Demoskinos
Member
And it only took them 6 months to fix it.... =|
And it only took them 6 months to fix it.... =|
at least they don't fuck up an entire game's mechanics like b teamOnly took 6 months. Based A team does it again.
Did they ever fix the frame pacing issues?
Of course not.
How do you fix something that was missing from the beginning?
Only took 6 months. Based A team does it again.
Hey it took a year to fix durability in DS2..
It was never fixed for Bloodborne so keep expectations lowDid they ever fix the frame pacing issues?
So I read through the notes and there are some more interesting tidbits.
Attack animations of hammers, axes and greatswords have all been improved. This is huge for me. I loved greatswords in 2 but had to abandon them in 3 due to their slowness compared to other weapons. Will this finally make the Claymore viable again? Improved axe animations (together with longer duration of Warcry weapon art) is huge as well. I had a blast with the battle axe, until I had to abandon it at higher soul levels as it was getting severely outclassed by other weapons. (It was both weaker AND slower than many straight swords). Would love to go back to using it again. I switched to using greataxes and greathammers instead. I wonder if these are affected by improvements to axe and hammer animations.
Anyway, axe and greatsword animation buff could definitely be huge for me.
Only took 6 months. Based A team does it again.
It says adjusted poise values. The problem is that DS3 poise works, but is totally different than the well know DS1 poise. Adjusting values with the same poise system wouldn't change that.
Aside from poise, this was my biggest gripe with DS3. The combat was sped up so enemies were hitting faster but the attack speed of the heavier weapons remained the same so they were less effective options both from an attack speed perspective but also a damage perspective (I played through the game back when the dark sword was OP as hell).
Speeding up the attack animations of the heavy weapons would be better for me vs just a straight damage buff... at least it seems it would be that way.
at least they don't fuck up an entire game's mechanics like b team
...there....was?
Iirc it was literally a boolean turned off at launch, meaning any change for us having poise would imply they finally turned it on.
It's not going back to DS1-style poise, but from the sounds of it they are doing either:
a). Reducing the startup frames for hyper armour/poise to take affect when you swing your weapon.
b). Simply increasing the amount of poise and HA on armour and weapons (this would be really shit and not help anything).
c). A combination of the two.
Heh, now they fix it after I platinumed the game 3 months ago...
This might be a good thread to ask:
- are you going to start a NG when the DLC + Poise hits or are you continuing your NG++ char?
Me? I am continuing my NG++ char. Gimme that NG++ scaled DLC area. I ain't afraid of that!
But "A" team made BB and "B" team made DS3? As if the teams weren't relatively interchangeable anyway. O
Or that's my understanding of it at least. That A Team made DS1 then moved onto a new IP in Bloodborne while team B made DS2 then moved onto DS3. I kinda assumed that due to parts of DS3 feeling a little rushed or underdeveloped.
I haven't played since launch week;
Are 2H weapons worth using yet? I hated how good fast hitting 1Handers were :-(
Cool. I was wondering when they'd enable it.
And only after console players complained about it, of course. Because fuck your PC users.Hey it took a year to fix durability in DS2..
Most of the same people who made Dark Souls 2 moved directly onto Bloodborne according to the credits. The team concept isn't really a thing.
Lightning spears viable as a pve build now?
I had beaten the game as a strength build, played a faith build until I got lightning spear, proceeded to do less damage than a melee swing with the spear...
Feel like Dark Souls is the only one that got magic/melee balance right. Dark Souls 2 magic was way too overnerfed in the expansion content.
Most of the same people who made Dark Souls 2 moved directly onto Bloodborne according to the credits. The team concept isn't really a thing.
At 50-60 FTH? Yes.
I'd say around 40 you are doing decent damage, sadly best miracle spells are in the endgame anyway.
Still no Steam Cloud support? The fuck is going on with that