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Crytek is in crysis

Microsoft should just buy the lot.
Get a bunch of new studios, some new IPs to add to their catalogue.

Get started on Crysis remasters, a new Ryse, and begin a Crysis 4 to run in Halo off years.
This is seriously a terrific idea.

Like you said, Microsoft can buy the lot, secure TimeSplitters, Crysis and Ryse, CryEngine becomes more readily available tech for Microsoft's in house development teams and Crytek gets to close its doors after paying off the debt owed to the employees.

I doubt it will happen this way unfortunately since it seems like Crytek is determined to sink their ships in spectacular, Titanic-like fashion, but it would be the preferred outcome of what's sure to be an eventual studio closure.
 

Futurematic

Member
you are not really serious are you? suing will get you blacklisted in the industry as a whole. good luck finding an employer after you sued the previous one, no matter how dire the circumstances are.

Yeah I miss unions and labour laws too.
 

dr_rus

Member
Microsoft should just buy the lot.
Get a bunch of new studios, some new IPs to add to their catalogue.

Get started on Crysis remasters, a new Ryse, and begin a Crysis 4 to run in Halo off years.

There isn't a bunch of studios in Crytek anymore, they closed off or sold all but the central Frankfurt one and a Kiev studio which is working on Warface.
 

vewn

Member
Time for THQ nordic and Deep Silver to buy the IPs and never use them again.

What exactly brought them in this position? Was it bad sales, bad business decisions or something else?
 
The only reasons for them to keep working without pay are 1, because management has told the employees that they are currently looking for a buyer to sell the company as a whole or 2, they are making a game(s) that could generate enough revenue for them to get paid retroactively and also to keep the company afloat for the time being.

I really don't know which of the two scenarios is actually happening... and I am not sure which one I would prefer.

Option 3: Because the employees are like cornered rats on a shinking ship far out at sea. Crytek is pretty much the only AAA developer in Germany, the rest of the studios here are small AA studios or tiny simulator/mobile dev teams I won't even bother to list. Just as an indication: Piranha Bytes has 28 employees, Daedalic 148, Yager (at least back in 2005) 130. It's unknown how big Shin'en is, but can't be more the latter two, likely less and unlike Crytek they pretty much only develop for Nintendo systems. Crytek Frankfurt alone has 390 employees (at least back in december before they started firing non-deveoping staff like the marketing and publishing teams).

Those AA studios are small and can't afford picking up new staff (at least more than you can count on two hands). So if Cloud Empire doesn't pick them up for their German Foundry 42 Studio (and it's unknown how many they would actually be willing to hire, probably not too many because it's a small engine development branch office), most of them won't be able to get a new job because there are none in Germany and the games industry in Austria and Switzerland is even smaller. So they either go to a completely different country (good luck with family and children, if you bought a house or language barrier is an issue and that's just Europe, not even to get started on the much lower pay in Eastern European studios and the working/immigration/job security conditions in the US). That or change their profession and hope for the best, not easy considering how highly professional experience in a certain field is valued in Germany and how big the impact of that is on whether you get hired or not.

That said I think it's definitely your first and likely your second point as well, though I have no idea what projects they still have going on now that they sold Warface off. Maybe some VR titles? Can't be much either if they plan to fire their VR head this month.

Time for THQ nordic and Deep Silver to buy the IPs and never use them again.

What exactly brought them in this position? Was it bad sales, bad business decisions or something else?
To be fair Nordic is paying for the development of several new games for lesser known IPs that were dead in the water two years ago like Aquanox, The Guild, Spellforce or Darksiders (the former three being decade old german JoWood IPs) in addition to several remasters, so they are at least doing something with their IP catalogue. At least more than most AAA publishers are doing with their old, well-loved IPs from the PS1 or PS2 era while Nordic is funding new games for rather risky and unknown IPs, something I find commendable. Deep Silver would do absolutely nothing with the IPs though as most other publishers (with the exception of Crysis and maybe Ryse), agreed.
 

Tonyx

Member
Oh my this is terrible and, unfortunately, reminds me of 38 Studios.

Best of luck to Crytek's employees.
 
Cry Engine was the most promising engine lasg gen, wbat happened? :(

What exactly brought them in this position? Was it bad sales, bad business decisions or something else?

So what happened? Was their game engine shit or did they fail to convince developers to use it instead of Unreal Engine?

1) They haven't had a hit game in a decade. Everything has been downhill since the first Crysis.
2) They expanded far too fast. I read that before the first time they imploded (2014?) they had 900 employees across a ton of studios. That's fucking ridiculous for an independent studio unless you've got a goddamn goldmine revenue stream like Clash of Clans, League of Legends or GOG.
3) They were outmanoeuvred in the engine market by both Unity and Unreal. I believe Unity is/was entirely free to use, while UE is free and you only pay royalties once the game releases. CryEngine had a small monthly fee with no royalties as I recall, but for indie devs that was obviously not attractive enough. I believe the support and documentation for UE is also excellent (something Epic have really stepped up in the last few years), while it's inadequate for CryEngine.
4) The Yerli brothers are terrible at running a company. This happened in 2014, and they were bailed out only by selling the source code for CryEngine to Amazon (so, basically the company's most valuable asset). This also happened in 2016 and I've no idea what the outcome was, and now it's happening again. They've learnt nothing.

Probably other stuff too. Basically, it's been a horribly managed company for years.

How in the world does a company not have the money to pay employees? I mean you'd think that money would be set aside and guaranteed and when the money depletes, then lay-off people. Is it just bad budget management? Is there ever a legit and understandable reason for this to happen?

I don't know, but at the point when a company is flirting with bankruptcy for the third time in as many years some kind of government agency should step in, order the business to pay its employees and then shut the company down. If they can't reliably pay their members of staff then they should not be allowed to have employees.

Didn't they recently get some huge funding from somewhere?

There were rumours they'd received funding from the Turkish government and were supposed to be moving the offices to Istanbul, but nothing seemed to come of it.

For fuck's sake Crytek sell Ryse to Microsoft and pay your Fucking employees.

At this point the writing is on the wall, and MS is probably better waiting for Crytek to implode then buying the IP for a few hundred thousand and getting a much more reliable dev to work on it, like Ninja Theory.

Microsoft should just buy the lot.
Get a bunch of new studios, some new IPs to add to their catalogue.

Get started on Crysis remasters, a new Ryse, and begin a Crysis 4 to run in Halo off years.

This is seriously a terrific idea.

Like you said, Microsoft can buy the lot, secure TimeSplitters, Crysis and Ryse, CryEngine becomes more readily available tech for Microsoft's in house development teams and Crytek gets to close its doors after paying off the debt owed to the employees.

I doubt it will happen this way unfortunately since it seems like Crytek is determined to sink their ships in spectacular, Titanic-like fashion, but it would be the preferred outcome of what's sure to be an eventual studio closure.

Microsoft declined to buy Crytek many years ago as they didn't see the value in having two sci-fi FPS brands. I see it even less likely happening today.

On the other hand, I think a publisher like Take Two, Sony or Square Enix who don't have a major in-house FPS would do well to pick up Crysis, and maybe hire a team from Crytek Hamburg (not buying the studio outright, but setting up another studio in the city and poaching staff) to develop it. Keep the Yerlis well away from the new studio though.

You have to be pretty stupid to work without pay

Some people don't have a choice, as if they leave before a certain amount of time has passed they're not entitled to anything. Or they cannot find a comparable job.
 

Harlequin

Member
Didn't they recently get some huge funding from somewhere?

They sold Amazon a licence (not sure if it actually was a licence legally speaking but sth along those lines) to use CryEngine as a basis for their own Lumberyard engine which they got a good deal of money for. But I think it's already been like two years or so since then and they apparently haven't used that Amazon money very wisely.
 

Peltz

Member
you are not really serious are you? suing will get you blacklisted in the industry as a whole. good luck finding an employer after you sued the previous one, no matter how dire the circumstances are.

Eh... good employers shouldn't be discriminating on that basis.
 
Microsoft should just buy the lot.
Get a bunch of new studios, some new IPs to add to their catalogue.

Get started on Crysis remasters, a new Ryse, and begin a Crysis 4 to run in Halo off years.

MS have no use for CryEngine and all that comes with it, the support etc, the acquisition would kill whats left of it straight away. They use UE4 for every project that isnt an in-house engine (Halo/Forza) or Unity and I cant see them switching from that considering how close they are to Epic.

Also, a bunch of new studios... do they have to have things MS want? Would they want Hunt? Do they want Arena of Fate? I doubt they have any need for all those VR devs either.

Given MS have serious issues running first-party, all they really want is the Ryse IP, cant see them wanting anything else given everything else that would come with it, at best they might try to extract Ryse and a dev team for that but even that is probably a stretch.
 

Kasper

Member
so are crytek ip for sale now ?

Not publicly at least. But even so, their chest of IP's isn't very deep. Of any worth they have what, Crysis, Ryse and Time Splitters? And none of these seem like they would sell for all that much.
 
Not publicly at least. But even so, their chest of IP's isn't very deep. Of any worth they have what, Crysis, Ryse and Time Splitters? And none of these seem like they would sell for all that much.

I'm repeating myself in this topic, but I still think a publisher like Take Two, Sony or Square Enix would do well to buy the Crysis IP and hire a bunch of Crytek staff to form a different studio and reboot the series. The first game was so great and only had a few issues, and I think a remake could be superb and completely rejuvenate the series.
 

JackHerer

Member

Seven months without pay? Man, the Yerlis are fucking scumbags. Sell the remaining assets, pay your damn employees and then shut the company down bit by bit.

That sucks.

Well, they're getting money from Ryse going GwG. Now sell the IP to Microsoft or at least let MS find a sequel.

Pay your damn people.

Yeah, they should sell Ryse because they're not going to be able to do anything with it anyway without a publisher funding. A combat-action-adventure like this would be a good addition to MS's catalogue of IPs, and it gets Crytek some regular money coming in for 3-4 years. God damn it, this is not hard; why are they so shit at running a company?!
 
Square enix would be the most intresting buyer and probbly the most alian

would be odd if take two took it in as a mainline title ....

Sony would do well i suppose to grab it considerng they dont relly have an FPS franchise anymore ? ( killzone is resting for now)

regardless isnt this compney crytek going down the shitter soon ?
 

jdstorm

Banned
Square enix would be the most intresting buyer and probbly the most alian

would be odd if take two took it in as a mainline title ....

Sony would do well i suppose to grab it considerng they dont relly have an FPS franchise anymore ? ( killzone is resting for now)

regardless isnt this compney crytek going down the shitter soon ?

Agree with this. Gurella are clearly moved on from Killzone, so something new and fresh would be a good idea. Not sure how a German Studio would feel about working on a game about "Space Nazis" but doing a KZ 1-3 Remastered trillogy to pay the bills/learn hardware before releasing a new FPS IP in say 3-5 years would make a lot of buisness sense.
 
Square enix would be the most intresting buyer and probbly the most alian

would be odd if take two took it in as a mainline title ....

Sony would do well i suppose to grab it considerng they dont relly have an FPS franchise anymore ? ( killzone is resting for now)

regardless isnt this compney crytek going down the shitter soon ?

I was only suggesting them as three major publishers who don't have an active FPS franchise right now. Sega have made a lot of investments in western developers in the past and they've just bought Crytek Black Sea, so there is a connection there.

I don't see why Take-Two buying it would be odd? Evolve is dead, I'm assuming we won't see a new BioShock any time soon, and Borderlands although highly successful is not theirs. I imagine they'd like a big FPS franchise in order to compete with EA, Activision and Ubisoft.

Square-Enix have made a ton of investment in western studios (probably more than any other Japanese third-party publisher) and now that Deus Ex is dead they also don't have an active FPS franchise.

Sony makes probably the most sense, but on the other hand they seem to have moved away from making their own FPSs as they have close ties with several major third-party titles (most specifically Destiny and COD), so they may not wish to directly compete any longer. However, their efforts to get into the genre have mostly been wet tissue paper in the past (Killzone, Resistance, MAG) and I think buying Crysis and getting some of the original developers (NOT THE YERLIS) would be a decent strategy.

I could also see Deep Silver and THQ Nordic sniffing around, as they specialise in buying up IPs when companies go under.

I would also like someone to buy TimeSplitters and make a fun new entry in that series, but I don't really know who would be best for that. Maybe Devolver as they have an excellent sense of fun, but I don't want it to try and be mature or gory.

EDIT - if I were making decisions on buying Crysis and developing a new one, I'd probably set up a new studio in Frankfurt and re-hire many of the same staff.
 

Erasus

Member
Because they're the biggest european country and economy and could do a lot as an "opposition" to the american industry, as in open world games set in europe/germany etc

?? Plenty of big EU devs. Sweden has DICE, Massive and Avalanche. France has the giant that is Ubisoft. Square Enix EU/Eidos etc
 

wxxd

Neo Member
Are these reddit posts made by same guy? Seems all these accounts love to make repeated posts across different gaming forums.

AFAIK Crytek SH is now an independent company. Not sure if they still need to get payment from headquarter.
 

MimiMe

Member
Sure does. In South-Western Germany (which, besides Bavaria is the economically strongest region), there's virtually no "good" game developer, beside some smaller ones (Black Forest Games, for example).

My guess is, that the automotive industry snags up all good programmers. But that doesn't explain, why there's NOTHING.

If I had the opportunity, I might switch to game development, but not with bad pay and crunch...

Either way, I have a "source" about Crytek as well. But his info is old. However, he said that even some years ago, Crytek always was on the verge of bankruptcy. Not that this is interesting info now, though...

hey wait a minute... I am here in the middle of the heart of the automobile doing game stuff!
don't call me a no one...

LOL


I just don't understand why they tried to cater every market and how they missed the engine battle. They could have put ressources into proper documentary and tutorials and maybe today it wouldn't be so much Unity vs UE only.

But it's easy to say afterwards
 

Man, that would actually be a shame if they went under because Hunt is looking pretty special. I get Resident Evil 4 village x Bloodborne x co-op FPS vibes from it. Not sure it's going to be the massive success they would need to save the company from financial troubles though. Is it F2P or will it use a different business model?
 

SomTervo

Member
Man, that would actually be a shame if they went under because Hunt is looking pretty special. I get Resident Evil 4 village x Bloodborne x co-op FPS vibes from it. Not sure it's going to be the massive success they would need to save the company from financial troubles though. Is it F2P or will it use a different business model?

100% that.

Just watched this video - first I've heard of the game.

Looks absolutely sublime. Exactly my cup of tea. Phenomenal stuff.
 

bitbydeath

Member
I've got an idea, how bout they stop sitting on the god damn goldmine known as Timesplitters. Even a HD remaster could've helped their money issues in a big way.
 
I've got an idea, how bout they stop sitting on the god damn goldmine known as Timesplitters. Even a HD remaster could've helped their money issues in a big way.

Timesplitters is a gold mine only in the bubble that gaf resides in. It means less than nothing in the grand scheme
 
Timesplitters is a gold mine only in the bubble that gaf resides in. It means less than nothing in the grand scheme

A shooter with an in game level editor on consoles would be huge I'd imagine. It still has brand recognition. Especially with their cast of characters that they could easily introduce cosmetic microtransactions with?

It's not a huge IP but it's not like it's some washed up IP no one cares about.
 
A shooter with an in game level editor on consoles would be huge I'd imagine. It still has brand recognition. Especially with their cast of characters that they could easily introduce cosmetic microtransactions with?

It's not a huge IP but it's not like it's some washed up IP no one cares about.

Actually, I think it is.
 

Peterc

Member
Everything is getting to expensive.
People want more and more realistic gfx,frames/sec,higher resolution and so on...
At the moment it's getting more important for them than the game content itself.

We need to take a step back. It's more important to get good games and more AAA games.

Still MS and Sony are both going for power as there NR. 1. priority. It will mean the end for many dev companies. Don't expect ps5 soon or a new xbox.
 

blastprocessor

The Amiga Brotherhood
Shame they didn't do a Crysis 4 and go back to their roots of Crysis. Hunt game isn't my cup of tea as it appears to have no story mode campaign.
 
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