shinobi602
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The fighter, referred to in the game as a Jackal, "can transform between atmospheric flight mode and zero-G flight mode for when you have to dogfight in the vacuum of space," Infinity Ward design director Jacob Minkoff explained in an interview with IGN.
According to Minkoff, Infinite Warfare will offer a seamless experience in which players are fully invested in not only their character, but also their vehicle. "It's kind of the Top Gun fantasy," he explained, noting that "it's your fighter that you get to upgrade and customize. You get to walk along the flight deck and have the flight crew preparing it for you and saluting you and you get into it and you fly out into these crazy missions that you chose to go to."
http://www.ign.com/articles/2016/05...-gun-fantasy-in-call-of-duty-infinite-warfareIn this way, "you can be boots on ground, fighting through the streets of a city on earth, call down your Jackal, get into it, fly up through the atmosphere, engage in a dogfight over the orbit of earth, finish that dogfight, land on the deck of the carrier, get into the carrier, go up to the bridge, and order your ship to go to the next mission and all of it happens seamlessly with no loading screens."
Non-linear side missions:
http://m.ign.com/articles/2016/05/0...warfare-side-missions-provide-in-game-rewards"We are telling a linear story, but along the way you can choose to attack targets of opportunity, and attacking those targets of opportunity will reward you with various items and progression and loot elements that will help you to accomplish the next main mission that you accept from command," he added, noting they "will also reveal optional elements of the story."