_dementia said:Do yourself a favor and continue this trend
It's alright, but definitely one of the weaker "Metroidvanias".AFreak said:That bad?
cw_sasuke said:New Pics and Artworks
WILF
AFreak said:I loved Dawn of Sorrow, but never played Portrait of Ruin, I may just get this.
Dascu said:It's alright, but definitely one of the weaker "Metroidvanias".
Zoramon089 said:
REAL TIME SHADOWS IN A 2D GAME?!
This is seriously beautful
Also the best artwork in the serious. A very nice mix of the old goth and the...anime style, but it works well
Mejilan said:What hurt PoR wasn't the hub world mechanic, IMHO, but the fact that fully half of the game's 8 stages (not including the castle hub) were rehashes of the other half. That just... hurt.
Really? I'd put HoD and PoR about even, and in the middle of the pack. Not as good as the best of the series (Aria and Symphony), but better than the worst (Dawn and Circle).Saint Gregory said:I still don't think PoR should be compared to HoD though, PoR was much, much better.
KevinCow said:Really? I'd put HoD and PoR about even, and in the middle of the pack. Not as good as the best of the series (Aria and Symphony), but better than the worst (Dawn and Circle).
And of course I'm talking about Metroidvanias, not the Castlevania series as a whole.
Mejilan said:I could understand why someone would consider DoS superfluous from a story perspective. I agree, to a certain extent, and that's a shame because AoS had one of the best stories in CV-dom, IMHO.
But I loved the refined gameplay, and of course, DoS' J-Mode is still the best CV extra in the history of the franchise.
Hell, in some respects, I consider J-Mode to be superior. It's probably the first time a CV game had a full-blown alternate mode that felt like a full game instead of just a throwaway speed-run/mapped boss rush mode...
If you haven't experienced DoS' J-Mode yet, you really owe it to yourself. It's an awesome reward for beating the game.
Oldschoolgamer said:It is. J-mode was so much fun. You didn't need to worry about souls and stuff, it was beat ass and continue walking in style. The low-level run we did here continues to be one of my highlights in gaming. If you have DoS, try and beat the game so you can test out J-mode.
Eh. I thought it felt like Aria with crappy level design, a horrendous art style, some really shitty power-ups (the one where you throw the doll specifically comes to mind; it had absolutely no use outside of letting you through arbitrary holes in walls), and tacked-on touch screen controls.cartman414 said:Objection!
KevinCow said:Really? I'd put HoD and PoR about even, and in the middle of the pack. Not as good as the best of the series (Aria and Symphony), but better than the worst (Dawn and Circle).
And of course I'm talking about Metroidvanias, not the Castlevania series as a whole.
yes what the fuck @ dawn being one of the worst?cartman414 said:Objection!
I haven't beaten Dawn Of sorrow yet (currently playing it.)Mejilan said:I could understand why someone would consider DoS superfluous from a story perspective. I agree, to a certain extent, and that's a shame because AoS had one of the best stories in CV-dom, IMHO.
But I loved the refined gameplay, and of course, DoS' J-Mode is still the best CV extra in the history of the franchise.
Hell, in some respects, I consider J-Mode to be superior. It's probably the first time a CV game had a full-blown alternate mode that felt like a full game instead of just a throwaway speed-run/mapped boss rush mode...
If you haven't experienced DoS' J-Mode yet, you really owe it to yourself. It's an awesome reward for beating the game.
flintstryker said:I haven't beaten Dawn Of sorrow yet (currently playing it.)
But is the J-Mode the same as how you can use Julius in Aria of Sorrow?
Fuck that sounds awesomeMejilan said:Not even close. You use a party of 3, which includes Julius, Yoko, and fucking Alucard. They each have their own uses and abilities. You can swap them in and out and switch at whim. They all level up as well. No equipment or souls though. It's magnificent.
flintstryker said:Fuck that sounds awesome
I am gonna have to finish this soon then.
GrotesqueBeauty said:........The other major flaw was that the warp points only allowed travel between the same spot in each of the two castles.
I think the very first warp point does that, and there may be another odd one out like that, maybe two. None of them cycle between all warp points to give you full freedom to move around the castle though.stalker said:I remember warp points between different areas apart from the ones that sent you from A to B. Maybe I'm wrong, not sure.
stalker said:I remember warp points between different areas apart from the ones that sent you from A to B. Maybe I'm wrong, not sure.
Yes they do, you have to press "down" (instead of "up") to warp to a different one. Still, the connectivity is really bad in HoD until the very end.GrotesqueBeauty said:I think the very first warp point does that, and there may be another odd one out like that, maybe two. None of them cycle between all warp points to give you full freedom to move around the castle though.
Oh! My Car! said:Yet another imitation of SOTN? You know, this might be to Judgment's benefit, because it's not the same game we've been playing since 1997.
That's not to say repetition is bad thing, but a dozen games is fucking pushing it.
You're right. I stand corrected.:Motorbass said:Yes they do, you have to press "down" (instead of "up") to warp to a different one. Still, the connectivity is really bad in HoD until the very end.
Fighting Penis demon with level 4 Alucard > all other boss battles.Oldschoolgamer said:It is. J-mode was so much fun. You didn't need to worry about souls and stuff, it was beat ass and continue walking in style. The low-level run we did here continues to be one of my highlights in gaming. If you have DoS, try and beat the game so you can test out J-mode.
KevinCow said:Eh. I thought it felt like Aria with crappy level design, a horrendous art style, some really shitty power-ups (the one where you throw the doll specifically comes to mind; it had absolutely no use outside of letting you through arbitrary holes in walls), and tacked-on touch screen controls.
I only played it once though, back when it came out. Maybe I'd like it better if I played it again.