i guess this is a good opportunity for me to pose this question, since stats have become such a big part of castlevania games:
what exactly do less obvious stats like intelligence, CON, etc. do in these games? i've played rpgs for years and when given the option of bumping them up, i'll add a point or two to intelligence instead of strength/defense every now and then in the hope that i'm not breeding a race of mongoloid retards whose only goal is to break stuff. but is there really any point?