I hope it's just the first couple of areas, otherwise even with that it would still be really disapointing.
ِAgreed
I hope it's just the first couple of areas, otherwise even with that it would still be really disapointing.
How do they pump out those games that fast?
I see. How big are the 2 teams?
You should spoil this maybe? Not sure. That makes me sad though.
Even though my preference goes to Dark Souls world as well, i can't say I care that much. Shortcuts exist within Demon Souls' world as well, and Demons was awesome. For that matter, same goes for Bloodborne.
Jesus, thatdialogue is awful. I'm sure it's to make new players understand the mechanics more easily but it really ruins "muh immersion".Andre
Rest looks godly.
ِAgreed
God forbid they explain the mechanics in-game to people instead of going on message boards/wikis to find out the same information
Bloodborne was open world though.
I mean, this is Dark Souls 3, not Demon's Souls 2, so I don't understand the change (provided it's real).
My biggest gripe with Demon's Souls is that the levels feel just like that, levels, and it feels like that in the footage; very restrictive in the first few zones. It's the real reason why you can warp from the onset - you have to. How you get to the Undead Settlement just made me roll my eyes.
I hope it's just the first couple of areas, otherwise even with that it would still be really disapointing.
How do they pump out those games that fast?
Dark Souls 3 does, at times, feel a little too familiar. Some elements seem recycled from Bloodborne; the Undead Settlement, at certain angles, looks identical to Hemwick Charnel Lane, and comparisons between the High Wall of Lothric and the Undead Berg are pretty much unavoidable. Maybe there are only so many settings dark fantasy can conjure, but it's jarring, when you're fighting off reanimated corpses, to suddenly think, "haven't I seen that chair before?"
I'm pretty sure you still have to warp to areas from a hub in BB.
And a game can change all they want. Actually, Dark Souls 1 is the only game that is so interconnected. The rest pretty much deals with warping and shortcuts within those worlds.
If that's how you're behaving over a few areas I think it's time to take a break from the series or videogames in general.I can't believe this shit.
FUCK.
Why would they go in interviews and say it's interconnected if it's not? Fuck everything. RIP Dark Souls III. Someone just kill me already.
That's the only place that thing happened at though, right? I wouldn't say it's confirmed if so. Could just be something in style with Anor Londo.
If that's how you're behaving over a few areas I think it's time to take a break from the series or videogames in general.
Vaati mentioned the hub is basically like the Nexus and disconnected from everything. You teleport from there to Lothric High Wall, and then at the the end of that you get flown down to the Undead settlement.
So I mean they're "connected", but its not like you can walk back up there. You need to teleport between the areas, which is probably why the fast travel system is open from the beginning.
I'm sure this probably helped sped along the development, but I'm sure this will disappoint plenty of DS1 purists.
edit: like the drama queen two posts above me, for example
I can't believe this shit.
FUCK.
Why would they go in interviews and say it's interconnected if it's not? Fuck everything. RIP Dark Souls III. Someone just kill me already.
Vaati mentioned the hub is basically like the Nexus and disconnected from everything. You teleport from there to Lothric High Wall, and then at the the end of that you get flown down to the Undead settlement.
So I mean they're "connected", but its not like you can walk back up there. You need to teleport between the areas, which is probably why the fast travel system is open from the beginning.
I'm sure this probably helped sped along the development, but I'm sure this will disappoint plenty of DS1 purists.
edit: like the drama queen two posts above me, for example
I understand why you'd be frustrated, but that's quite a bit much especially for something that's not confirmed. Just kinda tone it down a bit before you have a heart attack.Not like this, Killer Queen, not like this.
Vaati mentioned the hub is basically like the Nexus and disconnected from everything. You teleport from there to Lothric High Wall, and then at the the end of that you get flown down to the Undead settlement.
So I mean they're "connected", but its not like you can walk back up there. You need to teleport between the areas, which is probably why the fast travel system is open from the beginning.
I'm sure this probably helped sped along the development, but I'm sure this will disappoint plenty of DS1 purists.
edit: like the drama queen two posts above me, for example
We should wait and see a confirmation, maybe that person got it wrong.
No need to call drama queen anyone.
Warping was open from the beginning in BB and DS2 but they still had connected areas. Hell, DS2 areas had iffy connection but still had them, so I don't think it has anything to do with speeding development. The only reason I see is just catering to Demon's fans.
Anyways, we should wait and see.
I understand why you'd be frustrated, but that's quite a bit much especially for something that's not confirmed. Just kinda tone it down a bit before you have a heart attack.
I can't believe this shit.
FUCK.
Why would they go in interviews and say it's interconnected if it's not? Fuck everything. RIP Dark Souls III. Someone just kill me already.
Not like this, Killer Queen, not like this.
I'm not a DS1 purist, they said from the beginning that it was using the Bloodborne structure, and I was more than ok with that. The twist is: It isn't! Bloodborne has some disconnected areas, sure, just like Dark Souls 1 has its fair share too, like the Painted World, Undead Asylum and Anor Londo, but the very first area already needs a cutscene to lead you to the next? That's incredibly disappointing.
Watching peeve's footage right now. It is definetly ALOT more open than DeS, so i highly doubt it'll feel as linear as that game did.
That coiled sword aspect seems like it's going to mak esome tough decisions- gone is the feather- now you have to decide which limited amount of bonfires you can warp to- wow thats kind of HUGE
Yoshi alt?
Thank you for this more well thought out post, not asking someone to kill you.
Don't die or you'll suffer even more loadings.
You guys have already seen the area, but here's my footage of the first area of the game with some of my thoughts.
Don't die or you'll suffer even more loadings.
Good lord, this brings back my horrible experiences with Bloodborne at launch, still don't know why I could stand at long ass loading with that boring screen
35 seconds to load from Firelink to the High Wall. What a time to be alive.
Not like this, Killer Queen, not like this.
I'm not a DS1 purist, they said from the beginning that it was using the Bloodborne structure, and I was more than ok with that. The twist is: It isn't! Bloodborne has some disconnected areas, sure, just like Dark Souls 1 has its fair share too, like the Painted World, Undead Asylum and Anor Londo, but the very first area already needs a cutscene to lead you to the next? That's incredibly disappointing.
35 seconds to load from Firelink to the High Wall. What a time to be alive.
Well, that's exactly how Dark Souls 1 started, so it shouldn't be indicative of anything. Honestly, as long as the areas are bigger than the ones in DS2 and feel well placed I think it would be ok.
Could have been a way to lock out players from wandering too far.Dude played the game for 5 hours and beat 3 bosses. Not a single area could be walked to, it's really not comparable to the fact that the intro area is separated from the rest of the world in Dark Souls. We actually already knew the intro was also separated in Dark III, and I also didn't mind that.
Well, that's exactly how Dark Souls 1 started, so it shouldn't be indicative of anything. Honestly, as long as the areas are bigger than the ones in DS2 and feel well placed I think it would be ok.