In response to your points
1) fair enough. I don't care much about super hero films so I don't follow them much
2) DmC in its original form received critical acclaim. Yeah the DE fixed a bunch of stuff, but there's no way the original game could have been worth the anger. And I'm not saying long times series fans couldn't have been critical about it or disliked it, I'm talking about the anger directed at Ninja Theory.
One of the things that hasn't been brought up enough is, to borrow Jim Sterling's pronunciation, con-TROV-ersy.
Side A has within its ranks people who would have no qualms about setting off on an internet vendetta against ANYTHING Ninja Theory or Capcpom for the BETRAYALTON that was DmC. None.
Side B has within its ranks people who would have no qualms about setting off on an internet Helm's Deep to defend Ninja Theory or Capcpom against ANYTHING for the ONSLAUGHT against their fair Devil may Cry reboot.
Here's the thing: how did this go from a very shaky business move hooking NT up with Character Action darling DMC that had some success but a host of problems to "MY ONE LIFE I GIVE FOR THEE, DmC!!!" or "FROM HELL'S HEART, I STAB AT THEE, CAPCPOM!!!", and how are we still hashing on this five years later?
Con-TROV-ersy. That din from those two crowds constantly sneak attacking and launching diatribes against each others' extreme faction led to a warped understanding of what happened, how did it happen, what would come of it, the development, actual strengths and weaknesses, what happens when a base isn't tendered to, what didn't attract enough of a new base, etc.
We need less NERDRAGE and more
tasteful, understated nerdrage to control the remembered narrative.
Remember the shit show when the Skullgirls dev talked about how much it costs to make a character?
It started off REALLY bad. Just assumptions and declarations of fact with no basis out the wazoo. However... it eventually turned into something really good and educational by the end. Thanks in no small part to one of the devs themselves going everywhere to challenge people on what they were saying and dropping firsthand knowledge of how things are like. One of the most informative and eye opening things I've seen on here actually.
That said, that's a pretty unreasonable thing to ask of most people especially after an initial reaction like the one the Skullgirls character info ignited.
Until something changes about the culture and norms that engender that sort of reaction, I can't see why most devs would look at the above situation and go, "that seems like a fun thing, let's give it a whirl."
Poking my head into that thread probably gave me the deepest douche-chills of that year. Oy vey.
Not sure that I follow, for a long time I've heard complaints of AAA games being "dumbed down" and "pandering to the casuals". And this really contradicts what you are saying. Also look at the reactions from "core gamers" during E3 when pubs dedicate time to sports and party/casual games.
It doesn't contradict it, it's another facet of fallow markets of Gen 7. Now, how long did it take to satisfy them? How many were shit-flinging nerdragers, and how many were just quietly bitter after saying their peace? How many were cocky Haves flinging shit back at those nerdragers, from the safety of numbers and attention from industry trends? Just who are these factions? How many? How numerous?
There is a ton of nuance here that Us vs Them cannot encapsulate, and like KS reinvigorating Grognard-Ass Grognard Games, the solutions seem oddly obvious in retrospect even though the problem remains shrouded by itself.