rockman zx
Member
Sorry but this is not a good way to start here.
You should be verified by mods before throw shit.
Is the internet, someone write, everyone believes.
Sorry but this is not a good way to start here.
You should be verified by mods before throw shit.
Why are you so apologist. When there is smoke...Sorry but this is not a good way to start here.
You should be verified by mods before throw shit.
Why are you so apologist. When there is smoke...
It's also not good to jump to conclusions. All it takes is one disgruntled employee to make a whole situation sound awful.
Not to say that the leak has no validity, but then again, we don't know what we don't know
I dunno, the game is pretty good and you can feel passion of the artists behind it. I guess something went RIGHT at the end, otherwise the game would be another Fable 3, and it is clearly not. Maybe the guy is charge is a dick, but at least he knew what he was doing, at least most of the time.
Maybe something went right at the beginning and he/they salvaged some parts of that while the new people brought in to replace the leaving designers were responsible for the modern day environments? Makes a little more sense to me that way.
Well now there is another one in the dungeon saying the game was finished last november and was delayed because rea$$ons.
I thought this already came up on the Dungeon.
Didn't we conclude that it was most likely getting delayed so as to get released in a relatively dry period of time as opposed to competing with all of the holiday releases?
It's really just Konami's fault for handling the IP poorly, not finding the correct team to work on it, or just not giving them a big enough budget. If someone like From Software made the game and was given a proper timeframe and budget, i can't even imagine how mindblowingly awesome it would be. For all intents and purposes the Dark Souls series has taken over any type of enjoyment i used to get from the Castlevania series.It seems like 3D Castlevania games just aren't meant to be.
Always something holding it back, whether it's spotty gameplay or just some weird drama.
Yes of course, but from the letter it seems that the studio had to pay Konami or something like that for it. And it was a waste that the game wasn't worked on for 6 months. All in all I have the impression MercurySteam just wanted to get rid of Castlevania quickly and start on their IP, I mean, Mirror of Fate had to be a full sequel, it has the most important/best story of the three, the fact that they wanted the trilogy in a single generation (so late in it, as LoS was relased just 3 years agho) speaks volumes of their intentions.
Which is a shame. MoF could have been a spectacular, referenced through the ages title if they had given it the same care as LoS1.
I hope MercurySteam wasn't just using Castlevania as a springboard. If they were, they deserve to go the way of Pyro.
Really, though, it's very telling what the main difference is between LoS & MoF, and LoS2 now that I've had a chance to reflect on it. LoS2 was an excellent game, IMO, but it's missing the love and personal touch that the first two games had. In LoS & MoF, I felt like the developers cared about the game's characters as much as I did. In LoS2, it feels more like they were just shooting for making the game "cool" and "spectacular", which did carry the game up until the ending, but the way they resolved it just makes me think that everyone stopped caring.
Wasn't Dave Cox the head of mercury steam? He always looked like a sympathic guy in interviews.
No, he's the head of Konami's UK operations and a producer.Wasn't Dave Cox the head of mercury steam? He always looked like a sympathic guy in interviews.
Wasn't Dave Cox the head of mercury steam? He always looked like a sympathic guy in interviews.
From what I'm reading, not bad just the inconsistency is obvious and now we know the reasons why.
Yeah the man is not a fool, he did LoS1, however he could use a little more of openness, and given that we know the original ending, things really got turned different significantly.
Is there a special ending or something that was cut and leaked to the internet? Or are you talking about what happened in Lords of Shadow before Mirror of Fate?
Can't find anything on it and I'm curious.
Are you serious??? This is the total opposite on what made the first one great. Art direction and all. Not a big fan of Iga, but if he gotten the budget these gotten for Castlevania. He would have done a stellar job. I guarantee that.
It got leaked by the same Konami insider and confirmed by bergaron (Castlevania's CBOAT). Have you finished LoS2? If so I will post it, if not, I think I won't Search for it in the OT, in the last pages.
Are you serious??? This is the total opposite on what made the first one great. Art direction and all. Not a big fan of Iga, but if he gotten the budget these gotten for Castlevania. He would have done a stellar job. I guarantee that.
I can't remember the interview, but IGA has said he was always given better than average budgets.
I can't remember the interview, but IGA has said he was always given better than average budgets.
Thank you
Do you believe that? Lol Iga was never making that 1999 game. If anything was coming was. Remake, another symphony clone and an early resurrection storylone.
Iga was just lazy. Castlevania deserves better than Alvarez, but it sure as hell deserves better than IGA too.
No, he got 12 FUCKING YEARS. He had the fucking chance I tell you.Fans wanted 1999. Fans also wanted a female protagonist. He only got the chance to do one of those.
Iga was just lazy. Castlevania deserves better than Alvarez, but it sure as hell deserves better than IGA too.
No, he got 12 FUCKING YEARS. He had the fucking chance I tell you.
Because he had the series for 12 years and went nowhere. That's pure incompetence. And don't get me started on his swansongs, Judgment and Harmony of Despair. a good director he isn't. We need Hagihara back (SOTN, RoB).Not seeing why all the blame falls on him. Typically I would rather developers work on what they want to work on anyways.
Not seeing why all the blame falls on him. Typically I would rather developers work on what they want to work on anyways.
Because he had the series for 12 years and went nowhere. That's pure incompetence. And don't get me started on his swansongs, Judgment and Harmony of Despair. a good director he isn't. We need Hagihara back (SOTN, RoB).
Because he had the series for 12 years and went nowhere. That's pure incompetence. And don't get me started on his swansongs, Judgment and Harmony of Despair. a good director he isn't. We need Hagihara back (SOTN, RoB).
People also tend to forget how great Castlevania Rebirth was. It showed that he and his team still has what it takes. It's up there with SCIV, Bloodlines and Rondo for me.
HoDespair was cheap cash in. Judgment was..well. He can't direct 3D games at all. I'll give you that ;P. At the very least he went further than MercurySteam, they looked backwards to God of War and Darksiders pretty much.
Also: have a link to the biggest lair of Castlevania nerds available (Big compliment):
http://castlevaniadungeon.net/forums/index.php?topic=6610.25;
Some worthwhile information there about Hagihara and IGA's involvement in Symphony of the Night. (TL;DR; IGA's influence on SotN was huge. The non-linear design was his idea and he approved of the music Yamane composed.)
Also: have a link to the biggest lair of Castlevania nerds available (Big compliment):
http://castlevaniadungeon.net/forums/index.php?topic=6610.25;
Some worthwhile information there about Hagihara and IGA's involvement in Symphony of the Night. (TL;DR; IGA's influence on SotN was huge. The non-linear design was his idea and he approved of the music Yamane composed.)
I'm part of the dungeon since 8 years ago and know very well the story. IGA came later in production of the 32X game, pushed for its cancellation, gave the metroid idea and brought Ayami Kojima and Yamane to the mix, however he didn't design levels or anything, he wrote the sotry and programmed the night/light transition of the beginning. That is about it. Hagihara quality is present in symphony AND only Symphony. As you can see, IGA never topped it, just kept adding gimmicks over the formula. If IGA had been the responsible for SOTN, that wouldn't had been a problem.
Because he had the series for 12 years and went nowhere. That's pure incompetence. And don't get me started on his swansongs, Judgment and Harmony of Despair. a good director he isn't. We need Hagihara back (SOTN, RoB).
Both are suits, actually. IGA was promoted too. Hagihara's last work was SOTN.Koji Igarashi is not a director (at least since Symphony), he's a producer. Neither is Hagihara, for that matter. I think he's more of a suit nowadays anyway?
I agree. But gameplay wise and polish wise I don't give him much credit. Judging by his later games of course.Haha, you even posted in that topic! Yeah I didn't mean to imply you had no knowledge of the series. Sorry if I sounded harsh. I just think that people misattribute IGA's contributions to SotN. He's pretty much responsible for the identity of the game.
The art and music are really big parts of SOTN though, just saying he brought the two people responsible in for them as something trivial isn't right.
I'm part of the dungeon since 8 years ago and know very well the story. IGA came later in production of the 32X game, pushed for its cancellation, gave the metroid idea and brought Ayami Kojima and Yamane to the mix, however he didn't design levels or anything, he wrote the sotry and programmed the night/light transition of the beginning. That is about it. Hagihara quality is present in symphony AND only Symphony. As you can see, IGA never topped it, just kept adding gimmicks over the formula. If IGA had been the responsible for SOTN, that wouldn't had been a problem.
Hooo boy. Gimme time to translate that. It's JUICY
Both are suits, actually. IGA was promoted too. Hagihara's last work was SOTN.
I think some people's insistence (not just here) that this game is excellent and better than LoS1 is pretty funny given all this info. The game skates by on its combat and general AAA qualities (graphics, in some parts, music and general production) and fails when it comes to having coherent design.
Hooo boy. Gimme time to translate that. It's JUICY
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It's flawed but I really enjoyed it. Can we not put opinions in other people's mouths? Regardless of the development or what the team went through-- which sucks-- it is a pretty damn fun game.
It's flawed but I really enjoyed it. Can we not put opinions in other people's mouths? Regardless of the development or what the team went through-- which sucks-- it is a pretty damn fun game.
This isn't the first time Devs have down talked one of their games. Bungie famously did it to Halo 2 and that is often considered their best work.
I don't see why the dev couldn't have been pure hell and people still like it. Hell even if the game is objectively worse then LoS1, I still don't think it should be shocking that some will prefer 2.