One of the entire points of PC gaming is the customizability, and the ability for you to scale how a game runs with the machine you have. If I invested in a heavy-duty computer, I should be able to run any game I want at the settings I want. 30fps lock is creating a limitation where there shouldn't be one, not on this platform. Hell, I don't even like it when games stop at 60fps, or have a maximum supported resolution. I game at 1080p60, but fully support the idea that I should be able to go beyond that if I so choose.
Locking at 30fps removes that choice. Choice is why people game on PCs instead of consoles. It shows a lack of care about the platform that they're putting this game on. Can I play this game at 30fps and enjoy it? Yes. Will I buy this game even with the lock? Probably, on sale (but not as a protest, I never buy games off sale). But to me, they're missing the point of why you would want to put games on PC in the first place.
I don't think it's an ethos thing for them. Maybe it's a business decision like I said. Their bean counters got together and decided 'if we invest X amount of dollars into optimizing this game to have adjustable framerates, it's going to result in Y increased sales, but those sales will lead to Z amount of profit that is still less than the X amount of dollars we spent on it'.
So they chose not to do that. And by doing so, they decided they would lock the framerate because they know that unlocking it could lead to an unstable mess, and they fear that the backlash for the broken nature of the unlocked framrate would be worse for them than the backlash of keeping it locked.
Just theorizing, but this seems like the only logical reason for them to lock it on PC and tell gamers they would need to circumvent that lock if they wanted to tweak it outside of the intended parameters.
A majority of us bought a PC because we wanted our gaming experence to be the best it can be and we are happy to pay for that premium. When our experence is hampered by short sighted or lazyness it's no wonder people might be unhappy about it.
I seriously don't think it's lazyness. I believe 100% it is a business decision. Expense to profit ratio. Sucks, but gaming is business I suppose.
To you, because you simply don't care about framerate.
I absolutely care about framerate. I just don't let it prevent me from playing a game I want to play. If it's a title I'm on the fence on, then framerate issues might be the deciding factor. But if it's a title I'm already excited about, I'm going to power through that disappointment and see if I still like the game itself. For instance, Destiny is going to be 30fps. I would love 60 and given the chance I would try to unlock it if I were on PC like you guys. But, I'm not going to say no to the game just because of that. However, if I weren't excited for it, and they said 'oh by the way this game is only 900p/30fps, I'd be like 'well that was enough to get me off the fence and say no to your title, or relegate it to a rental'.
What I'm seeing here is people saying 'this game went from a day 1 purchase to $10 on sale or possibly never'. If they were excited about the game, I can't see letting that framerate issue be the deciding factor. That's all. Like this one:
30 fps -> No buy.
So easy. From day one to day never in two seconds.
So 60fps = day one buy, can't wait to play. 30fps = never going to touch it. I just don't get that. If you're THAT excited about a game that you're planning to be "day 1", then how can 30fps then just immeditely mean "don't care how good the game is, not touching it ever". It's just weird to me.