duckroll said:
I don't see it as a "superficial" change that there are elements which completely change the way you might build a character. Or when it comes to considering what sort of equipment are viable for a certain play style. If we're talking about actual difficulty (which was the guy's original question) then sure, there is basically no major change because the game's actual challenge was never from number crunching anyway.
I just feel that with the extensively changes being made, when taken as a whole, it would be selling it short to say that there is no real impact on single player. It definitely does especially for people who will be playing the game again with new characters, or new players just getting into the game now, etc.
Yeah, see, that's it. I'm seeing things with my current character in mind and applying it to the changes. For new characters, taking the original question about difficulty, I'm sure this will be a significantly different game than it was pre-patch. Easier, more accessible, and wider character builds and weapon variety. All this even more so if you already know the game.
With our current builds, it's whatever.
re lock on: I haven't played Demon's Souls but as a dude who plays games, come on guys, it doesn't take much to notice some thing is off with lock on