What it lacked in resolution it more than made up for in flexibility IMO. You weren't confined to having the screen composed of square 8x8 character blocks picked from the ROM, where a lot of them had to repeat because of hardwired memory limitations.Fafalada said:Maybe the Spectrum/other platform ports. Most Native C64 games were too bloody low res to be ahead of anything in terms of graphics ;P
Respecting the colours per block limitation of the VIC, you could place anything anywhere. Also if you were willing to go with more colour limitations, you could have higher res than NES (320x200).
This allowed for some pretty detailed games such as Elite and Head Over Heels.
Also you can mix resolutions per scanline and per sprite if need be.
The scrolling of the C64 was much better. 4 way scrolling could be made butter smooth, while it required extra hardware on the NES.
In theory the NES could do far more sprites but few games actually use them...
The C64 had higher resolution sprites.
To fully appreciate the difference between an (unassisted) NES game and a C64 game made by people adept at the machine, you really have to see them in motion and play them.
And again, it can't be said too many times: The SID destroys the NES soundchip!