Protip: If your 'compiling cached shaders' screen for Breath of the Wild is taking noticeably longer than before (2x, 3x~ longer), straight up just delete the precompiled shaders file (cemu\shaderCache\precompiled). BotW will probably be your biggest file in there, though the file name matches the directory name for its save game (2912eb2f = US ver).
I'm not big on weird workarounds outside of Cemu, but I'm getting a 2+ minute difference here and it was driving me nuts.
Important, don't delete from your transferable folder.