Black-Wind said:Well, given the art + the talk of Wii and Motion + and the properties I think it's a good guess.
EmSeta said:megatOOn!
HK-47 said:PH showed he has clearly cracked.
Oblivion said:In his own words, he still has a mission to complete.
TheGrayGhost said:He already did. (He said PH was better.)
Did you actually read the patent?Puncture said::lol :lol :lol :lol THIS THIS. I was ROFL reading this thread as some random patent with pencil drawn doodles of Zelda are being used to "confirm" what the next entry is going to be like. Shits hilarious, theres reaching, and then theres this.
The patent is obviously going to be used. For a Zelda game in particular? Its likely but not definite.Tobor said:The art is there to give an example. It could be about Zelda, or it could be about Wii Sports Adventure: The Rise of the Motion Thieves.
Or it could be an idea that they never use for anything, and are patenting it just in case.
But keep on assuming, this thread is hilarious. :lol
You either didn't read the patent or you just don't understand. This allows Nintendo to make games that are more approachable and more challenging at the same time. Something you could hardly achieve by simply rebalancing or adding additional difficulty settings.web01 said:This is interesting but its not what the Zelda or any other nintendo franchise needs at the moment its quite the opposite.
Nintendo games and the Zelda series in particualar are getting so easy that they are becoming somewhat boring. All they need to do to fix is this is have a hardcore difficultly and casual difficulty available from the start to please everyone with differences between puzzles, enemies ect in each version. Not some elaborate over the top hint system.
I agree.grandjedi6 said:The patent is obviously going to be used. For a Zelda game in particular? Its likely but not definite.
.Linkzg said:so, basically Alone in the Dark
web01 said:This is interesting but its not what the Zelda or any other nintendo franchise needs at the moment its quite the opposite.
Nintendo games and the Zelda series in particualar are getting so easy that they are becoming somewhat boring. All they need to do to fix is this is have a hardcore difficultly and casual difficulty available from the start to please everyone with differences between puzzles, enemies ect in each version. Not some elaborate over the top hint system.
If you skip a chapter in AitD, you miss it, no? And you can only skip whole chapters, not parts of chapters.Haunted said:.
I fail to see how this is substantially different from AitD's chapter/skip system, except for the PiP hint movies provided.
Tobor said::lol jumptoconclusionsmat.gif
You son of a......... :lolPetriP-TNT said:You can clearly see symbols X, square, triangle and circle... and EVERYONE knows what this means.
I think it was said somewhere that the more you watch the digest, for example 2 hours, you can start the game from the chapter that you should get to after 2 hours. But I could've misunderstood.grandjedi6 said:The patent mentions nothing about hints being unlocked. In fact it implies that the hint button will always be availble in the right hand corner of the screen. Of course this could easily change.
Actually you still can't skip the tutorial. In digest mode you can't save normally. Digest mode isn't meant to be a skipping feature.
They wanted to make Zelda PH more casual, so they had to dumb down the difficulty, the problem was that the game was just too easy and boring. So with this idea they can make the puzzle's alot more difficult because unexperienced players can just check the hint video. If anything it adds a way to put more challenge into the game. It's better than Nintendo's earlier solution to this problem, they talked about making games shorter back in the GameCube days because they worked hard on the last dungeons in OOT while only 20% of the players saw them.Wrath2X said:The HELLS THIS!!!
Look I know Nintendo want more non-gamers to play zelda,but did they have to go through all this trouble if they can just have different difficulty settings.
I mean whats the point of playing a game if I can skip ahead,and even though I loved TP Zelda needs to be alot more challenging,and hint videos and skipping ahead of difficult puzzles isnt exactly why I play videogames,and is nothing I want in any sort of game.
And I cant imagine if this thing was a success,will other games implant this feature?
If so I dont think videogames will be my main hobby like it used to.
I see this as a big improvement. Let me explain...Wrath2X said:Look I know Nintendo want more non-gamers to play zelda,but did they have to go through all this trouble if they can just have different difficulty settings.
Thank god.Screenboy said:2) its not gunna be first-person..
They don't have to store a Video to be clear. Some kind of a replay is enough. And a replay is small enough to store on the memory. On the other hand whou knows whats comming with their storage solution patch in spring.abstract alien said:wtf kind of storage is this? good lord intenduh
in a Boss fight where you have to put a bomb in his mouth and when he struggles strike his bag you have to be some kind of skilled to do so. If the casual is not that skilled he will never beat this fight. With this he can use the hint system and let the game play around this bossfight. After watching all the cutscenes he can go on playing.vareon said:I don't think I understand the digest mode, or I'm misunderstanding it. What's the point of this? If they're going to make it easier for the inexperienced, shouldn't the optional hint be enough?
That's just an example. Should they instead use some complicated dungeon examples like the dungeon in Links Awakening where you have to destroy the columns of the temple to reach the roof?Cruzader said:I find the pic of the OO guy looking at the closet/door and a 'HINT' button coming up...if you dont know that you have to open it then you fail.
OMG it's a new Teenage Mutant Ninja Turtle gamegrandjedi6 said:Actually, I think this confirms that Zelda Wii is still going to be 3rd person. Success! :lol
EDIT:
Yep, definitely looks like Nintendo is going with a in game hint system for the next Zelda. Quick someone tell the blogs!??!
Drkirby said:Why the legend of OO. First screen too:
:lol @ the house in the background. Its style just makes me laugh.
Thats a good thing!v4gr4nt said:A mod could change te thread title. It isn't getting as much atencion as It should.
It seems so. And you can let ghost-run the game alone and jump in any time.Darkpen said:...so the patent is basically a way of viewing ghost data to ease the progression of the game?
Miyamoto has said many times in the past that they want to make Zelda easier for the casual, and it sounds like they will pull it off if this patent is put to use. This is very similiar to how emulation recording works. I don't see why they can't pull it off.Tobor said:The art is there to give an example. It could be about Zelda, or it could be about Wii Sports Adventure: The Rise of the Motion Thieves.
Or it could be an idea that they never use for anything, and are patenting it just in case.
But keep on assuming, this thread is hilarious. :lol
I think you naild what the digest option is (the way i am understanding it).Darkpen said:...so the patent is basically a way of viewing ghost data to ease the progression of the game?
NintendoTogepi said:Is it just me, or do I see palm trees and islands?
Wind Waker sequel?
NintendoTogepi said:Is it just me, or do I see palm trees and islands?
Wind Waker sequel?
Caesar III said:in a Boss fight where you have to put a bomb in his mouth and when he struggles strike his bag you have to be some kind of skilled to do so. If the casual is not that skilled he will never beat this fight. With this he can use the hint system and let the game play around this bossfight. After watching all the cutscenes he can go on playing.
You can skip to certain checkpoints in every chapter (usually about 5 or 6), and you get a small movie at the start of your new chapter, summing up what you've missed with in-game cutscenes (think "previously on Lost").wsippel said:If you skip a chapter in AitD, you miss it, no? And you can only skip whole chapters, not parts of chapters.