manzo said:My butt kinda hurt afterwards for sitting 45 minutes in the shitter.
I hate when that happens. It's worse when you stand up and realise your legs are numb.
manzo said:My butt kinda hurt afterwards for sitting 45 minutes in the shitter.
It's sad that I know and have felt what both of you talking about...Mar_ said:I hate when that happens. It's worse when you stand up and realise your legs are numb.
duckroll said:Unlocked SotN and played a solid 30 mins of it. Oh it's been so long, but oh it's still so good. Yes, I see the poor blending in dark scenes that results in the very noticable greyish vertical lines. No I do not care because the framerate is great, the resolution is perfect, and I have options to play it in Japanese with English text.
So far this package is really one helluva winner. Good remake (aside from falling into the floor), great ports (aside from poor dark color blending), and FUCKING AWESOME MUSIC.
Mar_ said:I hate when that happens. It's worse when you stand up and realise your legs are numb.
manzo said:So duck, did IGA win? I'm leaning to YES myself.
duckroll said:Iga didn't win, he just failed to lose! :lol
Iga will WIN when he sits down and realizes why some of us LOVE Rondo and SotN, and are lukewarm about his GBA/DS Igavanias. This is a good chance for him to re-evaluate what makes a good game and put all that into the next DS CV. There's hope yet!
What exactly did SoTN do right that was wrong in the GBA/DS ones? I know it has better music, and arguably better level design. But overall, they're all still of the same mold.duckroll said:Iga didn't win, he just failed to lose! :lol
Iga will WIN when he sits down and realizes why some of us LOVE Rondo and SotN, and are lukewarm about his GBA/DS Igavanias. This is a good chance for him to re-evaluate what makes a good game and put all that into the next DS CV. There's hope yet!
Magicpaint said:What exactly did SoTN do right that was wrong in the GBA/DS ones? I know it has better music, and arguably better level design. But overall, they're all still of the same mold.
I even prefer some of them to SoTN.
psy18 said:I just unlocked original Rondo. Is it wrong to say I still like this one better than the remake?
The remake just feels too slow to me...
manzo said:The GBA versions' level and area designs aren't as good as in Hagihara's SOTN.
The atmosphere and overall design of SOTN is just too good for IGA to handle alone. He's getting close, but not quite there yet.
Bebpo said:The cool people hate metroidvania because it's user-friendly and fun.
The mainstream people love it because it's user-friendly and fun.
Lyte Edge said:If Aria Of Sorrow had SOTN-quality music, it would be the better game. I like the way it plays better, quite frankly, but due to the overall package, SOTN is still better.
You guys act like everything IGA makes is shit, but that's just those 3D games. The 2D games that come from his team are always good if not great.
You got it.What IGA has been doing with his Castlevanias has been more or less trying to copy and recreate the game that Hagihara made. Kinda feels like the student trying to surpass his master.
Magicpaint said:What exactly did SoTN do right that was wrong in the GBA/DS ones? I know it has better music, and arguably better level design. But overall, they're all still of the same mold.
I even prefer some of them to SoTN.
dark10x said:All of his handheld games have been good yet the series feels more and more tired with each installment. ... This is why SotN is so special. It was the game that changed up the series and it did so flawlessly. To continue copying it and failing to exceed it simply reflects badly on the series.
yeah i would rather see it being GoWError said:castlevania doesnt need to be fucking DMC, that's a terrible idea.
Of course not.So SOTN is special because it changed the series, but the other games are bad because they reflect the series change brought about by SOTN? Er...
dark10x said:Of course not.
SotN is special because it's a well designed game that does just about everything right. None of the handheld games get EVERYTHING right and each installment feels more tired than the last (which isn't necessarily the fault of the game, mind you).
Mutagenic said:Okay, I can't stand the remake and I just wanna play Rondo in its original form. I only see a save file with SotN unlocked on gamefaqs. Can someone help a brother out?
I wouldn't. If the formula is starting to wear on you, Portrait is only going to hammer it home, especially with its repeated palette-swapped levels.AgentOtaku said:finally ripped it to my memstick last night
only played for a few minutes to just check it out
...yeah, its a bummer that its only 30fps, but its a very smooth 30fps. Everything else looked solid
....on a side note, is it wrong that I haven't gone back to finish Dawn of Sorrow because i'm finding it boring (even though I loved Aria)....seriously, I'm think i'm fucking done with the metriodvania formula....should I even bother with Portrait?
It's got a wart or two, but it's better than how he described it. Sounds like maybe Konami saddled him with beta code for a reviewable.A Link to the Snitch said:So was Parish just Parishing? Is the emulation of DX fine?
I don't see what makes IGA's sequels much different from Tom Clancy Squad Shooter #34245B or Madden. He takes the same base and fiddles with the window dressing. Some years are better than others, but it's an unambitious series. Sure, there's a nice formula there that will result in x-amount of enjoyment - it's just not work that deserves praise. IGA is a fan fiction guy who was unfortunately put in charge of the games themselves. One of the great things about Castlevania up through SOTN was that each one was different, often in positive ways.ethelred said:And I don't think the level design in some of them is that bad at all. Circle of the Moon had excellent (and brutal) level design -- and while that may've been Kobe's game and not Iga's, it still seems to get lumped in with all the rest when people talk about the bland GBA/DS games. Aria and Dawn had nice level design, too. It is, as you say, arguable that SOTN is this massive step ahead of them in level design. Meanwhile they've made drastic improvements in the ability systems, added a lot more variety, etc.
I just don't really get the hate. I don't sit down and play them and say "Wow SOTN was so great but these are all just rehashes!" I liked the gameplay in SOTN and so I like that they've made sequels to it -- some of which have been worse, some of which have been better, some of which have been good enough on their own merits. But like you said, they're still all the same sort of game.
I was wondering about this, too. Here we go:izakq said:Quick question. How do you get around those red "bone walls" that you hit with your whip once and they collapse only to rise up again?
Save Tera. She's in Alternate Stage 3. She gives you her necklace which gives you the power to do so. (You'll also need it to save Annette.)
How to unlock Tera:
First you need to get to Alternate Stage 3:
When the bull chases you in Stage 2 (if you go this route), drop down into the first hole. Simply beat the rest of the stage, you'll be taken to the graveyard. Now, when you get to the end of the first part (past fighting a large skull with three eyes) you'll see a door and a small section right underneath said door. Go under the door and hit the wall (from the top to the bottom). Go into the next section, take the stairs down, and there's Tera.
Just in Case:
How to save Iris (who unlocks the ice blocking paths):
In alternate stage 4 (You can get to it by breaking the second swinging spike ball in alternate stage 3 (use a sub weapon)), jump over the part where you can go down the waterfall on a raft. Go across the bridges until you see a blue frog. Do NOT kill it. Let it stay close and follow you until you get to the end with the rows of frog statues. He'll jump on the empty one and unlock the path (a plateform with drop down when you go back toward the beginning of that part of the stage). Go through the small part with the merman and save Iris.
For each of the stages 2-6 or so, there's an alternate stage, and you can get to these by finding branch points in certain stages. You can take all of the normal stages or all of the alternate stages at once, or you can hop back and forth between them. Like in stage 1, after you come down the right side of the town stairs and before you go through the door that leads to the golems, whip the rock wall to the left, and you'll find the way to stage 2'.Bebpo said:What are these alternate stages people talk about?
To get to stage 3':Bebpo said:Ok, so to unlock Rondo and SoTN I need to be in 3' & 4'?
How do I get myself to those stages?
Rondo is in the normal stage 4. SotN is in 3'.Bebpo said:Ok, so to unlock Rondo and SoTN I need to be in 3' & 4'?
How do I get myself to those stages?
Huh, I didn't know about that. Cool!LegatoB said:To get to stage 3':.drop down one of the gaps when you're being chased by the huge beast in stage 2, then proceed through the sewers
jiji said:I was wondering about this, too. Here we go:
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=938141&topic=39104014
jiji said:Man, it's good to hear SotN with Japanese voice.
SotN runs really well, and it's definitely 60fps (just like the Rondo port), but the sound is a bit screwy. Certain sound effects - not all - sound strange and out of tune compared to how they're supposed to. I think all of the effects that are digital audio samples sound fine, while the synthesized ones - like the level-up chime, the menu chimes, the heart noises - sound weird. The emulation's almost perfect, but it's got that bit of weirdness.
Rummy Bunnz said:
Hmm, interesting...Synless said:I can't believe this is the only other person who has mentioned the sound effects in SotN. They are off and it just sounds really wierd just like the final fantasy tactics sound emulation problem.
it's the emulated version from the Dracula X chronicles. the sound is off. EX. In the start of the game when you first get Alucard kill some of the giant wolves and when they howl it is the first sign of how off the sound is in the game, various other sound effects are off too.dark10x said:Hmm, interesting...
Were these problems present in the stand-alone emulated version of the game (released on PSN or taken from disc)?
Nah, it's definitely different. Some of the synthesized effects are tuned too low (like the save confirmation chime), and some are too high.Skilletor said:It reminds me of the XBLA problem. When you grab a heart or hp up item, it seems to be dropping notes. Also, the sound when you pick up hearts is completely different to me...maybe I'm just remembering wrong. I never really paid attention to the sound effects themselves, but now that they're different it does sound weird.
ethelred said:I prefer Dawn of Sorrow to Symphony of the Night. I think, music aside, it's a better game. Hell, if you could put Portrait of Ruin's music (which was as far as I'm concerned at or just slightly below the level of SOTN's) in Dawn of Sorrow, it would've been perfect. Loved Aria, too.
And I don't think the level design in some of them is that bad at all. Circle of the Moon had excellent (and brutal) level design -- and while that may've been Kobe's game and not Iga's, it still seems to get lumped in with all the rest when people talk about the bland GBA/DS games. Aria and Dawn had nice level design, too. It is, as you say, arguable that SOTN is this massive step ahead of them in level design. Meanwhile they've made drastic improvements in the ability systems, added a lot more variety, etc.
I just don't really get the hate. I don't sit down and play them and say "Wow SOTN was so great but these are all just rehashes!" I liked the gameplay in SOTN and so I like that they've made sequels to it -- some of which have been worse, some of which have been better, some of which have been good enough on their own merits. But like you said, they're still all the same sort of game.
So SOTN is special because it changed the series, but the other games are bad because they reflect the series change brought about by SOTN? Er...
Heh, yeah, I guess it is kind of like A Link to the Past. I feel the same way about that particular game next to the rest of the series even.cartman414 said:Word. SotN is like the Link to the Past of the series in that regard. If this commonly held idea of better level design is that which entails more backtracking, then count me out.
dark10x said:Heh, yeah, I guess it is kind of like A Link to the Past. I feel the same way about that particular game next to the rest of the series even.