I second this; by far the easiest route to get to the King. If you want to make it even easier, just keep hitting 'retry' at the start until the extra hearts land on those numbers. Even if you screw up all the card parries, you should still have enough HP to carry you through till he's KO'd.
I was doing 2, 4, 9. 2 is so easy it's ridiculous, 4 was easy once I got the pattern down. 9 started taking way too long if he didn't glitch out so I switched it out for 8 i believe. Hard to remember now.
Per Google:
Elitist: a person who believes that a society or system should be led by an elite.
He believes that Cuphead should be redone the way he finds it more satisfying, just because he finds it more satisfying, and that anybody doing another way is inferior. I fail to see how that's not elitist, by the actual definition of the word.
Incidentally, "snob" and "elitist" are synonyms, so I'm going to go with yes, there are tons of places (including fandoms) where snobby people are labelled elitist.
I don't think his opinion is significantly different from the opinion the developers have expressed (that charge shot is too powerful and needs to be nerfed). Are the developers elitist or snobby because they think the game is better enjoyed without such an overpowering option, one which several players might not be able to easily beat the game without?
I don't think his opinion is significantly different from the opinion the developers have expressed (that charge shot is too powerful and needs to be nerfed). Are the developers elitist or snobby because they think the game is better enjoyed without such an overpowering option, one which several players might not be able to easily beat the game without?
I didn't say they are the same opinion, but that they are comparable - "the charge shot / chaser shot is too overpowering so it should be toned down or removed".
The proper way is to use Meteor. She'll always start off by casting Meteor. Break it, and it releases a purple start. From there, you can parry up onto a platform on the far right; you can stand on the lights in that level.
I didn't say they are the same opinion, but that they are comparable - "the charge shot / chaser shot is too overpowering so it should be toned down or removed".
Complaning about the chaser is so silly.
It has a pretty huge downside and doesn't work as intended in many fights.
With you don't have to worry about aiming, which is mostly unnecessary in game where the bosses's often have a hit box that's like a 1/4 of the screen.
You can focus entirely on dodging, but you have to do it a whole lot more.
So the game is already teaching that you should drop it sooner or later if you are using it at all.
Basically all of the weapons and charms make the game much easier. Some people want certain weapons nerfed because this is meant to be a challenging game and some of these weapons make it far less challenging. While I do think using most of the weapons/charms should be considered playing on easy mode, I think it helps make the game more fun for people who find it super difficult. Not everyone could beat Contra without the 30 lives code.
For me, I've completed the game, getting an A+ on all bosses, using only the default weapon on 90% of them and no charms at all. Occasionally I had to use another weapon or a super to get my time down for the A+, but if I settled for an A I could've done every boss with default weapons, no charms and no super. That made the game enjoyable for me, and it was my choice not to use Charge or Smoke Bomb, but the point is, I had a choice.
Complaning about the chaser is so silly.
It has a pretty huge downside and doesn't work as intended in many fights.
With you don't have to worry about aiming, which is mostly unnecessary in game where the bosses's often have a hit box that's like a 1/4 of the screen.
You can focus entirely on dodging, but you have to do it a whole lot more.
So the game is already teaching that you should drop it sooner or later if you are using it at all.
Due to some Amazon credit I have the chance to get this game for 5 dollars. I'm probably not gonna be able to play it for a while. Should I still go for it?
Due to some Amazon credit I have the chance to get this game for 5 dollars. I'm probably not gonna be able to play it for a while. Should I still go for it?
Complaning about the chaser is so silly.
It has a pretty huge downside and doesn't work as intended in many fights.
With you don't have to worry about aiming, which is mostly unnecessary in game where the bosses's often have a hit box that's like a 1/4 of the screen.
I finished the dragon without even realising the chaser was a thing. The 2nd and final phases are absolutely insane with the regular weapon. Finally resorted to chaser for the final bee phase cause shooting down while trying to avoid stuff is madness.
Basically all of the weapons and charms make the game much easier. Some people want certain weapons nerfed because this is meant to be a challenging game and some of these weapons make it far less challenging. While I do think using most of the weapons/charms should be considered playing on easy mode, I think it helps make the game more fun for people who find it super difficult. Not everyone could beat Contra without the 30 lives code.
For me, I've completed the game, getting an A+ on all bosses, using only the default weapon on 90% of them and no charms at all. Occasionally I had to use another weapon or a super to get my time down for the A+, but if I settled for an A I could've done every boss with default weapons, no charms and no super. That made the game enjoyable for me, and it was my choice not to use Charge or Smoke Bomb, but the point is, I had a choice.
My takeaway is that under 10% of people playing this have beaten it. The challenge is there nerf or no nerf. I agree with you about choice. Well said. I beat the game with three hearts
My takeaway is that under 10% of people playing this have beaten it. The challenge is there nerf or no nerf. I agree with you about choice. Well said. I beat the game with three hearts
. Only 0.43% of people playing on Xbox/Win10 got that one. I managed to just have an insanely lucky run I guess, combined with the fact that I played through it so much I had most of the weaknesses of the bosses memorized. #1 and #7 were the banes of my existence tbh. #4 is next up on that list.
Loved the game! I'm done with it now, since I have no desire to beat it on Expert.
Still surprised to see the robot boss mentioned as one of the hardest ones, I thought it was very easy compared to most, especially its third form. I think it took me no more than 10 tries.
There is no trick to the third stage, you simply need to be good enough at dodging large patterns while also dodging the other obstacles they throw at you. It's also not a phase you can save up a nuke to finish quick - that only takes away something like 20-25% health and you WILL need to dodge multiple phases of attacks.
I have no experience with bullet hell anything and as a result it took probably 30a= retries just to get past the final phase not counting the number of times I restarted because I fucked up something minor in the first two phases, or the time it took to learn the initial patterns.
There is no trick to the third stage, you simply need to be good enough at dodging large patterns while also dodging the other obstacles they throw at you. It's also not a phase you can save up a nuke to finish quick - that only takes away something like 20-25% health and you WILL need to dodge multiple phases of attacks.
I have no experience with bullet hell anything and as a result it took probably 30a= retries just to get past the final phase not counting the number of times I restarted because I fucked up something minor in the first two phases, or the time it took to learn the initial patterns.
But those bullet patterns are so easy to dodge ! the bullets themselves leave tons of room for manoeuvre and they're slow. Very basic attack patterns by shooters standards, but yeah, there's no strategy you can learn and if you don't have any experience with those games i guess it can be hard.
A good advice that works for every shooter: focus on your plane/ship and the immediate surroundings. You often tend to watch the enemy or try to get a look at the whole screen and use peripheral vision to guess where bullets will be going. That will get you killed fast.
Focus on your ship instead and only pay attention to bullets close to you; the only odd thing are the large electric things flying at you, but those will enter your peripheral vision with enough time to avoid them using the dash button
My friend and I beat this over the weekend. Excellent game. Truly fucking fantastic. One of the best run and gun games I've ever played, one of the best games I've ever played, and I want DLC and a sequel. However, I think I agree with many that the foreground stuff obstructing your view is a problem. That's really a no-no in a game like this. Also, with two players, the screen can get very, very busy, making it easy to lose track of your character. It doesn't help that both Cuphead and Mugman look very similar with the only difference being their color.
This is the only game where I would die repeatedly and not get frustrated and give up. I loved jumping right back in. And that's saying something.
Some bugs:
- I'm convinced that in 2 player, you cannot beat
the Devil
if
one player dies before his second phase. If one player dies but the other manages to jump down the hole, the camera doesn't follow.
I can't speak for the rest of you but this happened to us twice. We had to restart the battle.
- We both died during a boss battle but the battle kept going as if we were still alive.
But those bullet patterns are so easy to dodge ! the bullets themselves leave tons of room for manoeuvre and they're slow. Very basic attack patterns by shooters standards, but yeah, there's no strategy you can learn and if you don't have any experience with those games i guess it can be hard.
A good advice that works for every shooter: focus on your plane/ship and the immediate surroundings. You often tend to watch the enemy or try to get a look at the whole screen and use peripheral vision to guess where bullets will be going. That will get you killed fast.
Focus on your ship instead and only pay attention to bullets close to you; the only odd thing are the large electric things flying at you, but those will enter your peripheral vision with enough time to avoid them using the dash button
If it was just the bullets, it wouldn't be so hard to learn. The bird earlier in the game and it's feather attack isn't much easier in terms of just dodging, but it doesn't have the enormous obstacles varying around the screen at the same time. You basically constantly focus on the bullets, and in the process you don't necessarily notice the walls until it's too late to dodge. Even with a smoke bomb dash you've got a very high chance of teleporting into a bullet if you try to do a mad last minute dash-dodge. Learning to dodge effectively while splitting your attention to the walls is rough.
Everyone works differently and it's natural that some people have major problems with specific bosses or finds them really easy depending on their personal skill sets and quirks. I found the Dragon to be quite easy (or maybe easy isn't the right word - he was quite manageable but I still died a fair few times) and fun but some people have told me he was mega hard. I found the Genie to be a real mofo but others said it's easy. I found the Robot to be super tough, you're telling me it's easy - that's just how it goes.
Some bugs:
- I'm convinced that in 2 player, you cannot beat
the Devil
if
one player dies before his second phase. If one player dies but the other manages to jump down the hole, the camera doesn't follow.
I can't speak for the rest of you but this happened to us twice. We had to restart the battle.
- We both died during a boss battle but the battle kept going as if we were still alive.
shoot up, you'll somehow hit him and eventually beat the game..
Another bug I found is if you leave the casino, go back to any other boss and select 'simple', then the casino bosses will be extremely weak (they will all go down in a couple hits) and they won't move at all, they'll just be frozen in their first frame of animation and won't attack. Most can't be hit though.
I believe this is an embryonal "simple mode" for that section until devs probably realised it didn't make sense to include a simple mode for a stage you can only reach if you beat the rest of the game in regular.
Everyone works differently and it's natural that some people have major problems with specific bosses or finds them really easy depending on their personal skill sets and quirks. I found the Dragon to be quite easy (or maybe easy isn't the right word - he was quite manageable but I still died a fair few times) and fun but some people have told me he was mega hard. I found the Genie to be a real mofo but others said it's easy. I found the Robot to be super tough, you're telling me it's easy - that's just how it goes.
Indeed, had a hard time beating the dragon (but that's also because I used the tracer, which turns third phase into a mess) and the clown is the one that took me the longest I think, but no one talks about that.
I also thought the genie was harder than the robot, and I probably beat Cala Maria on my second try.
That's not to brag or anything, because I still died 301 times..
If it was just the bullets, it wouldn't be so hard to learn. The bird earlier in the game and it's feather attack isn't much easier in terms of just dodging, but it doesn't have the enormous obstacles varying around the screen at the same time. You basically constantly focus on the bullets, and in the process you don't necessarily notice the walls until it's too late to dodge. Even with a smoke bomb dash you've got a very high chance of teleporting into a bullet if you try to do a mad last minute dash-dodge. Learning to dodge effectively while splitting your attention to the walls is rough.
Everyone works differently and it's natural that some people have major problems with specific bosses or finds them really easy depending on their personal skill sets and quirks. I found the Dragon to be quite easy (or maybe easy isn't the right word - he was quite manageable but I still died a fair few times) and fun but some people have told me he was mega hard. I found the Genie to be a real mofo but others said it's easy. I found the Robot to be super tough, you're telling me it's easy - that's just how it goes.
Got all my S and P ranks. Then I redid a few bosses that were over 2 minutes. You still get S but the time doesn't show up as gold making you seem like some sort of asshole. I really like the 2-tone filter but it makes some parry items impossible to distinguish, e.g. Djimmi's cat attack thingee. If they cleaned that up I honestly think the game looks better overall that way.
Speaking of weird parries... so King Dice I, the uhh.. Tipsy Trio I think they were called? It seems like you can parry some olives and not others. They all appear to be the same color. I don't get it. Even with auto parry.
Some other bugs... I started on Xbox and finished on Win 10... when I look at my completion card on Xbox the whole finale is empty. Just an empty grid for the mini-bosses and nothing else. It all looks OK on Win 10.
And when I went through to get all my Ps, I think in Inkwell 3 one of the Run n Guns gave me another coin... it was out in the open so I'm sure I didn't miss it the first time through and I'm pretty sure I had gotten the achievement for getting all coins before then. So now I have one leftover coin on my save with nothing to spend it on.
Charge shot is good but doesn't seem overpowered to me. They didn't already nerf it did they? Smoke bomb is completely OP and probably shouldn't even be in the game. It completely trivializes certain fights.
I've found that charge + chaser is my go-to combo. Chaser pretty for situations where I'm expecting to have to parry, as parries completely cancel your charge, and also when I really really really want to focus on dodging. Final phase of the train, stuff like that. I'm all for having to aim but... 8 directions plus some awkward angles I'd just rather not. Spread gun in a few places as well. Actually I think for S rank on the train I did Chaser and Spread... I don't know if there's any other level where I'm not bringing the Charge shot.
I mean yeah sounds like it should but my character disappearing made it impossible for me to use it.
Losing sight of my character was so disorienting and resulted in me dying the frame I became visible again.
But those bullet patterns are so easy to dodge ! the bullets themselves leave tons of room for manoeuvre and they're slow. Very basic attack patterns by shooters standards, but yeah, there's no strategy you can learn and if you don't have any experience with those games i guess it can be hard.
A good advice that works for every shooter: focus on your plane/ship and the immediate surroundings. You often tend to watch the enemy or try to get a look at the whole screen and use peripheral vision to guess where bullets will be going. That will get you killed fast.
Focus on your ship instead and only pay attention to bullets close to you; the only odd thing are the large electric things flying at you, but those will enter your peripheral vision with enough time to avoid them using the dash button