One of the best things about Nintendo's modern consoles is how relatively easy it has been to emulate all of them.
I am very happy with this.
I didn't remember Skyward Sword having terrible IQ until I tried to replay it a couple years ago. The mind's eye does amazing things for game visuals.my memory must be playing with me. i don't remember the games looking as bad as the left side of the screenshots posted.
maybe the right side is what makes them look bad being that close.
incredible
dat nintendo art design at 4k
Speaking of which
Sure, over a year ago, but in emu development time this was basically yesterday
This is why people worrying about switch's visual capability regardless of its power deficiency to the other consoles are being ridiciulous.
Look at how big of a boost Wii U games got just from a resolution boost to 1080p. they look beautiful. The fact that undocked mode is more powerful than Wii U, and docked mode is designed to run content at higher fidelities, this type of upgrade and more is what you'll be experiencing with Switch.
That's kinda like saying don't worry about graphics in Bethesda games we will just mod them. That has a truth to it, but it doesn't excuse the devs for being lazy. The same is true with Nintendo, they shouldn't really be putting out weak hardware when that didn't work for them last time. Can we make it better? Sure, with a emulator that takes people years to build. That's not a credit to Nintendo, none of this a credit to Nintendo. Give it up for the Cemu dev team, but shame on Nintendo for making poor hardware that limits their games.
Years? I'd say hours, XCX is already very playable in 1.6.2, and according to reports here, changing resolution in 1.7 has minimum impact in FPS.Once this is optimized in a few years it's going to pay MAJOR dividends. Just imagine XCX in 4K. HNGHHHB
That's what happens when you use the same CPU for 3 gens in a row.
And what would you use to read the discs?
Do I need a super beast computer to run games decently or is it well optimized already? Just wanted to try Bayonetta 2.
How do you get that meaning from that post?Are you saying you don't own the game?
How do you get that meaning from that post?
Years? I'd say hours, XCX is already very playable in 1.6.2, and according to reports here, changing resolution in 1.7 has minimum impact in FPS.
How do you get that meaning from that post?
Can't wait for the benchmark videos for the new version.
I've been reading that quoted post over and over again, but still couldn't figure how it's interpreted like that.
Any plans on open sourcing this emulator? I love Dolphin and the amount of increasingly active development since they moved to Github is exceptional. It also has top notch Linux support and is an early adopter of Vulkan, I was hoping for some WiiU emulators in the vein of Dolphin.
Now that's a good setting to show the benefits of high resolution.
Years? I'd say hours, XCX is already very playable in 1.6.2, and according to reports here, changing resolution in 1.7 has minimum impact in FPS.
Assuming you're talking about ddd, the only other homebrew app I could point you to is wudump, which dumps to WUD format which is still supported by Cemu.
https://gbatemp.net/threads/wudump-dump-raw-images-from-a-wiiu-game-disc.451736/
I just followed this linked from the cemu reddit sidebar labeled how do I rip my games.
http://pastebin.com/WVqrbWg2
It was fairly painless. I am ripping XCX right now. It is digital but I assume discs work the same way. I have a few disc games I might give a try.
I'm salivating over here. Are there easy ways to make a dump of my digital copy of XCX via my WiiU and export it to try it out on my PC in cEmu? Gonna have to look into this
Are you saying you don't own the game?
Are you saying you don't own the game?
Now that's a good setting to show the benefits of high resolution.
Since the games are mostly just coloured polygons and not much textures and that, that way the visuals age really well, most Nintendo games hardly use demanding textures and goto more simpler graphics
What could stand out negatively is low polygon count. Nintendo are very efficient with techniques to make games look good on weak slow hardware using simple bright colours and all is good enough and works for them
Thanks! Gonna give this a shot as an after-work project tomorrowSee the link just above. Unfortunately it seems to be the only method to work with digital games and it dumps them over the network to your PC.
Years? I'd say hours, XCX is already very playable in 1.6.2, and according to reports here, changing resolution in 1.7 has minimum impact in FPS.
what game is this?
I only bought Wii U for XbX
maybe it's time I looked into it's library more
I tried using 1.6.4b but it still has a few graphical glitch
Pretty sure that's Smash and a FE char.
Not possible (in a generic way across games).Are there any plans to allow unlocked framerates? That would be ... the dream.
**GAF EXCLUSIVE**
resampled from 4k, original:
http://i.imgur.com/NnVTPWy.jpg
http://i.imgur.com/bjzc3at.jpg
sorry kamiya
ah I see
Thanks
not really a fan for fighting games
Years? I'd say hours, XCX is already very playable in 1.6.2, and according to reports here, changing resolution in 1.7 has minimum impact in FPS.
Fight me.but smash isn't a fighting game, it's a party game
/hides
Uh... XCX runs at 30 FPS on the Wii U, you can't change that on Cemu.Game is unplayable for me on 1.6.4. GTX 970, i5 4670k@4 ghz, 8 GB RAM. Same with Bayonetta 2. Doesn't even run with 30 fps, let alone 60.