Feel free to dwell on that if you want.
Day one's come and gone now. I'm looking forward to seeing how Bungie improve upon what they gave us. They have a shot to make this great, and if they do the state of the game at release won't be remembered for long.
Let's just hope they make their shot count.
The reviewer is taking his sweet time with the game. My bet is that he'll give it an 8-8.5/10 judging by how much he keeps saying that it's a really fun game with amazing level design while occasionally citing its shortcomings.IGN hasn't reviewed the game yet?
I live in Seattle, here is a review from our news.
http://seattletimes.com/html/businesstechnology/2024534749_briercolumn15xml.html?cmpid=2628
"Destiny dazzles, fulfills fans expectations" I find that line funny, isn't that exactly what this game didn't do, at least based off the way it was marketed and all the promising they made?
The more I read this the more I see that this guy has no idea what he is talking about.
So, matchmaking.For everyone complaining about not being able to find people for raids, go here. Just put in your platform, timezone and class and it will search for other people in your area looking to do raids.
It has almost none of those things. The only possible eventful stuff happens with two cinematics in the reef. Thats it.Ehh... it has those, it's just not very well done.
I'm sure this is probably a bad idea, but here's my review. I gave it a 3 out of 5.
Can it be as bad as this puff-piece? . . . .I live in Seattle, here is a review from our news.
http://seattletimes.com/html/businesstechnology/2024534749_briercolumn15xml.html?cmpid=2628
"Destiny dazzles, fulfills fans expectations" I find that line funny, isn't that exactly what this game didn't do, at least based off the way it was marketed and all the promising they made?
The more I read this the more I see that this guy has no idea what he is talking about.
The worlds in the Metroid Prime series are almost devoid of life when compared to Destiny's, yet feel 500 times more alive.
Why should the remnants of destroyed civilizations feel "alive"?
Destiny
Game is fun only after 20 hours, but only after a week of release, when Raids* come out.
*requires 5 friends**
**social integration not included
That tether only exists in the open world. In the actual missions it doesn't hold them back ever.
In the open world I've barely noticed it either. There's no reason to ever backpedal away from their spawn areas, and usually the areas are quite large anyway and they never be. Get the chance to +back.
Heroic makes enemies more aggressive. They YOLO more, they flank more, etc... It says this on the modifier itself and I notice it constantly.
As I said, feels like we're playing different games.
It's easy to break the AI in the game, to a point of being ridiculous. Since all the enemies are on a tether, once you figure where that tether is...
For example, melees ai is simple-Avoid grenade areas, get target. When you apply the tether, it becomes-
1-Avoid grenade areas
2-mind the tether area
3-Go to tether if possible
So what happens if you put a grenade between them and their tether? They freeze up. They try to retreat to the tether area but can't, and they can't cross the grenade, so they'll just sit there.
http://a.pomf.se/tpjsiv.webm
Harmless. Ranged enemies will shoot at you when possible, otherwise melee is a bit broken.
Do mics not work? Are you not referring to voice communication?
Why should the remnants of destroyed civilizations feel "alive"?
I just read your quote and didn't get into the article...Can it be as bad as this puff-piece? . . . .
This is the game you’re going to be playing for the next decade
Do mics not work? Are you not referring to voice communication?
So does the story have any sort of inclusion at all, does it set the game up for a sequel or what? I have no idea what's happening so far and how they could possibly end the game.
Not a bad idea at all. You hit all the major plusses and minuses. The problem with Destiny is that there's far too many minuses. I agree especially about the lack of loot-burst from bosses. How do you make a loot game and fail at the one thing you need in a loot game? I can't tell if Bungie is so far up its own ass that they thought they could single handedly change what makes a loot game fun or they simply failed to make a quality loot-based game. It's why I love Borderlands, and it's also why after less than a week I left Destiny and returned to the infinitely superior Ultimate Evil Edition of Diablo.
Why should the remnants of destroyed civilizations feel "alive"?
Thank you, I appreciate it!
The more and more that I play the game, the more I feel as though just adding in a drop (or multiple) from a tough boss would go a long, long way to changing many players' enjoyment of the game.
I'm going to guess that the reason this isn't a thing (yet) is because there simply aren't that many armor and weapon variations in the game. For instance, after a count of 10 I've lost track of how many times I've gotten the Axiom Coven V helmet drop from enemies. It's actually a bit beyond the point of frustrating now any time I see that item pop up in my inventory.
HahahahahaDestiny
Game is fun only after 20 hours, but only after a week of release, when Raids* come out.
*requires 5 friends**
**social integration not included
Wow, that's terrible design. WTF?This game is such a troll.
I've played the game for like 50 hours, and today, I've finally seen my first exotic weapon. I got lucky too, because it was an awesome looking hand cannon, which also happens to be my favorite weapon type. Sounds amazing, right? Well, not really. Apparently, to unlock it I have to kill 500 players in the Crucible. LOL. Thanks, but no, Bungie. If the PvP was at least decent, I wouldn't mind so much, but I'm not touching that POS multiplayer with a ten foot pole.
Yeah, it's bare-boned. I wonder if that reviewer's like, never played a single RPG before... xD"It's the character customization that I think most players will fall in love with because there's a generous amount of self-expression baked into player creation. You decide its class, race, gender, hundreds of design details, color accents and more. - Cnet
Uh, what game did they play? I thought the character creator was very weak.
Regarding the story, is there anything that even explains at all WHY blowing up the black garden helps the traveler? We are just told "do this and the traveler will start to heal" but it doesn't seem like there is legitimately any more effort or thought put into how and why that is the case.
"I don't have time to explain why I don't have time to explain."
"I don't have time to explain why I don't have time to explain."
"It's so evil it hates evil!"
The Evil Within has total HUD options. This game doesn't even have sound options.The flood exploded in your face. You didn't see them coming and nor did you feel the fun of using the shotgun on them either. I think Destiny could of had an option to take off the life bars above their heads. That's just me.
loading is slow on next-gen? Jesus.I'm not sure about that. FFXIII did that and got a lot of hate because they didn't have towns or whatever with hotel + stores. Many people like that stuff, adds to the immersion I guess. Of course, the load times are total shit,
Mystery character tells you the no-shit fact that the battle is far from over. The End. Seriously, this would have been the worst ending since Halo 2 but the story itself wasn't compelling to begin with.So does the story have any sort of inclusion at all, does it set the game up for a sequel or what? I have no idea what's happening so far and how they could possibly end the game.
Then this should have been a free-to-play game because you sure as hell don't price $60 on a promise.I just read your quote and didn't get into the article...
But it is what Destiny is... it won't be Destiny 2... it will be Destiny for this generation... the story, content, feature is to be added regularly with expansions, DLCs, etc.
Anybody that used to Warframe knows what it is... even interface/gameplay changes can happen.
So it is clear the goal of Bungie... the game to be played this whole generation... so I kind of agree with this quote.
Missions really are repetitive and boring. "Defend ghost while he opens a door!", "Use ghost and face this horde wave again!". They could have used a lot of new and cool stuff with their sci-fi setting. Just throwing some ideas:
A mission where...
- You use a vehicle to follow someone in a high speed race...
- You escape from a big ass alien while the cave over your head is collapsing...
- You fight inside your spaceship. Even Halo Reach had this, Bungie...
- You escort someone to safety. Yes, even a goddamn escort mission would be different...
- You fight along side one of the npcs so at least you get to know them a bit more...
- You fight something like a giant tank that you can climb on like Halo's Scarab instead of lame bullet sponge bosses.
Missions really are repetitive and boring. "Defend ghost while he opens a door!", "Use ghost and face this horde wave again!". They could have used a lot of new and cool stuff with their sci-fi setting. Just throwing some ideas:
A mission where...
- You use a vehicle to follow someone in a high speed race...
- You escape from a big ass alien while the cave over your head is collapsing...
- You fight inside your spaceship. Even Halo Reach had this, Bungie...
- You escort someone to safety. Yes, even a goddamn escort mission would be different...
- You fight along side one of the npcs so at least you get to know them a bit more...
- You fight something like a giant tank that you can climb on like Halo's Scarab instead of lame bullet sponge bosses.
Why should the remnants of destroyed civilizations feel "alive"?
For everyone complaining about not being able to find people for raids, go here. Just put in your platform, timezone and class and it will search for other people in your area looking to do raids.
For instance, after a count of 10 I've lost track of how many times I've gotten the Axiom Coven V helmet drop from enemies. It's actually a bit beyond the point of frustrating now any time I see that item pop up in my inventory.
This game is such a troll.
I've played the game for like 50 hours, and today, I've finally seen my first exotic weapon. I got lucky too, because it was an awesome looking hand cannon, which also happens to be my favorite weapon type. Sounds amazing, right? Well, not really. Apparently, to unlock it I have to kill 500 players in the Crucible. LOL. Thanks, but no, Bungie. If the PvP was at least decent, I wouldn't mind so much, but I'm not touching that POS multiplayer with a ten foot pole.
Remember when Bungie games were not only an example of great game design, but kept the SP and MP completely separate? Those were the times...
Wait, what? What do we mean by "unlock"?
Not to defend this game's absolutely awful and boring loot system, but you do sort of get drops for bosses. They come at the end of the Strike mission, not from the boss itself.
I've enjoyed my time with it so far, but I do find it hilarious how we went from all the hype threads during the beta, multiple threads about having withdrawls, etc., to "that's it?!" now. If you played the beta and you were expecting something besides "more of the same" out of the retail release I don't know what to say.
Hopefully they patch some good into the game, but I'm not really expecting much. They desperately need it. Perhaps we'll get "Destiny: A Realm Reborn" 2 years from now?
Good Lord! Me and my other Warlock buddy were just discussing this last night. Its got to the point of maddening how many times we've gotten green Axiom Coven variants...only to be dismantled IMMIDIATLY. I don't even check the stats anymore cuz they are always garbage! The loot system needs an overhaul and greater sense of reward.
Wait, what? What do we mean by "unlock"?
"It's so evil it hates evil!"
This isn't real, is it?
To do the thing that people hate, I'll compare it quickly to Borderlands. Borderlands and Borderlands 2 have these tough, optional boss encounters that pop random drops upon death in addition to the mission rewards that are associated with them. Players get instant gratification and then shortly after get the bonus reward for doing the entire mission. And I totally get that this game isn't a Borderlands or a Diablo but these are just the easiest games to reference when talking about game mechanics that, if implemented, would go a long way to providing a more enjoyable experience for the player. Let's face it, Destiny is a loot based game with a disappointing number of loot drops.
Almost from the start, Destiny signals its desire to conform to sci-fi's conventions, to pay homage to the works that all too obviously inspired its makers, rather than attempt to subvert or try anything original.
Note: This article contains very mild spoilers about Destiny's early scenes.
The opening scene shows astronauts landing on Mars, leaving the obligatory footprint-in-the-dust, faithfully reproducing a routine we have all seen many times before. Anyone waiting for a fresh take on this ponderous image is left disappointed.
Eventually the astronauts are confronted with a mysterious orb, itself something of a cliché. Despite a gargantuan budget, this opportunity to imprint the viewer with a sense of wonder and curiosity slips away. The scene is so humdrum, it is really quite forgettable.
Destiny was pitched to the world as a sci-fi epic, interactive fiction on a grand scale. Yet while it does many things very well, such as combat mechanics and lovely playable environments, its narrative, its plot and its characters have been lifted from the shelves of the Sci-Fi Fiction Dollar Store.
A lot of this game's story feels like fan fiction.
After the Mars scene, Bill Nighy voice-overs a thick slab of exposition about the orb that carries all the thrills of a schoolhouse educational film. It's dull and amateurish. I don't think it would pass muster from a movie studio or even TV production house.
All this raises interesting questions about the function of story in video games. Does it exist merely to enable the forthcoming action, to provide a vaguely convincing stage-set for the shooting fun? Or, with a vast budget at its disposal and pretensions of artistic validity, ought it try to do something vital and new in the realm of sci-fi as a whole?
To be clear, there are lots of things in this game to admire. Its in-level artistic fiction is often amazing, carrying gorgeous details. But for me, the story is slapdash and lazy. Perhaps it's a function of Bungie's desire to make the game wholly about the player and your relationship with other players. But this is still a fictional world, and what cutscenes there are (about 30 minutes worth) lack that most crucial element of all good fiction: originality.
It feels like a cobbling together of favorite scenes from Star Wars, Star Trek, Independence Day, 2001: A Space Odyssey; a jumble-sale of Top 100 Sci-Fi scenes. This would be fine, if only it had something new and interesting to say.
Early in the game we see the aliens clambering across rusting automobiles on broken freeways, human skeletons still inside the cars. Has there ever been a more hackneyed portrayal of civilizational catastrophe?
Obviously, different forms of fiction serve different functions. Games are (generally) not as good at exploring big themes or intimate character development as novels. But comparisons are instructive, particularly if games are going to seek to cross old barriers.
Recently, I've been reading Brandon Sanderson's Words of Radiance. It manages to take many of the tired elements of fantasy and make them feel fresh and provocative. Like Destiny, this is a story about heroes, magical weapons, a coming darkness, agents of evil, a lost golden age. But Sanderson has taken every one of those narrative fibers and tugged and reshaped them into something unfamiliar, something that creates a sense of mystery and curiosity.
The TV adaptation of Game of Thrones is so compelling, I think, because George R.R. Martin's originals did such a great job of turning the ideas of heroism, villainy, nobility and evil on their head. Destiny does none of these things. It serves up a generic combat fantasy, and expects the player to graft their own individuality onto the story.
Unfortunately, although we were promised a world in which we are able to become legend, the reality is rather more prosaic. This game is largely a journey from A to B (albeit with choices along the way), but the story offers too little in the way of amusements and diversions.
The most obvious potential source of humor is the little Rubik's Cube robot character called Ghost, but it splits its time between delivering quest blah-blah, intergalactic profundities about the end of the world and dismal attempts at cutesy Cringer-style humor. Even while the gadget whirs and spins, nothing it says actually clicks.
Destiny's writing is really not very good. In one scene, a feeble attempt is made to impose some mystery on the orb's destruction. "There are many tales told throughout the city to frighten children," explains a glum priest-type, wearing standard science fiction robes. "Lately those tales have stopped. Now, the children are frightened anyway." Dreary stuff.
This piss-weak dialogue is a shame, because there were a lot of talented people working on this production, and no shortage of funds. It smacks of long meetings and management types fiddling with every last comma.
Many great stories spring from the mind of a single creator, and are then expanded by others. Destiny's story looks like it was concocted by committee, according to a formula we have all seen too many times before. It's a wasted opportunity to show that big games can tell truly great stories.
This game has lines so bad it's funny. But yes, it's real.