SCHUEY F1 said:I don't know if I missed earlier in the thread but are shotguns primary? I hope so.
Erasus said:-Guns have recoil!!!!
DMeisterJ said:Attack Dogs sound awesome. Awesome.
I could've sworn that Machinima guy said they were in one of his commentaries.cameltoe said:Nadda..
any details? are they different from those in WaW? i actually really liked the dogs in that game.DMeisterJ said:Attack Dogs sound awesome. Awesome.
Arnie said:I could've sworn that Machinima guy said they were in one of his commentaries.
BattleMonkey said:They weren't in WaW
Myomoto said:Stopping power was such an atrocious design error. Glad to see that it's gone.
Damn, I think I'm starting to get suckered into CoD again.
Sniper rifles don't have silencers in CoD4, though. The only attachment available is ACOG.divisionbyzorro said:Stopping Power existed because of sniper rifles. The idea is that a sniper has to make a decision when going stealth: when you're using a silencer, you can use Stopping Power to negate the damage loss, or you can go Cold Blooded to be fully invisible (and force yourself to get headshots to OHK). Of course, nobody ever silences sniper rifles anyway, so it became a moot point.
LabouredSubterfuge said:He certainly did.
Bumblebeetuna said:Gun Game or whatever looks sweet on paper but wouldn't it be even better in reverse? Like, you start off with the powerful shit and work your way down to weaker weapons?
Why Hacker? It's equivalents have never been particularly popular in any of the other games.knitoe said:Perks are very shall I say stale.
I'll be surpass if anyone doesn't run Ghost, Hardened and Hacker. Only except I can see are runners with Lightweight and Marathon.
Team work in a CoD game? you mad!butts said:This is an excellent idea. I wish they would do something like this to promote more teamwork-oriented streak selection.
aku:jiki said:Sniper rifles don't have silencers in CoD4, though. The only attachment available is ACOG.
aku:jiki said:But why shouldn't you be able to cover ground? What argument is there against it? Being able to run infinitely certainly doesn't break other games, like Bad Company 2. It causes zero problems at all, in fact.
I still say that if you do 90% of the damage and some bozo appears out of nowhere and sprays the last bullet, you should still get the kill and the random bozo should get the assist.
In MW2, really helpful to see all claymores and grenades. Going assume Black Ops will have claymore equivalent and ability to seeing video camera. Only other tier 3 perk would be second chance which I have always thought was lame.buy teh haloz said:Why Hacker? It's equivalents have never been particularly popular in any of the other games.
TheApatheticOne said:EDIT: One change I would like is less XP for kills in objective based games and more XP for achieving objectives and lending support in objective based games. Sure, in FFA and TDM, make kills worth the full amount, but in objective based games, the XP awarded for kills should be less, IMO.
divisionbyzorro said:Your wish has been granted already.
Fuck that, I'm sticking with MW2 then.cameltoe said:Yes shotguns are primary, my bad.
Scavenger/Sleight of Hand/Ninja for me. Is that really that surpassing?knitoe said:Perks are very shall I say stale.
I'll be surpass if anyone doesn't run Ghost, Hardened and Hacker. Only except I can see are runners with Lightweight and Marathon.
I don't get this. You can pretty much switch to a shotgun in MW2 and make it your primary weapon and plenty of people do.J2d said:Fuck that, I'm sticking with MW2 then.
Guess, you are going sniping? Personally, I die more to uav than running out of bullets. SoH only use in sniper rifle or class to shoot down air support. As for Ninja, without heartbeat sensor, what's the purpose? In case you run into someone with headphones?RJNavarrete said:Scavenger/Sleight of Hand/Ninja for me. Is that really that surpassing?
cameltoe said:Yes shotguns are primary, my bad.
This is an excellent idea. I wish they would do something like this to promote more teamwork-oriented streak selection.
Diablohead said:Team work in a CoD game? you mad!
LQX said:I don't get this. You can pretty much switch to a shotgun in MW2 and make it your primary weapon and plenty of people do.
divisionbyzorro said:Yeah, I'm with you. The primary/secondary argument on shotguns is pointless.
Strider2K99 said:Killstreak list:
I love my AA12 but there's no way I'd seriously use it in any way but as a room clearer. I never really clicked with CoD4 but how much use did the shotguns get there? I'm guessing not much.LQX said:I don't get this. You can pretty much switch to a shotgun in MW2 and make it your primary weapon and plenty of people do.
Shotguns in COD4 weren't really used very often, but they were way, way worse than the MW2 ones.J2d said:I love my AA12 but there's no way I'd seriously use it in any way but as a room clearer. I never really clicked with CoD4 but how much use did the shotguns get there? I'm guessing not much.
If anything I don't get most of the MW2 complaints, "how dare he come at me with something else that a assault riffle" etc.
Cornbread78 said:Yeah seriously, CoD is made to be the epidomy of self-gratification and self glorification anywhere out there. (It's as American as you can get) Welcome to the "ME" world we live in these days.... Which is shy I'll play the $hit outta this, but with my eyes set on KZ3!
Net_Wrecker said:It's not pointless, I disagree. By FORCING Shotguns into Primary, they have in effect FORCED people to play a CQC style instead of always having a long range weapon to fall back on. Shotguns only on Primary is a GREAT idea, and should have stayed like that.
How is it a great idea, exactly? Everybody else has a long-range and short-range weapon (the handgun, dur), why can't shotgun users have the same setup? How is it fair that the shotgun user gets saddled with 2 close-range weapons and 0 long or even medium-range?Net_Wrecker said:It's not pointless, I disagree. By FORCING Shotguns into Primary, they have in effect FORCED people to play a CQC style instead of always having a long range weapon to fall back on. Shotguns only on Primary is a GREAT idea, and should have stayed like that.
It's been that way since CoD4, dude. :lolTheApatheticOne said:Awesome news, thanks!
buy teh haloz said:Shotguns in COD4 weren't really used very often, but they were way, way worse than the MW2 ones.
I main with Assault Rifles, so I run out of bullets pretty often seeing as how I get a lot of high killstreaks and I run a silencer 80% of the time (extra bullets needed to kill). Resupplying my ammo reserves is essential to my style of play. SoH will give me the edge in firefights where I may only have half of my clip left, for example. As for Ninja, I use Turtle Beach X11s myself, so I know how important silent footsteps are. I hate then I'm using commando classes and even my own footsteps are distracting :lolknitoe said:Guess, you are going sniping? Personally, I die more to uav than running out of bullets. SoH only use in sniper rifle or class to shoot down air support. As for Ninja, without heartbeat sensor, what's the purpose? In case you run into someone with headphones?
Net_Wrecker said:None of the Shottys in MW1 were anywhere as bad as the 1887's pre-patch in MW2. And plus, MOST people didn't bothers with Shotguns in CoD4 anyway. It was a M16 or MP5 fest.
Well, it means you're playing a short range class and you need to compensate by changing your playstyle. It's just like having a Sniper Rifle as a primary.aku:jiki said:How is it a great idea, exactly? Everybody else has a long-range and short-range weapon (the handgun, dur), why can't shotgun users have the same setup? How is it fair that the shotgun user gets saddled with 2 close-range weapons and 0 long or even medium-range?
divisionbyzorro said:Worse means worse in this case. As in "useless" and "not worth equipping."
divisionbyzorro said:In MW2 it was entirely meaningless with the power of the machine pistols. Harping on primary vs. secondary is a pointless distinction unless you discuss it in combination with the power of guns like the PP2k and Raffica, since you could just roll with Shotgun/Machine Pistol and be just as strong as you just described.
aku:jiki said:How is it a great idea, exactly? Everybody else has a long-range and short-range weapon (the handgun, dur), why can't shotgun users have the same setup? How is it fair that the shotgun user gets saddled with 2 close-range weapons and 0 long or even medium-range?
Also, when shotguns are secondary, that means that you can have one too. Not just the shotgun whore you're so annoyed by.
BattleMonkey said:They weren't in WaW
PetriP-TNT said:Killstreak List:
FORMAT * KILLS - Name - Price of DLC
* 3 Spy Plane
* 3 RC XD
* 4 Counter Spy Plane $1600
* 4 Sam Turret $1600
* 5 Care Package
* 5 Napalm Strike
* 6 Sentry Gun $3200
* 6 Mortar Team
* 7 Attack Helicopter
* 7 Valkyrie Rockets $4000
* 8 BlackBird $4500
* 8 Rolling Thunder $4500
* 9 - Chopper Gunner $5000
* 11 Attack Dogs $6000
* 11 Gunship $6000