Haha, never change etho! But you're right though, best game of 2014.The best game of 2014.
Upgraded to the best game of 2015.
Amazing news every second.
Haha, never change etho! But you're right though, best game of 2014.The best game of 2014.
Upgraded to the best game of 2015.
Amazing news every second.
Is it time to jump in? Will there be a bundle that includes all games?
I hate to admit it, but these changes are making me think about picking this up when it comes out.
Everyone has to make mistakes and learn on their own. Bungie had to learn this lesson. I'm just glad they did.
My question is, will the xp leveling retroactively take into account the exiting amount of xp earned?
I'm a 34, but would probably safely say I have enough overall xp to be a level 40 (unless it's a crazy amount of xp between levels).
The conflation of gear and character level led to this place where your identity was determined by things outside of your control, says creative director Luke Smith. We dont want to do that.
lol, nice to know that i didn't waste more of my time getting etheric light, since that will be useless in 1 month.
It's still bizarre to me that people were so insanely hung up on the Light system, or that this change is the thing that makes them want to come back.
The best details about the expansion are actually buried in the Game Informer print article:
-- gain weapon upgrade materials by dismantling old weapons (sounds like an enchanting/jewel-slotting type system, or maybe just the replacement of Ascendent Energy)
--No more class based armor materials (Hadronic Essence, Plasteel Plating, etc). There will be one armor material that can be used by all classes
--Special vendor that lets you pick up any shader or emblem you have already acquired on your account (no more wasting vault space on shaders). Further vault/storage solutions on the way
--Green/white weapons will be more powerful than your current legendaries
--Details about Exotic Weapons -- auto rifle that shoots chain lightning, sniper rifle that blinds enemies on a headshot, pulse rifle that reloads magazine when you land precision shots, fusion rifle that counts as a heavy weapon and acts as a portable rail gun
--Exotic items now have their "defining perk" immediately unlocked (eg You can do a blinding bubble as soon as you acquire Helm of Saint 14, no need to level it up)
--Crucible will have questlines that introduce you to Shaxx and the various faction leaders
It's still bizarre to me that people were so insanely hung up on the Light system, or that this change is the thing that makes them want to come back.
The best details about the expansion are actually buried in the Game Informer print article:
-- gain weapon upgrade materials by dismantling old weapons (sounds like an enchanting/jewel-slotting type system, or maybe just the replacement of Ascendent Energy)
--No more class based armor materials (Hadronic Essence, Plasteel Plating, etc). There will be one armor material that can be used by all classes
--Special vendor that lets you pick up any shader or emblem you have already acquired on your account (no more wasting vault space on shaders). Further vault/storage solutions on the way
--Green/white weapons will be more powerful than your current legendaries
--Details about Exotic Weapons -- auto rifle that shoots chain lightning, sniper rifle that blinds enemies on a headshot, pulse rifle that reloads magazine when you land precision shots, fusion rifle that counts as a heavy weapon and acts as a portable rail gun
--Exotic items now have their "defining perk" immediately unlocked (eg You can do a blinding bubble as soon as you acquire Helm of Saint 14, no need to level it up)
--Crucible will have questlines that introduce you to Shaxx and the various faction leaders
While I am happy about this I'm wondering it it'll be a positive to the level grinding. I think the only positive I see is that rerunning the same missions actually mean something to your level gain now.
I know! Finally everyone will look different.One good thing is that you can use whatever armour you want without worry about light level.
I know! Finally everyone will look different.
Do you even Destiny community thread, bro?
Kidding aside, though- the problems are many. Some improvements were made to the engram/cryptarch system, but raid drops are still a horrible joke. Same with exotics.
There are still way too many people putting entirely too much grind time in trying to get a lucky roll on a loot drop so they can have that one precious thing they've been hoping for since...you know...whenever. Just saw someone earlier in this thread hoping that the changes mean they can finally get a Ballerhorn. He/she's not alone.
Interesting. Maybe there is hope after all, I was close to ditching my copy.
It may be a lonely train
•progression has been reworked entirely since the game launched. Leveling from 1 to 40 is now based entirely on your own actions.
•A new behind-the-scenes reward system pays attention to the gear and weapons you already have, and not only attempts to avoid giving the same reward multiple times, but targets you for new loot that will be valuable for progression.
•You can carry more bounties at any one time, and turn them in without returning to the bounty giver.
•the Cryptarch more reliably provides rewards that match the engrams you give him.
•Quests provide meaningful story progression, and clearly trackable paths through all the game's content, thereby lessening the grind.
•The Crucible has improved matchmaking, and a mercy rule ends matches early when any given contest is dramatically misbalanced.
•Crucible heavy and special ammo drops and economies have been reworked to be more understandable and useable.
• Weapons have been balanced across the board, with the aim to eliminate the dominance of just a few weapons, and make every weapon type a compelling choice.
• Whether your gauge is number of Crucible maps, exotic weapons, or playable mission, Destiny now has more than twice as much content as the original release. While Taken King introduces the first fully explorable new gameplay area, the new story mission zones, raids, and arena add substantial real estate to uncover.
Player UI/UX
Intelligence, Discipline, and Strength abilities now have numbered tiers to strive toward. Tiers are digital thresholds that you cross to reduce the cool down on your core three powers. Instead of a percentage, we want to tell you the time in secnds that your ability is going to come back in.
Music
Newly composed music was made for the early story missions.
Gear (Ghost Shell Hype!)
Weapons, armor, class items, and even your Ghost shell all offer perk customization as well as increased power and light for your hero.
Gunsmith and Armsday
•The Gunsmith has his own reputation meter.
•You can test weapons by borrowing them.
• Hit a certain reputation level and he will open Armsday purchase. You can pay glimmer once a week to order a new legendary weapon. W/ random sets of perks.
I probably have over 1000 hours into Destiny, so I probably know the community a bit That's why I think there's a difference between an actual problem versus just stuff people complain about. I don't see any problem with exotics w/r/t RNG, so I guess I'm not sure what people complain about there other than "No hawkmoon yet!" or "No ballerhorn yet!". But I don't see that as a problem.
In case anyone missed this from the other thread. Every character and system got overhauled, for the better from what we're seeing.
Didn't anyone else just get hype for destiny again?
Yeah, I get that. I'd even say your reasoning is strong and points are well made. But our conversation started after you said that RNG wasn't among the community's top complaints. That's not the case at all.
Well that's true. But they complain about everything!