Jawbreaker
Member
Yeah, he did.
It honestly means nothing, but there will be people who will complain.
He was the director of Bloodborne, not a co-director.
Yeah, he did.
It honestly means nothing, but there will be people who will complain.
Life gems barely worked late game why? It's a nice help for early boss fights
Controls look very similar to Bloodborne. Being attacked by zombie dogs, the fast controls from Bloodborne allow him to move quickly and kill the fast-moving dogs.
He was the director of Bloodborne, not a co-director.
Hopefully they just throw 2's story out the window and pretend it never existed.
Give us the real sequel to DS1.
The hero acquires a great sword, which has a feature called Lunge. This allows players to forcefully attack an enemy. He challenges a knight using lunge, but the knight kills him. Knights are tough enemy types. He challenges the knight again. The lunge sends the knight flying into the air, and he dies.
Using the dual sword now we see a new feature, Spin. The hero uses it in an open courtyard and it can strike multiple enemies at the same time.
With whom, I wonder?
I hope it's Tanimura, just to piss the ds2 hater crowd off.
Looks like we have our first preview:
http://www.hardcoregamer.com/2015/06/16/e3-2015-worlds-first-dark-souls-iii-details-revealed/154333/
No spoilers in it from what I can tell besides the description of a boss fight and a mention of "Lord of Cinder" which could mean anything (but probably means Gwyn).
Controls look very similar to Bloodborne. Being attacked by zombie dogs, the fast controls from Bloodborne allow him to move quickly and kill the fast-moving dogs. Short bows allow the character to move around really fast and fire shots after rolling, but dont do a lot of damage. Using the dual sword now we see a new feature, Spin. The hero uses it in an open courtyard and it can strike multiple enemies at the same time.
Hold up...Story revolves around the Lord of Cinder....Can offer flames to graves...
Calling it nowwe're playing as our character from Ds1 who lit the flame
Hold up...Story revolves around the Lord of Cinder....Can offer flames to graves...
Calling it nowwe're playing as our character from Ds1 who lit the flame
I remember reading an interview where he said he had another guy helping him direct Bloodborne.
Controls look very similar to Bloodborne. Being attacked by zombie dogs, the fast controls from Bloodborne allow him to move quickly and kill the fast-moving dogs. Short bows allow the character to move around really fast and fire shots after rolling, but dont do a lot of damage. Using the dual sword now we see a new feature, Spin. The hero uses it in an open courtyard and it can strike multiple enemies at the same time.
fast movement like bloodborne?
I NEED THIS GAME NOW
Interesting preview but I wish they would have provided more details into how the actual mechanics work instead of trying to make it sound like a story or something.
You just reminded me that one of the things I wanted from DS2 was a cameo from your character from the first game - wouldn't it have been cool to face off against your old character as the final boss?
*grins*...
Preposterous.
I like what I'm reading. A lot.
Yeah I dunno. I always have tons of characters going on myself. If they could load your save and pick a random build (would only work with SotFS of course) and somehow place this character as an AI NPC/boss, sorta Old Monk style, it'd be awesome. But I'm not sure how feasible that would be.How would they design him/her, though?
Hold up...Story revolves around the Lord of Cinder....Can offer flames to graves...
Calling it nowwe're playing as our character from Ds1 who lit the flame
How would they design him/her, though?
How would they design him/her, though?
https://pbs.twimg.com/media/CHpdfiKUwAA0c4U.jpg:large[IMG]
Any doubts can now be forever silenced[/QUOTE]
The man, the myth, the legend.
[quote="Havel, post: 168448043"]So according to VanOrd, Miyazaki is co-directing and joined the project in the prototype stages.[/QUOTE]
I would be fine if Miyazaki handled the lore and story aspect of the game with the other director handled combat and PVP.
Ugh! Why couldn't this have been a stage demo at Microsoft's presser!?
Looks like we have our first preview:
http://www.hardcoregamer.com/2015/06/16/e3-2015-worlds-first-dark-souls-iii-details-revealed/154333/
No spoilers in it from what I can tell besides the description of a boss fight and a mention of "Lord of Cinder" which could mean anything (but probably means Gwyn).
Looks like we have our first preview:
http://www.hardcoregamer.com/2015/06/16/e3-2015-worlds-first-dark-souls-iii-details-revealed/154333/
I don't want full on bloodborne combat. Make it an option for certain weapons but balance it so there is still the slower more deliberate combat as well.
I like the explicit mention of "post-apocalyptic". That is one of my favorite aspects of the series.
I never quite knew why I couldn't get into Fallout 3 until I played Dark Souls. Then I realized that Dark Souls was the post-apocalyptic experience that I had been craving all along.
I like the explicit mention of "post-apocalyptic". That is one of my favorite aspects of the series.
I never quite knew why I couldn't get into Fallout 3 until I played Dark Souls. Then I realized that Dark Souls was the post-apocalyptic experience that I had been craving all along.
Dark Souls is known for its formidable difficulty and unique online system. They will evolve and improve upon these already existing elements.
A charred monster disfigured and transformed by the flame to get around the multiple ways a person could make their character and being relatively simple compared to the other bosses. More than Gwyn but less of a transformation than Manus.
Just keep his/her face shrouded. Like when you start Dark Souls 2, you have a cloak on and can't see your face, and you have no idea if the character you're playing is a male or female until you reach the hut and create your character.
So according to VanOrd, Miyazaki is co-directing and joined the project in the prototype stages.
I liked what I read in that preview. The story beats could be interesting if it somehow incorporates the chosen undead of DS1 and the lord of cinder to make the game come to some kind of full circle.
Someone should make a new thread about the revelation that Miyazaki is co-director.
How would they design him/her, though?
I imagined that the game would scan for DS1 save data, then take the character that last completed the game or something. If no save data existed, they'd just use the elite knight set.
That sounds awesome. The Souls formula needed some mechanics like that.