jarrod said:
FFCC, Slime Morimori and especially a Hanjuku spinoff are nowhere near "big", even in handheld terms. Of course consoles aren't the same as handhelds... but even these titles weren't at all indicative of big name handheld games either. That's the point of contention, your deeply skewed evaluation of Sqaure Enix's (time specific) comparable commitments to these platforms.
I do find it funny you continually try to push B-C level Squeenix announcements as notable, while glossing over PSP's entire E3 2004 lineup without batting an eye. Methinks it's time to give up on this one before the blatant hypocrisy gets even further out of hand.
Oh, we're slowly slipping back into jarrod ridiculousness again. Oh, how I missed these back and forths with you.
So, what's bigger SquareEnix support for handhelds? I mean, I really don't think ports of FFIV, V and VI are bigger or the FF Adventure games are bigger! FFIII is a new breed of 'big', though, but again it's merely a remake of an old FF game.
At the time, SquareEnix was showing off some remarkably strong support for a handheld system... and compared to what they had on PSP (untitled game, turned into FFVII spin-off), they were positively
barren. Present time: PS3 gets FFXIII, FF versus XIII. Wii Dragon Quest Swords, also a sequel to a crappy FF spin-off!
But of course in fantasy jarrod land, it is B-C support. Sure, for a CONSOLE it is. But this is a handheld, I don't know exactly what other type of SquareEnix support you expected.
Notably, I'm not glossing over PSPs 2004 lineup except I'm not giving it the kind of weight you apparently on. I guess back in alternate time a bunch of gimped console ports of EA sports games are exciting, but it seemed to me that at best they were even. Support like from SquareEnix is what I feel clearly gives DS the edge.
jarrod said:
In 2000 when it moved over a million units. Something only 5 other 3rd party brands can do in Japan on PS2 (3 of which come from Square Enix). It's also the 3rd best selling 3rd party PSP game in Japan, clocking in over 300k.
Well I was looking at it more from a worldwide perspective, but I admit I'm pretty shocked at how DW managed that. However, you mention the 2000 game which was boosted by launch... so did the franchise still push numbers like that or what?
jarrod said:
Truthfully, I was being kind with my choice of words there. You've chosen a loosing horse and you're being bullheaded enough about as to make even me appear openminded by comparison... were you by chance a SEGA fan?
jarrod, listen, you can't expect me to stand by as you abuse drugs. I care about you. If you must seek help, I can call local services and formulate an intervention for you.