Adam_Vania
Banned
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im really enjoying it so far. it is like the ending areas of Dark Souls 1 & 3 but extended to full a level
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Wouldn't this be 3.0?I just took down the second boss. I was not expectingOld Monk 2.0
So far, gameplay wise this feels like the most gimmicky Souls content ever. I've finished the first boss and I think I'm a fair bit into the second area, and I don't know why they decided they should make an entire DLC around the shitty "run and hide" mechanic they've used a few times before.
Outside of that though, I'm liking the areas and potential lore implications I'm seeing so far.
So far, gameplay wise this feels like the most gimmicky Souls content ever. I've finished the first boss and I think I'm a fair bit into the second area, and I don't know why they decided they should make an entire DLC around the shitty "run and hide" mechanic they've used a few times before.
Outside of that though, I'm liking the areas and potential lore implications I'm seeing so far.
First boss spoilers:
COME ON. THAT FIRST PHASE WAS MORE THAN ENOUGH.
1st boss spoilers
im probably just salty right now but god damn that felt bullshit as fuck
Wouldn't this be 3.0?
The reason they need to be designed this way is because of how much the estus flask can be powered up in this game. The player has a potential health pool that is so large that encounter length has to be upped to compensate.yeah I this boss really did not leave a good impression, I really don't think From has managed to make any of this style of boss enjoyable since DS 1.
In fact I feel that the sheer number of multi phase bosses in 3 has left them feeling more like a chore. Killing the first two demons already takes a while, and the prince is takes even longer cause he spends all the damn time flying. They weren't even hard fights, just tedious to get through especially when I kept getting 1-shot by the non-horizontal laser and had to take it from the top.
First boss spoilers:
COME ON. THAT FIRST PHASE WAS MORE THAN ENOUGH.
same reaction... i only had two estus flask left when i beat this monstrosity, and then he power up again? i don't know how to handle the first phase to get enough flask for the second... the three phase of friede didn't bother me, but here i really struggle! And i do really few damage to it, even with a weapon that has 600 damage stat
When I got killed by the two demons during 1st phase on my first try, I said "fuck it" and summoned NPCs. And when we managed to kill them and when I noticed I could still lock on the demon, I was like "... it's not over, uh?"
Goddammit lol.
lol, the second boss. Why does the game decide to spawn animble painting guardian to help the invader? I'm guessing it just expects you to summon help or something.
When I got killed by the two demons during 1st phase on my first try, I said "fuck it" and summoned NPCs. And when we managed to kill them and when I noticed I could still lock on the demon, I was like "... it's not over, uh?"
Goddammit lol.
The reason they need to be designed this way is because of how much the estus flask can be powered up in this game. The player has a potential health pool that is so large that encounter length has to be upped to compensate.
The Npc summons are the best. I nearly beat that boss on my first try with one of them but then he died and i was so sad.
What's frustrating is what little damage my sword does to him. I hate these DS bosses that have ridiculous amounts of HP. Just prolongs the battle needlessly.
I got through it, but that last stretch before the bonfire placed before the first boss felt like pure luck. I'm curious, is there an easier way to do the "run" in this first area?I put away all my excess gear before starting the dlc, so I forgot that magic resist gear might reduce the angel(?) damage, although I never tried it, most of the run is fine as long as you bait the curse attack, but that last loop around the high tree branch before dropping seemed pretty fucked in any scenario, anyone try killing the Angel creatures? They seemed more difficult to take down than most enemies of that type.
The reason they need to be designed this way is because of how much the estus flask can be powered up in this game. The player has a potential health pool that is so large that encounter length has to be upped to compensate.
The reason they need to be designed this way is because of how much the estus flask can be powered up in this game. The player has a potential health pool that is so large that encounter length has to be upped to compensate.
Um, okay. Third boss, howis the second phase not total BS? Constant AOEs and tracking lightning? Am I missing something?
I just took out the optional boss. I didn't like that fight at all.
I thought his second phase was easier than the first. His moves are much more predictable in order to make his double hits fair.
Currently beat the first boss wtf with this zone too many of thosehow to I even get through thisHuge machete guysswamp of everlasting terror and giants also f those cinder knights
Currently beat the first boss wtf with this zone too many of thosehow to I even get through thisHuge machete guysswamp of everlasting terror and giants also f those cinder knights
Would you guys say that Dark Souls III is more difficult than Bloodborne?
Would you guys say that Dark Souls III is more difficult than Bloodborne?
Decent but nothing spectacular.
Plus Dark Souls (still my favorite for amazing first half) has issues at the end whereas the last few levels of DS2 (Drangelic, Shrine, Tomb, and whole Dragon loop) are among the best in the series.
This optional boss is boring af!
Shit-ton of hp, lots of running around trying to hit some parts of him without lock-on...
This is some really shitty boss design, it's like they don't even understand the strenghts and weaknesses of their own game.
I don't understand why From insists in having bosses like this.
how big is the DLC ?? as small as the first one or as big as The Old hunters ?