ahasverus is trying to free us from the spell that has been cast on us!
I'm someone who also doesn't like Igarashi, mostly because I think his mechanical action design and level designs are abominable, it pissed me off that a mere mimic got to declare himself lord of a long running series.Lords of Shadow didn't kill the series. He did. I'll be forever resentful. His complacency got us here. Ecclesia was great but it was too little, too late. That he's deified for some reason makes me fume, because SOTN was not his and every subsequent game was a factory line job. His recluctance to give the series more flair led Konami to look elsewhere, instead of letting it grow from the Castlevania 64 base.
He became the lord of the series and did nothing with it. Now it's dead, and he's going to make THE SAME FUCKING GAME AGAIN. Only this time he gotta put in the real work with no recycling so it's never coming out. Or will, and will sell like 100K copies. Because it's the same fucking game.
And Lords of Shadow (especially 2) is what killed the series. Made it disappear into the pack of every standard bland western action game.
Lords of Shadow didn't kill the series. He did. I'll be forever resentful. His complacency got us here. Ecclesia was great but it was too little, too late. That he's deified for some reason makes me fume, because SOTN was not his and every subsequent game was a factory line job. His recluctance to give the series more flair led Konami to look elsewhere, instead of letting it grow from the Castlevania 64 base.
He became the lord of the series and did nothing with it. Now it's dead, and he's going to make THE SAME FUCKING GAME AGAIN. Only this time he gotta put in the real work with no recycling so it's never coming out. Or will, and will sell like 100K copies. Because it's the same fucking game.
If this game never comes out or if it (probably) turns out to be crap, it doesn't matter. We got a really high quality 2D metroidvania in Hollow Knight. In the end, the world didn't really need Bloodstained.
Yeah, what a complete waste of development time. I would definitely have taken a two-year-in-development time 3DS Igarashivania over that, and day.Mirrors of Fate was basically dead on arrival and drove the knife in even deeper, too.
I agree he was efficient, but he also killed any type of innovation. See Lament of innocence is what i consider his biggest effort, he really tried, and could have made a killer sequel, but he doubled down on the box rooms for CoD (I enjoyed inmensely, especially Trevor mode, but it's a game for fans). He was like that all the time, doing the same thing over and over.I'm someone who also doesn't like Igarashi, mostly because I think his mechanical action design and level designs are abominable, it pissed me off that a meme mimic got to declare himself lord of a long running series.
But he did manage to crap out those SoTN clones quite rapidly, along with the other games (PSP/PS2/Wii) all with small budgets, and didn't always recycle sprites. He seems like an efficient production worker at least. They were in my opinion not great games in most cases, but he got quite a number out there.
And Lords of Shadow (especially 2) is what killed the series. Made it disappear into the pack of every standard bland western action game.
Yeah, because it's Iga's call how much budget he gets to work with. Are you for real?
You seem unnecessarily negative.YEP, Igarashi is Inafune tier, people thinking he's 2D Kojima are going to be very dissapointed.
They tend to forget his games were based on recycling PC Engine sprites and Toru Hagihara's work on SOTN (He was the real director, but people think IGA was, for some reason). And his 3D job sucked ass. Without a comeptent technical team, ths game will be stuck in limbo forever (It's his first HD game).
I think you are being a bit negative here too. I mean, this is what the demo released in June last year looks like:May God hear you. Last time I saw the game it was a bunch of primitive 3D graphics with flat lightning and floaty controls.
And, again, at that point they still had almost 2 years to improve on it before release.
Eh, I though Lament was a pretty weak effort, it displayed all his handheld weaknesses with such a poor map, and the action was DMC lite. CoD was an ugly dog, the corridors and boxes infantile map design was even more offensive when it was pretending to be a town.I agree he was efficient, but he also killed any type of innovation. See Lament of innocence is what i consider his biggest effort, he really tried, and could have made a killer sequel, but he doubled down on the box rooms for CoD (I enjoyed inmensely, especially Trevor mode, but it's a game for fans). He was like that all the time, doing the same thing over and over.
Totally agree with this point, petty as hell, but I doubt he personally closed Kobe.I'm also salty because once he became Lord of Castlevania he killed the Kobe studio, that made the fantastic Circle of The Moon and the N64 games (That I think everyone agrees captured 3D castlevania perfectly, only with lots of early 3D jank), He also immediately retconned out their games out of the timeline, which I found extremely petty.
Well he actually made Harmony of Dissonance before that, his worst game IMO. It's ugly as sin, sounds like shit, and has the blandest of all his castles even with a stupid mirror castle gimmick to clone SoTN's upside down.Then he made Aria of Sorrow, one of the best games of the series (Still a SOTN clone, but whatever, it was good) and wrote himself in a corner with his "Scenario comes after I've decided the weapons gimmick!" philosophy, as he came upw ith the Battle of '99. Which he never followed up, because, in his own words, "I don't even know what happened!". The fans got a case of blueballs that lasted 8 years until his complacency got Konami to forcefuly take the series from him and take it to a western developer, with all that entails.
See, I really enjoyed the "dreadful" Portrait of Ruin but I hated Circle of the Moon, which I think was everything but "fantastic".
I do agree on CV64 being great though for all of its flaws.
Eh, I though Lament was a pretty weak effort, it displayed all his handheld weaknesses with such a poor map, and the action was DMC lite. CoD was an ugly dog, the corridors and boxes infantile map design was even more offensive when it was pretending to be a town.
Totally agree with this point, petty as hell, but I doubt he personally closed Kobe.
Well he actually made Harmony of Dissonance before that, his worst game IMO. It's ugly as sin, sounds like shit, and has the blandest of all his castles even with a stupid mirror castle gimmick to clone SoTN's upside down.
Aria was good though.
Portrait was fun despite feeling like a rushjob. Which is a shame because it has cool ideas, the areas look nice, the music is amazing, but the actual level design itself is trash tier, huge step up with Ecclesia. Although some levels in that were trash too (one forest level literally being a straight corridor with enemies), apart from that though, it was my fave. Game should've had more segments like the Den of Evil or w/e the platforming challenge stage was called.
Ew the PoR soundtrack was trash of the higest order, jam horns in my Castlevania? GTFOH That game made me shiver in how anime it felt. It was disgusting coming from the beauty of Ayami Kojima's style to anime faces, anime soundtrack and anime storyline. The music was full of happy tunes, which made me mad. Old CVs also had their share of "not gothic" tunes but they were at the very elast, empowering. The PoR ones were just weird. Like they were made for a cartoon.Portrait was fun despite feeling like a rushjob. Which is a shame because it has cool ideas, the areas look nice, the music is amazing, but the actual level design itself is trash tier, huge step up with Ecclesia..
I knew CV had jumped the shark. Fucking Igarashi.
Harmony of Dissonance and Aria were made by two different teams.
I believe the HoD team moved to the PS2 titles, as a lot of staff moved on over.
Takashi Takeda was the director to HoD and Curse of Darkness, for example. The same issues of copy/paste apply most heavily to these games.
Portrait was a rush job.
It was developed in less than a year.
Portrait was fun despite feeling like a rushjob. Which is a shame because it has cool ideas, the areas look nice, the music is amazing, but the actual level design itself is trash tier, huge step up with Ecclesia. Although some levels in that were trash too (one forest level literally being a straight corridor with enemies), apart from that though, it was my fave.
Game should've had more segments like the Den of Evil or w/e the platforming challenge stage was called.
I knew CV had jumped the shark. Fucking Igarashi.
Idk why I read the title as "Bloodborne coming to the Switch"
I'm 100% certain the change in artstyle came from Igarashi himself.Yeah it definitely was Igarashi's fault that they had to cut corners because of super low development time and budget, so they got an artist who could churn out art a lot quicker than Kojima, and probably cheaper too.
100% all on Iga.
From a dead 1up intervew. He said Kojima was focusing on CoD, but then she never came back.Igarashi believed that the Nintendo DS inherently attracted a younger audience, and he was working to court them with the anime style. Furthermore, Igarashi considered the anime style a litmus test for whether future Castlevania games would incorporate it
I'm 100% certain the change in artstyle came from Igarashi himself.
From a dead 1up intervew. He said Kojima was focusing on CoD, but then she never came back.
I'm 100% certain the change in artstyle came from Igarashi himself.
From a dead 1up intervew. He said Kojima was focusing on CoD, but then she never came back.
Think you have the wrong thread, or thought of the wrong game with "Blood" in the title.
Lords of Shadow didn't kill the series. He did. I'll be forever resentful. His complacency got us here. Ecclesia was great but it was too little, too late. That he's deified for some reason makes me fume, because SOTN was not his and every subsequent game was a factory line job. His recluctance to give the series more flair led Konami to look elsewhere, instead of letting it grow from the Castlevania 64 base.
He became the lord of the series and did nothing with it. Now it's dead, and he's going to make THE SAME FUCKING GAME AGAIN. Only this time he gotta put in the real work with no recycling so it's never coming out. Or will, and will sell like 100K copies. Because it's the same fucking game.
This.
Get a very bad feeling about this.
Good!
Assuming it is good. I backed it. Please be good
Bought on switch.
Sooooooo looking forward to this.
Castlevania on a Nintendo portable just feels right to me.