• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Citizen Sleeper Dev: "Game Pass is keeping a lot of Indie studios going"

Clear

CliffyB's Cock Holster
I think you're in the wrong topic ?

Seems pertinent to whether Game Pass is going to keep indie studios going in the future, no?

Its been remarked elsewhere that the "gold rush" period for GP is over, so its not me pulling the claim about the overall situation out of thin air. Maybe these guys got their deal signed prior to MS reconsidering what pay-outs should be, but in the long run the changes are going to impact everyone looking to go this route.
 

PSlayer

Member
Indie games are being made from much before gamepass and EGS were a thing.

A lot of them are very good and need to be made.
Are you moving the goalpoast? I never said indie games shouldn't exist. I'm saying that studios need to be sustainable regardless of size and relying solely on MS/Epic to pay bills instead of having a costumer base is not sustainable.

Games being good or not is subjective. No game has the right to exist,it needs to be sustainable.

As soon as MS/Epic stop the giving money away these studios will shut down because they can't produce a product enough people are willing to pay for.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Are you moving the goalpoast? I never said indie games shouldn't exist. I'm saying that studios need to be sustainable regardless of size and relying solely on MS/Epic to pay bills instead of having a costumer base is not sustainable.

I think you're missing the point, services like game pass are allowing more new indie developers to flourish. Studios which wouldn't have been able to find funding beforehand and might have to rely on services like Kickstarter, which has no guarantee of being a success.
 
I think you're missing the point, services like game pass are allowing more new indie developers to flourish. Studios which wouldn't have been able to find funding beforehand and might have to rely on services like Kickstarter, which has no guarantee of being a success.
And yet Gamepass couldn't justify its existence.

Look, i am happy for the Indie devs. But the reality is that they were lucky to get the support. But now the support is going to end because it just wasn't sustainable. Just be glad they got the deal when they did. They got lucky before, doesn't mean it can keep going.
 

Markio128

Member
GP offers a safety net for studios. It frees them from relying solely on immediate sales, allowing them to experiment and create innovative titles. This can lead to a wider variety of games for players, which benefits everyone.
Innovative indie titles existed long before gamepass was a thing. In fact, I remember Braid doing rather well on Xbox without needing to rely on gamepass. I’m not having that, sorry.
 

RaZoR No1

Member
I think we wouldn't need something like Gamepass if we could get Demos or Trials like in the past.
Look at Unicorn Overlord. After the long Demo alot of people started talking and buying the games.
 

SmokedMeat

Gamer™
This is also on PC, but being on Game Pass allows small developers to collect a check for that version, that can go towards a sequel.

It’s not a one size fits all situation though, and I think everyone realizes that.
 

adamsapple

Or is it just one of Phil's balls in my throat?
And yet Gamepass couldn't justify its existence.

Huh?

Look, i am happy for the Indie devs. But the reality is that they were lucky to get the support. But now the support is going to end because it just wasn't sustainable. Just be glad they got the deal when they did. They got lucky before, doesn't mean it can keep going.

Where are you getting the inside scoop that the indie support is ending or that it wasn't sustainable ?

This interview is for the May edition, and the game comes out later this year.
 

PSlayer

Member
I think you're missing the point, services like game pass are allowing more new indie developers to flourish. Studios which wouldn't have been able to find funding beforehand and might have to rely on services like Kickstarter, which has no guarantee of being a success.
you're missing the point. Demand from gamers should allow more indie developers to flourish. This is not about funding,people are conflating funding a new studio with with keeping zombie studios alive.

Yes it is fine to fund a new studio,but what is happening here is that studios make games not enough people want to buy and instead of shutting down as it should, MS/Epic keeps them afloat. That is not sustainable regardless of the '''quality''' of the games. MS/Epic will stop this and the studios will fail.
 

adamsapple

Or is it just one of Phil's balls in my throat?
you're missing the point. Demand from gamers should allow more indie developers to flourish. This is not about funding,people are conflating funding a new studio with with keeping zombie studios alive.

Zombie studio? These developers are actively making games because the services like GP allow them to.

Yes it is fine to fund a new studio,but what is happening here is that studios make games not enough people want to buy and instead of shutting down as it should, MS/Epic keeps them afloat. That is not sustainable regardless of the '''quality''' of the games. MS/Epic will stop this and the studios will fail.

Shutting down as they should? WTF are you saying here lol. You would rather these studios close than be given more opportunities to make games ?

What a nihilistic point of view lol
 

Solidus_T

Member
if it so good why nobody is buying? why do they need money from microsoft/epic to survive? this has nothing to do with the quality of the games.

This is universal basic income for shit studios that can't make money for themselves.
I'm not saying the subscription services from sugar daddy corporations is the answer, however to be fair some smaller studios make great games that go mostly unnoticed due to the current saturated landscape, and they suffer financially because of it. The comparison of Last Epoch to Diablo IV is a great example of this; Last Epoch is just better at everything, yet goes under the radar to most people who would enjoy it more than the popular Blizzard title.
 

PSlayer

Member
Zombie studio? These developers are actively making games because the services like GP allow them to.



Shutting down as they should? WTF are you saying here lol. You would rather these studios close than be given more opportunities to make games ?

What a nihilistic point of view lol
A zombie company is a company that is not profitable and only exist because they get money from somewhere else.

If your company is not profitable it will shut down regardless of personal feelings about the ips. This is not socialism.
 

hemo memo

Gold Member
Innovative indie titles existed long before gamepass was a thing. In fact, I remember Braid doing rather well on Xbox without needing to rely on gamepass. I’m not having that, sorry.
Again, Braid is a cool story but GP is about the bigger picture. It changes the game for indies. It takes the financial pressure off, letting them get wild with their ideas. Thatgamecompany's Journey, for example, is a megahit that almost sunk them because it was different. But with GP, these risky games become possible, not suicide missions.
 

Rosoboy19

Neo Member
you're missing the point. Demand from gamers should allow more indie developers to flourish. This is not about funding,people are conflating funding a new studio with with keeping zombie studios alive.

Yes it is fine to fund a new studio,but what is happening here is that studios make games not enough people want to buy and instead of shutting down as it should, MS/Epic keeps them afloat. That is not sustainable regardless of the '''quality''' of the games. MS/Epic will stop this and the studios will fail.
Do you believe that gamers have had a 100% success rate identifying and supporting quality indie games and that there haven’t ever been talented developers that had to close shop because their game got buried in a mountain of shovelware and wasn’t noticed? I have my doubts…

However long it lasts, Gamepass offers another way for some indie games to get exposure and support. There may be some bad ones on there but there have been some success stories as well, which is a net positive in my mind.
 

PSlayer

Member
I'm not saying the subscription services from sugar daddy corporations is the answer, however to be fair some smaller studios make great games that go mostly unnoticed due to the current saturated landscape, and they suffer financially because of it. The comparison of Last Epoch to Diablo IV is a great example of this; Last Epoch is just better at everything, yet goes under the radar to most people who would enjoy it more than the popular Blizzard title.
This is true and i'm sure some Gamepass games do fit this description. Here is the thing though,when push comes to shove,these games will survive because they are good and people will buy it. The other games in the platform that are preying on MS starvation for content will fail as soon as the money dry up.

MS and Sony had programs for good indie games in the past. Gamepass is not the aswer,is a temporary gold rush that will cause mass shut downs as soon as it stops. Who pays the price is the employees that will lose their jobs because of the bosses mismanagement.
 
Last edited:

THE DUCK

voted poster of the decade by bots
Its this kind of thinking that has got Xbox in the troubles it's currently in.

And I don't even blame you, or fault you for thinking like that. You are a walking, breathing, typing by-product of the choices Xbox made.

Here's a hypothetical. I am not saying one or the other, just asking a question.

Do you think gamepass, has done more harm than good for Xbox and even the games on its platform?

We really have no idea, it might have done lots of harm of kept millions of customers from leaving or even buying a series console to begin with. For all we know Series X and S sells 10 million units instead of 30 million without it and is considered an even larger failure. Also many completely discount the large continuous steady revenue stream it provides ms.
The assumption that it harms ms more than it helps could be massively flawed.
 
Last edited:

justiceiro

Marlboro: Other M
Wonderful, good that game pass is allowing niche games being made. Hopefully much more of those are being funded now.

Also, it's so funny how subscription is the only place where I can get games feature complete. Meanwhile $70 dollar game come with preorder bonus, microtransactions, season passes, battle passes, etc, etc...

Who is the real cancer?
 

RickSanchez

Member
Sub business model incentivizes experimentation, by design. It purposely tries to expose consumers to more variety in genres in the hopes they will become fans of more types of games, which broadens consumer taste. Retail incentivizes risk averse purchasing of things you already know because of the steep cost.
I'm not a GamePass fan (or a fan of any game subscription service), but i agree with this point. When you have a subscription to a big library of games, there is no risk, as a player, to experiment with new games and genres.

Citizen Sleeper? No idea, but I would assume it could run well on a flip phone. It's a text based game with choices and board game-esque user interface that's really solid.
Aah, so it is like Disco Elysium in that sense ?
 

Punished Miku

Gold Member
Aah, so it is like Disco Elysium in that sense ?
I haven't played Disco Elysium just yet, but this is really it's own thing. I actually started it on a whim and hated it the 1st hour. I wasn't sure what to think of it and it felt obtuse and uninviting. But very quickly after getting used to it I realized how great it is. Very dark sci-fi visual novel with lots of choice elements and great OST. What sets it apart is the board game system which is extremely elegantly designed. You get certain dice each day that determine your abilities, your choices, your resources. I felt real anxiety about the limited resources available for a while and it was perfectly by design since you're on a space station in a cyberpunk dystopian future. I'd just say keep an open mind and give it a shot if you like visual novel style games.
 

RickSanchez

Member
Then those games SHOULD NOT have been made. Or the platform it was made for is a failing one. Pick your choice.......
Oh come on, i said in another comment, i'm not a gamepass fan, but if it funds development of niche experimental games, then it is a good thing to have around.

So what happens if MS deems the subscription model unprofitable? Or shifts what types of games get the GP money in the future?
Then we go back to the way things were, where indie devs found it hard to fund their efforts, but that's not a good state for the industry to be in.
 

STARSBarry

Gold Member
I ended up buying citizen sleeper after it being recommended by The Guardian. Didn't realise it was on Gamepass until afterwards, I didn't regret my purchase though. It's not really a game but a well delivered choose your own adventure, at the price I really enjoyed it.
 

RickSanchez

Member
I haven't played Disco Elysium just yet, but this is really it's own thing. I actually started it on a whim and hated it the 1st hour. I wasn't sure what to think of it and it felt obtuse and uninviting. But very quickly after getting used to it I realized how great it is. Very dark sci-fi visual novel with lots of choice elements and great OST. What sets it apart is the board game system which is extremely elegantly designed. You get certain dice each day that determine your abilities, your choices, your resources. I felt real anxiety about the limited resources available for a while and it was perfectly by design since you're on a space station in a cyberpunk dystopian future. I'd just say keep an open mind and give it a shot if you like visual novel style games.
Sounds amazing. I will absolutely give it a shot. My Steam Deck will arrive soon. This is one of the first few games i will install on it. Already have it in my Steam library, just never got around to playing it now.
 

FoxMcChief

Gold Member
A lot of these indie devs should probably go away

There’s too much content and shovelware out there these days
No kidding. Bad enough we got big devs like Ninja Theory making shovelware games these days.

Too many games these days. Almost none of them are worth playing, and even less worth owning.
 

diffusionx

Gold Member
Any day now.
Microsoft can't subsidize the entire indie gaming development industry forever, especially if it isn't translating to profits and growth. Especially while they also need to fund $200M games from their own studios.

There once was a time when Kickstarter was touted like this. It worked, until it didn't. There was a time when they all ran to Epic, until Epic realized that this wasn't helping them. These studios need to stop relying on gimmicks and figure out how to be sustainable the old fashioned way, which is by making and selling videogames.
 
Microsoft can't subsidize the entire indie gaming development industry forever, especially if it isn't translating to profits and growth. Especially while they also need to fund $200M games from their own studios.

There once was a time when Kickstarter was touted like this. It worked, until it didn't. There was a time when they all ran to Epic, until Epic realized that this wasn't helping them. These studios need to stop relying on gimmicks and figure out how to be sustainable the old fashioned way, which is by making and selling videogames.
"We're a business. I've said over and over. I don't get any luxury of not having to run a profitable growing business inside of Microsoft. And we are that today," Xbox gaming CEO Phil Spencer said in a recent interview with Polygon.
 

adamsapple

Or is it just one of Phil's balls in my throat?
adamsapple adamsapple didn't you get the memo? Subscription services aren't doing too hot lately. So much shilling over something so tiny.





🤷‍♂️

h4xJIv9.jpg



A zombie company is a company that is not profitable and only exist because they get money from somewhere else.

If your company is not profitable it will shut down regardless of personal feelings about the ips. This is not socialism.

You're not talking about big publishers or studios here, you're talking about small indie developers, teams of 5 to 10 people who make these games.

What you're asking for is for all smaller efforts like this to be eliminated and only big publishers who can afford multi-million contracts to remain.

There once was a time when Kickstarter was touted like this. It worked, until it didn't. There was a time when they all ran to Epic, until Epic realized that this wasn't helping them. These studios need to stop relying on gimmicks and figure out how to be sustainable the old fashioned way, which is by making and selling videogames.

That's the problem, Kickstarter is no guarantee that they'll even get the money to make it. Older beloved developers like Tim Schafer will probably have the pull to get support on it, but others might not.

There's literally no harm in MS/Epic/Sony offering full development funding to these kind of studios to make indie games .. and yet here we are.

No Industry can get free money very long. I would love free money, it doesn't mean i deserve it.


It's not free money, they're making tangible products with it.

Do you think these guys would get funding for Citizen Sleeper 2 if the first one was a cash-grab?
 
Last edited:

Fbh

Member
I can see their point. And to be fair I'm sometimes guilty of overlooking cool indie games until they come to Ps+ or some bundle on PC.
That said IMO devs should be careful about getting people used to not paying (directly) for their games
 

Sanepar

Member
NeoGAF is the only place in the internet where consumers hate paying less for games.
You are not paying less. U are renting and only make sense if u spend a lot of time playing to make worth the money. For a regular adult with few hours per week for a hobby it doesn't make sense.
When society think they are smart doing something it is usually when they are dumb.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Then we go back to the way things were, where indie devs found it hard to fund their efforts, but that's not a good state for the industry to be in.

Then maybe the truth is the industry has more games than the gaming population can currently support. If you are honest with yourself, you know this is true.
 

Punished Miku

Gold Member
A zombie company is a company that is not profitable and only exist because they get money from somewhere else.

If your company is not profitable it will shut down regardless of personal feelings about the ips. This is not socialism.
How do you feel about stuff like Rise of the Ronin, FFXVI, FFVII, and Stella Blade getting socialistic funding from Sony? Should they not try and survive purely on the strength of their own bootstraps? In some cases they even get free labor from XDEV which is basically communism.
 
Last edited:
This is the part most people don't want to say, but it's true. There are TOO MANY games.

Not too many games.... too many shitty games.

Many on Gaf like to pretend that indie games are some darling category that is rich with consistent quality, originality and creativity. When in reality the indie category is rife with the same amount of utter fucking tripe, garbage asset flips and shitty copy/paste survival game clone #91919 that plagues AAA.

Indie devs who make brilliant indie games don't need GamePass. Their games market themselves and player word of mouth and media attention reward quality with the prestige it deserves.

Meanwhile, services like GamePass artificially prop up mediocre tripe that only serves to decrease the noise-to-signal ratio in the indie games category. If those games were not good enough to stand up on their own without GamePass, such that their devs went under, then the industry is better off because those talented devs who do deliver will have less competition from folks who just flood the market with trash game content.

Gamepass literally saved my life.

"GamePass literally took my virginity"
--- NeoGaf GamePass Fanatics
 
Last edited:

A.Romero

Member
It's interesting to see so many different opinions regarding gaming economics. However, I think some opinions can't hold up.

At the end, as consumers, we get the benefit of more options. How would that be a problem? People that like trying new things can sub to Gamepass and people that prefer to buy the licenses can do it. I don't see how Microsoft subsidizing smaller studios is a bad thing. Many games wouldn't get made otherwise and it doesn't impact gamers negatively, specially gamers that are not paying a subscription. What is the problem?

Personally I've been subbed to Gamepass for PC since it released in my country. I also purchase some games that I know I want to own or that I rather have in my Steam library. I wouldn't have paid for several games that I've tried on Gamepass so the studio won because they got money for their game and I won because I got to try something that I may or may not like. For example Diablo IV, I've liked it so far but back in the DIII era I waited until it costed like $15. Some other games I wouldn't even tried if they weren't on Gamepass because I don't play more than a few hours a week and it's just a waste to pay a full license to not play something.

To me it works and it hasn't stopped me from buying games for my PS5 or for PC at all.
 

djjinx2

Member
This is the part most people don't want to say, but it's true. There are TOO MANY games.
I can't tell what's serious these days,

Let's have less choice, in fact scrap this shit, Hifi Rush and also Pentiment. Bring me some third person AAA every 5 years.

There can never be too many games fuck me. Ignore the shite and play what you like. Just know there are people with differing tastes and that's OK!

Fucking fanboys on here jeez. That sawyer guy is next level

I have no craving to play any of the below, doesn't mean someone else won't enjoy them though!

70fb0fd423fea2cc373b7f56d6ec6c7095cd9d5d.png
 
Last edited:

ReBurn

Gold Member
Moon Studios:



Might just be a case of having different objectives and perspectives. For a studio that has had exposure and is no longer just trying to survive but grow its business, Game Pass might not be ideal.

Moon Studios signed their publishing deal for Ori with XGS long before game pass was even a thing. They started developing the first Ori game for X360. They never depended on Game Pass for Ori's success because they had Microsoft doing marketing for them.

That XGS deal must have worked out ok for them in the long run considering they were able to stay in business and make No Rest for the Wicked without an XGS publishing deal. Smaller or little known indie studios that don't get the kind of publishing deal Moon had for Ori will have more chance at exposure with a PS Plus or game pass deal than without. It comes down to the gamble of whether they want people to try to find their games on their own or take a payout from a sub service to get the game out there.
 
Top Bottom