Baron_Calamity
Member
I feel really bad for those employees. This is one of the worse cases of employee screw over ever.
fuck this industry
>=(
fuck this industry
>=(
fuck this industry
>=(
What did the industry have to do with it? Poor management is going to sink any business in any industry.
Highly doubtful. Star Wars can't hold users, so Copernicus probably wouldn't fair that that well either. The investment in KOA and Big Huge Games had little if anything to do with the fall of 38 Studios.
Yeah, I'm pretty sure they fucked up people's lives to make a historical reference that would entertain people on video game forums.Yup.
Part of me says that they planned this as the dead date.
After Valve? Whatever it takes to keeping a post office box open long enough for lawyers to file paperwork and then to creditors.So...Who gets my money if I buy a Steam copy now?
True, but there does seem to be a higher percentage of naive management in the games industry.
Considering the team on Copernicus was three times the size of KoA suggests the burn rate on that project alone was what brought the company down. If anything KoA kept the studio alive by actually bring revenue into the studio by EA milestone payments during development. The loan/bond from Rhode Island was to support Copernicus, as it stipulates that the money used needs to be used for a product based in Rhode Island, not Maryland....considering that 38 Studios owned Big Huge Games and that it was KoA's failing that sent both companies into a death spiral I would say that KoA and Big Huge Games did have something to do with the fall of 38 Studios.
I disagree. If anything, the numbers would suggest the gaming industry did better through the recession than most others.
element said:Considering the team on Copernicus was three times the size of KoA suggests the burn rate on that project alone was what brought the company down. If anything KoA kept the studio alive by actually bring revenue into the studio by EA milestone payments during development. The loan/bond from Rhode Island was to support Copernicus, as it stipulates that the money used needs to be used for a product based in Rhode Island, not Maryland.
This! There are only a handful of places that I would consider to be layoff safe. So fucking unstable.
SAlso, considering that 38 Studios owned Big Huge Games and that it was KoA's failing that sent both companies into a death spiral I would say that KoA and Big Huge Games did have something to do with the fall of 38 Studios.
border said:Is there anybody that doesn't doubt this game would have crashed and burned even if it had gotten made?
This is far from a good ending, but at least this way the staff can lament and daydream about the awesome game they ALMOST got to make. Otherwise it would just be bitter memories of the awesome game they made that got a lukewarm response, had to have server mergers, and ultimately had to switch to a chintzy Free 2 Play model just so they could eke out a living and repay their insane debt.
How is this a worse scenario?
Yet again -- Kingdoms of Amalur had little to do with 38 Studios' demise. This company had a staff of hundreds spending 5-6 years working on a project that generated no revenue, and was AT BEST another year away from being finished. That sent both companies into a death spiral, depleting all their funds.
To blame Kingdoms of Amalur is like saying that Prey killed 3DRealms.
Second-hand rumor going right now is that RI told 38 that if 38 payed the outstanding $1.2 million, RI would give them tax credits for something like $8 million. 38 already had buyers for those tax credits, and the plan was to immediately sell those tax credits and use that money to pay payroll and act as a bridge loan until a publishing deal was secured, which they were close to securing.
But apparently after 38 made the payment RI told them no tax credits and the whole thing came crumbling down.
This is obviously 38's view of the events.
38 already had buyers for those tax credits, and the plan was to immediately sell those tax credits and use that money to pay payroll and act as a bridge loan until a publishing deal was secured, which they were close to securing.
Even if you take them at their word, why did they wait until the 11th hour to try and find a publisher? Clearly they should have seen this shortfall months ago.
I suspect their claim that they were on the verge of finding a publisher is a bit dubious as well. Who in their right mind would have picked this game up and funneled another year's worth of money into it?
I'm still shocked they didn't attempt to unload BHG. I think they probably could have gotten a decent amount of money for it.
Even if you take them at their word, why did they wait until the 11th hour to try and find a publisher? Clearly they should have seen this shortfall months ago.
I suspect their claim that they were on the verge of finding a publisher is a bit dubious as well. Who in their right mind would have picked this game up and funneled another year's worth of money into it? Rhode Island was dumb enough to give them 50 million dollars, but even with laymen's eyes they could see there was no end in sight for Copernicus (which is why 38 Studios got cut off). If a bunch of government boobs can see that much, what would an auditor from a real publishing house say?
3 mill? How many copies did Dead Space sell?
Second-hand rumor going right now is that RI told 38 that if 38 paid the outstanding $1.2 million, RI would give them tax credits for something like $8 million. 38 already had buyers for them, and the plan was to immediately sell those tax credits and use that money to pay payroll and act as a bridge loan until a publishing deal was secured, which they were close to securing.
But apparently after 38 made the payment RI told them no tax credits and the whole thing came crumbling down.
This is obviously 38's view of the events.
While it is true that 38 was seeking a Rhode Island Film production tax credit, WPRI pointed out earlier that it was unlikely that they would receive the credit, since it requires that the company be incorporated in Rhode Island. 38 registered as an out-of-state LLC incorporated in Delaware, when in fact they should have created a subsidiary that is incorporated in Rhode Island to be eligible for the tax credit.
The original sold 1.4m in 7 months. DS2 apparently sold around 2m in a week.
What makes you think they waited? They could have been negotiating for months without us knowing. And RI giving 38 more money was political suicide, the whole "tossing good money at bad" argument. Unless the game was ready to release ASAP, they'd get slaughtered for tossing more money 38S's way.
Unloading BHG after taking their game IP? That would have probably caused more bad blood than they would have wanted this early in their life.
Well now that I'm a little more free to talk about this Jesse. The million dollar + payment that went to Rhode Island was in assurance we would receive the tax credits of 8 million. We even had buyers lined up for the credits and the government was sitting there telling us "You give us the million, we give you the tax credits."
We gave them the million. They did not give us the tax credits, which would've not only payed the employees, but saved the studio most likely as we had several publishing deals in the works. The government flat out lied to us (big surprise).
I don't fault upper-managemenet too much, they've actually been pretty open about what's going on and really thought the studio was going to pull through this. They've even been allowing us access to the building to obtain as many assets as we need to build our portfolios back up. I'm sure the full story will eventually come out.
http://viccortis.com - Portfolio
38 Studios has been working on the same game since 2006, without a publisher. That the failure of the company could somehow hinge on a measly 8 million in tax credits nearly 6 years later is a little ridiculous. Taking that long to find a publisher qualifies more as procrastination than waiting.
I can buy into the idea that Rhode Island has been playing hardball since the loan was politically unpopular. But at the same time, what publisher would have seen Copernicus as financially viable? SWTOR's lukewarm reception has pretty much soured all the big publishers out of the MMO business. If they had actually gotten a publisher a few years ago when people were still willing to risk a lot money on the genre they would be in much better shape.
So basically if you're making MMORPG, don't post on FOH message board. Vanguard and now this. Kiss of death or something.
Perhaps I don't know the exact details of these tax credits, but a tax credit isn't the government throwing money at you, it's just a reduction of your tax burden when it comes to paying it. If your company can't make payroll, and can't hardly pay the government, how would an $8M tax credit help keep everyone employed now?
Because in some fashion that I don't understand, they were planning on selling those tax credits to another company for cash.
How is that even legal?
I seriously don´t get FOH and it´s pull on the mmorpg industry. Bunch of elitist pricks that think they know better.
Does anyone know how many employees 38 Studios actually had?
Seems like they would easily be burning over a million per month just with payroll if they actually had 400 people on staff (excluding BHG).
So basically if you're making MMORPG, don't post on FOH message board. Vanguard and now this. Kiss of death or something.
damn shame hmm
i was gonna buy Amalur in a Steam sale too... is it safe to wait for that or will they pull it from the store eventually (or maybe not but it won't ever go on sale now?)