Didn't see this thread. Might as well post this here. This is from the PC GAMER UK July issue, big big preview heres some interesting stuff.
Ok some details.
THe preview was written by Tom Francis, he loves Deus Ex.
"Hmm, this kind of is Deus Ex"
"I doubt it will be better than Deus Ex 1, but I think it might be comparable".
<< Expected
Adam Jensen is your name and you were a security guard until some aug'd guys removed your arms. << Supposedly you lost your arms and had them replaced (as an experiment?)
The story is self contained within the game and is seperate from the other 2 games.
<< Expected
The game is primarily a stealth game, but light levels don't affect it, it's line of sight. Adam is able to cover against walls etc and when he does so the game goes into third person, and you can see around corners.
<< Primarily stealth = awesome. Being in total shadow yet still being able to be seen due to the bad guys having line of sight is confusing. It also gives some insight into the design of the game. Light levels being unimportant hints that the game will be primarily well lit and bright which, while it fits in with the theme of the future, doesn't gel well with the game's predecessor. Deus Ex allowed stealth based on line of sight and light levels, and it made sense. >_<
Silent take downs are also in third person, you can take people down non-lethally or use your augs to kill people in a very gorey silent way.
<< I'm all for offering non-lethal or lethal melee takedowns, but I would prefer if they all happened in first person. Still, games like Vegas have prepped me for this insane level of 1st/3rd person perspective switching. I really hope this is configurable but can ultimately live with it.
Crossbow is in!
Guards you knock out can be brought back to their senses by other guards, who then hunt for you.
<< Makes sense, but ultimately will encourage lethal takedowns.
You start with just your arms augmented but you can buy more augs for yourself from a Limb Clinic. These augs can then be upgraded with experience points (a metaphor for Adam Jensen getting used to them).
<< I like this system.
Augs use energy, no energy and you can't use them. You can upgrade your energy bar throughout the game with new pips and the lowest pip recharges itself slowly.
<< I like this system.
Augs listed:
Enhanced vision
Mind Reading
Mind Control (like in the trailer where he makes the guy shoot himself)
<<
Cloak
Claymore system
Icarus landing system (jump high, stun enemies when u land)
<< Sounds awesome
Strength (more carrying space and upgrade to carry heavy stuff)
Wrist Blades
Hacking module
Mysterious splayed hand abilities.
Running and shooting at people will get you killed, you can die from 2-4 bullets hitting you.
<< Couldn't have hoped for a better system.
Health regens there are no med packs.
<< ugh. I figured it was going to have recharging health--what game nowadays doesn't Still, I would have preferred having health 'pips' that each conferred a small amount of health over full health regen.
You can't lose limbs (aww).
<<
The city in the trailer is an island city built off the coast of Shanghai by one of the leading cybernetics companies. When the government wouldn't let them expand the city they just build another one on top of it. So it's a double decker island city. The developer say it's bigger than Liberty Island in the first game. You also play on the seaport of shanghai and it looks like a real life seaport... with a giant double decker city built off it. << Sounds good. The design of the city (as shown in the CG trailer) looks fucking unbelievable.
You have a female pilot.
A few characters from the original game make cameo apperances and some of the original voice actors return. The only one that seems for sure is Tracer Tong, who at this point is a computer hacker.
There is an expansive conversation system. Minor characters you just get the information from and move on, but major characters it's possible to have long conversations with resulting in either getting what you want, failing and having to try again or pissing them off so much that they won't ever talk to you again The example they give is a heated argument Adam has with a mob boss.
<< I want this to be great. I'm tempering my hopes, though.
Theres a line from Steve Szczepkowski the audio director when talking about the voice actor for Adam "That's his natural tone. I didn't want a mimic of JC, but he needed to sound like he's from the same family." Make of that what you will.
<< hmm
Hacking takes place in real time on screens in the game and is a minigame, screw up and a timer countsdown before you fail. Since it's real time a guard could attack you whilst you're doing it.
<< yay. more minigames :\
Theres a cover system.
<< M.E.H.
You can pick up all sorts of stuff, use it as cover etc or throw at people to kill them. << I hope you can pick up small animals and throw them at guards faces.
The Renaissance style is mostly limited to the uper echelons of society, most of the game is closer to reality. They tried coating the entire game in Renaissance style but it looked awful.
<< The little bits of renaissance that they show in the trailers, depicting the upper levels of society, look awful as well. I'm holding out hope, though.