Theonik
Member
Can't blame them. Once the games do get fixed it means you need to crack them again.Seems to be, because they don't want to crack games that have performance issues still.
Can't blame them. Once the games do get fixed it means you need to crack them again.Seems to be, because they don't want to crack games that have performance issues still.
http://www.dsogaming.com/news/pirat...n-exiles-without-the-denuvo-anti-tamper-tech/
Looks like Conan has been cracked already.
I actually got you the first time, but I'm not banking on the Tim Sweeney dystopiaI was assuming Windows will be a walled garden that penalise non-Windows 10 store client. But that is the last thing I assume Microsoft will do since it's borderline crazy.
Because Just Cause 3 is crap.
If Denuvo becomes consistently broken within a week of release going forward I think we will see the 'strategic delay' of PC games return.
You need to realize it's drm by definition and way of functioning.You guys do realize that Deneuvo isn't DRM... it's an anti tamper solution that in effect makes other DRM more secure (e.g. Steam DRM).
And yet none of them will ever come close to touching the sales of The Witcher 3, a game available DRM-free on day one.
You guys do realize that Deneuvo isn't DRM... it's an anti tamper solution that in effect makes other DRM more secure (e.g. Steam DRM).
And The Witcher 3 didn't sell gangbusters because it was DRM-free, so it's a non sequitur.
If a game isn't cracked at release, it means people either buy a legitimate copy or don't play and don't cost the devs or publishers server costs, etc. Those are very real costs, versus "you won't get me to buy it!" arguments, which like "X million copies lost to piracy" aren't empirically testable. So why would publishers risk money for that outlook?
You guys do realize that Deneuvo isn't DRM... it's an anti tamper solution that in effect makes other DRM more secure (e.g. Steam DRM).
I don`t think this will impact their sales in a huge way.
You guys do realize that Deneuvo isn't DRM... it's an anti tamper solution that in effect makes other DRM more secure (e.g. Steam DRM).
This is great news, this type of DRM is a waste of resources to counter a small portion of lost sales.
The LEGAL way of accessing music and movies is just as easy as piracy
Are you guys saying that if every game had DRM that all the pirates would give up gaming and go outside or read a book?
I'm not really convinced a thousand illegal downloads translates into a thousand lost sales. Not even half, not even 10% in real world terms.
All the people here who know for a fact Denuvo doesn't increase revenue should call up all these publishers and offer their expert advice. They clearly have better data on the matter and can save publishers a pretty penny. They might even offer them a job.
You don't have to be a nerd anymore to get your "Add to watchlist" click on IMDB to end up with you receiving a push notification "1080p version has finished downloading, stream now or watch when you get home"It's definitely easier to find some nerd who has an auto-downloading PLEX setup and hit them up for access than to watch most current, popular TV shows legally online.
This is mostly true for music these days but really not accurate at all for television. Even putting aside premium channels like HBO that have their own distinct business model, the networks have invested a lot of effort in making sure people can't stream current seasons of shows, can't catch up on older episodes, can't even see any given show that is streaming unless you maintain 3+ different streaming services, etc. It's definitely easier to find some nerd who has an auto-downloading PLEX setup and hit them up for access than to watch most current, popular TV shows legally online.
http://www.dsogaming.com/news/pirat...n-exiles-without-the-denuvo-anti-tamper-tech/
Looks like Conan has been cracked already.
Funny thing: the game was cracked, the devs pushed an update on Steam but forgot to include the new Denuvo files, so it was basically DRM-free. Then pushed another "hotfix" to reinstate Denuvo, but it was too late. The "scene" already got hold of the DRM-free version.
Isn`t Conan MMO? Why would someone want to pirate that?
Isn`t Conan MMO? Why would someone want to pirate that?
Funny thing: the game was cracked, the devs pushed an update on Steam but forgot to include the new Denuvo files, so it was basically DRM-free. Then pushed another "hotfix" to reinstate Denuvo, but it was too late. The "scene" already got hold of the DRM-free version.
This is terrible news because companies will never stop trying to protect their IP. It just means heavier versions will be developed. This will never ever end.
And The Witcher 3 didn't sell gangbusters because it was DRM-free, so it's a non sequitur.
If a game isn't cracked at release, it means people either buy a legitimate copy or don't play and don't cost the devs or publishers server costs, etc. Those are very real costs, versus "you won't get me to buy it!" arguments, which like "X million copies lost to piracy" aren't empirically testable. So why would publishers risk money for that outlook?
Denuvo works in mysterious ways. Dishonored 2 hasn't been cracked, right? The game is good, and it also doesn't have any online features attached to it.
Denuvo works in mysterious ways. Dishonored 2 hasn't been cracked, right? The game is good, and it also doesn't have any online features attached to it.
It also requires periodic reactivation. Butthats not drm because the creators of denuvo said do.It requires an internet activation. How is it not DRM?
The main issue with Denuvo is that it still needs to authenticate with their servers when you first launch it and also does it randomly in the future to re-authenticate, so if you don't have Internet you can't play. It doesn't do it every time, but if you happen not to have Internet when it does then you're screwed. Also opens up the question if Denuvo as a business had to stop, can you trust every game to be patched to remove it? Can't always think that games will stand the test of time and the devs always will be around to do it.
Examples of people unable to launch the game because it couldn't connect to denuvo servers:
Doom: https://steamcommunity.com/app/379720/discussions/0/357286663675892018/
MSGV: https://steamcommunity.com/app/287700/discussions/0/527274088385439050/
MSGV with a gaffer having problems: http://www.neogaf.com/forum/showthread.php?t=1127288&page=1
It's mostly an issue of the future, will it be playable? A while ago I wanted to play some of the NWN DLC/modules but you can't get them any where legally because Bioware took offline the service that authenticates your key, so you have to use a special tool that modders for the game made over the last few years, it's a python tool, otherwise there's no way to play them or even get hold of them legally if you don't already own them.
I don't think it affects sales, if people want to priate something, it's unlikely that they would buy it instead if it's not available due to DRM
I find this the hardest thing to reconcile internally.
I don't want people having trouble accessing and playing a game they've bought.
I don't want companies having their turnover savaged by piracy.
I know lots of people hate Denuvo, but they are more honest ,they just don't want to pay.
The leader of the biggest pc pirate site in my country said:" You guys ask me for pirate everyday, but when you know no pirate version for Rise of Tomb Raider, you bought hundreds of thousands, you actually have money!"
Given the PC market is static, Steam revenue hasn't increased over the past 2 years according to Steamspy, anti piracy measures to capture the maximum revenue to support devs and encourage devs like Rockstar to release PC ports, is all important.
Denuvo age has been interesting. On one hand, honestly Denuvo hasn't been like Securom it has had almost zero measurable performance impacts, benchmarks on Doom pre and post Denuvo have shown zero gap for example, and the only user side verification issues are *not installing on more than 5 PCs a day.* Big one there.
On the other, you have to really wonder if it affects sales, devs have been mum about whether, for example, there was a big spike in FIFA sales when people had to stop pirating and start paying post Denuvo. If it did however, honestly more revenue for the game industry is a good thing and will encourage more and more PC ports and *better quality* PC ports because there's more revenue to capture.
Crackers might get it, but a temporary period of almost no AAA game cracks has given me hope that at the end of the tunnel the industry doesn't have to experience serious piracy across its games for much longer. Given the PC market is static, Steam revenue hasn't increased over the past 2 years according to Steamspy, anti piracy measures to capture the maximum revenue to support devs and encourage devs like Rockstar to release PC ports, is all important.
Denuvo age has been interesting. On one hand, honestly Denuvo hasn't been like Securom it has had almost zero measurable performance impacts, benchmarks on Doom pre and post Denuvo have shown zero gap for example, and the only user side verification issues are *not installing on more than 5 PCs a day.* Big one there. .