Believe it or not, a lot of games have opened up the core game and have made low entry skill ceilings. Like for example, games like Guilty Gear and Blazblue, every sees fancy combos because they are watching experienced players but the first thing everyone learns and uses no matter the level is gatling combos (they are even in the tutorials and early mission mode combos). That literally is just dialing in some buttons in succession, you can even mash randomly and you will get them. Games like Persona 4 Arena and King of Fighters 14 have autocombos, if I mash the A button, I get a whole combo and even a super if I have meter.
These examples are important because conceptually as a new player, I can play a neutral game and try to open up an opponent and always have an easy option to do damage. Even if they are not optimal (which like everything in life, practice needs to be done to perfect anything), you can apply them to the mental aspect of fighting games. I can do the easy combo, I can do throws, I can do a jumping attack, I can do a low attack, all these are executable by anyone new and can open up anyone to the RPS of defense and offense.