Coolbgdog12
Member
there's a delay in wumpa fruits being picked up.
Looking at most of the footage available, it has grew on me, it's just the tiny things in areas that could be improved. The UI stuff and font that's already been mentioned, some of Crash's animations, and for me, the music and SFX.
Mainly the music because there seems to be a MAJOR LACK OF COMMUNICATION between whoever's doing the new versions and the original composer (who has said he'd be happy to work on these games and STILL has the original masters for the music he made). The one problem is that these remixed tracks are just being based off the compressed console PlayStation mixes, which lacked certain effects and were shortened in some area, when the original composer has the full versions available still and has even posted some tracks online to show the difference!
For example, let's take Heavy Machinery, here's the big band loop part in the remake:
https://youtu.be/ddogMUuGndw?t=2m50s
Here's the PlayStation mix it's based off:
https://youtu.be/-lFwchGSkes
And yet, here's the original Master version:
https://soundcloud.com/joshmancell/...=joshmancell/sets/music-for-video-games-crash
You can hear extra layers to the track which really add to it and the sound quality is better for most instruments. So I'm just curious as to WHY they are ignoring to work with someone who actually worked on those games, and someone who actually wouldn't mind working on these games again. It's insane, he's got all the masters for the tracks and for the demo tracks and unused stuff just sitting their in his studio!
Next year we will have crash, yooka laylee and mario. What a time to be alive
If you wait long enough at the title screen, that exact cutscene plays. Just low-res, of course. https://youtu.be/GT46t_xrrIUWas the original game every given that much story in-game or was it strictly a manual thing? I don't recall ever seeing a cutscene similar to the one there.
Was the original game every given that much story in-game or was it strictly a manual thing? I don't recall ever seeing a cutscene similar to the one there.
Turns out Crash has multiple animations for where the Gem comes from...
(@1m20s)
http://www.ign.com/videos/2016/12/0...bandicoot-n-sane-collection-gameplay-psx-2016
Twinsanity is one of those games I will love forever. It was the last true hurrah for Crash, and everyone hated it.
It was hilarious too!Twinsanity is one of those games I will love forever. It was the last true hurrah for Crash, and everyone hated it.
Twinsanity is one of those games I will love forever. It was the last true hurrah for Crash, and everyone hated it.
Twinsanity is one of those games I will love forever. It was the last true hurrah for Crash, and everyone hated it.
Next year we will have crash, yooka laylee and mario. What a time to be alive
You forgot Knack
You forgot Knack
A quality title like Knack will need more than a year, sir.
One thing that blows my mind is that I finally realize I have seen the Tawna Token completely wrong all these 20 years Aghanim style. I feel so stupid now lol.
Can't wait to see what they do with Road to Nowhere / The High Road
They're by far the trickiest levels in the game. Perception is a hit or miss.
I assume they'll be easier with HD graphics and better lighting and shadows but still, I'm excited to see how they handle those levels.
This looks so epicly bad
What... are you expecting? The gameplay looks exactly the same with graphics beefed up.This looks so epicly bad
If you wait long enough at the title screen, that exact cutscene plays. Just low-res, of course. https://youtu.be/GT46t_xrrIU
What... are you expecting? The gameplay looks exactly the same with graphics beefed up.
Next year we will have crash, yooka laylee and mario. What a time to be alive
It's an annual tradition for me too play through the first 5 crash games after every semester ends. Yet, I still don't grow out of them. They are timeless classics. Can't wait for a new generation of kids to grow up on crash like I once did if this remaster is successful.I dunno what I was expecting to be honest. It just looks so dissappointing lol.
I guess I was young and taste in games has changed since
We almost had a President Clinton too.The 90s?
And Sonic.Next year we will have crash, yooka laylee and mario. What a time to be alive
I'm surprised how good this looks. I expected them to do a poor/rushed job with the remakes, but it's clear they were very careful an attentious.
there's a delay in wumpa fruits being picked up.
God I hate heavy machinery, the song just rubs me of wrong. I cringe everytime I hear it.
Rest of the OST is good tho.
Another complaint I have is Temple Ruins, in N. Sane it looks way too clean and lacks the nitty gritty that the original level had:
Whereas in the original it looks ominous, dark and in actual ruins (complete with spider webs and such):
I think I've finally narrowed it down: the original ruins look Aztec in origin, but the remake ruins look Egyptian (sandstone), at least in textural terms. Of course bandicoots are Australian and Wumpa fruits are based on Braeburn apples (New Zealand) and neither of those had Aztecs, but hey. So yeah, I think they missed the mark on the art direction there.
This has probably been discussed before, but is anyone else a little bugged by the delay on picking up the wumpas? What is that all about?
Looks fucking great otherwise, I am SO excited to go down this nostalgia trip
I think I've finally narrowed it down: the original ruins look Aztec in origin, but the remake ruins look Egyptian (sandstone), at least in textural terms. Of course bandicoots are Australian and Wumpa fruits are based on Braeburn apples (New Zealand) and neither of those had Aztecs, but hey. So yeah, I think they missed the mark on the art direction there.
I hope it isn't PS4 exclusive. Would love for it to come on PC.