swerve said:
DS is like, the strongest console ever in Japan or whatever, right? Go take a look at the Japanese gamestore shelves and you'll see an *enormous* amount of basic and low grade games at half-to-full price.
I think they've decided that it's a good thing to let people decide the value of things for themselves.
Right, and in a world where there's infinite space and all titles have an equal chance to shine, a marketplace of ideas works. The problem is I think retail fulfills that ideal a little bit better.
For one thing, we have no idea if WiiWare has a mechanism for price drops. In retail, the retailer orders the games in advance, pays the dev/pub, and pricedrops to clear unsold inventory. Whether or not they order again is a sort of dynamic thing.
On WiiWare, if a game doesn't sell it's not clear that Nintendo will price drop it or if the devs will get nothing as a result of their game being mispriced or not good enough initially.
I disagree with this. I always go via 'most popular' first, then 'most recent'. And using Minna no nintendo channel you can browse the games and jump straight to the shop to buy them. It's by no means perfect, and it's far too slow, but it's very good at letting the popular games shine through. Plus, the people interested in the 'gamer' style games usually already know what they want before they get to the shop. The only exception to this for me has been 'aero guitar' which I still can't decide if I want.
Minna no Nintendo goes a long way to help alleviate the problem I'm talking about. Like I said, there's nothing conceptually wrong with the idea of letting anyone release anything, but I just don't think it's well implemented right now.
Say I want a puzzle game. I browse by genre. I see Toki Tori, Groovin' Blocks, Gyrostarr, Block Breaker Deluxe, Potpourri, Plachttenene, yadda yadda yadda. There are no demos. So as a consumer, I have to go and research everything to make a decision. This makes the trying out of things very hard. on XBLA I get to download demos so I can get all of them and decide from there. There's no user rating. If I buy a game I don't like, I can't sell it back like I can at retail.
Most Popular is fine in that most of the stuff under Most Popular is pretty good. I can't complain about that. The problem is for the good stuff that's not popular, they are disadvantaged more and more because people who are just getting on the service will never dive that far deep in the backlog.
EA have released Shogi, Go and Chess at 500 points each. Nintendo have released Shogi, Go and now Chess for 1000 points each. The Nintendo efforts are significantly more polished and involve net play, but they cost more and came out later. It'd be really interesting to see the sales for each. That way we'd be able to see the importance of 'first to market', brand loyalty, series loyalty (the EA games all share the same interface), and cost.
I don't think there's anything wrong with this sort of thing except that two years from now if D3, EA, Nintendo, and, say, Yuke's all have Shogi, Go, and Chess, it's hard for me to easily figure out which is the one worth trying and in the mean time that's 12 entries on the per-genre list so other stuff in the same board/classic/card/tile genre will be stomped out.
If Nintendo had mandatory demos, integrated Minna no Nintendo into the shop and expanded it substantially, and had an obvious mechanism for discounting or bundling games, it'd go a very long way to solve library presentation issues. I just think as-is they're severe enough that library control would be better than doing nothing.