Eurogamer has an article up with more details
http://www.eurogamer.net/articles/2...nfirmed-and-yes-theyve-fixed-the-boss-battles
Edit: Beat
They really disgust me sometimes. They are port begging for the other consoles in an interview.
Eurogamer has an article up with more details
http://www.eurogamer.net/articles/2...nfirmed-and-yes-theyve-fixed-the-boss-battles
Edit: Beat
August 2011, so 21 months, no?
haha your right. your most definantely rightlol that ship has sailed many threads ago
Tye really disgusts me sometimes. They are port begging for the other consoles in an interview.
At the end of the day, no matter the tweaks and some added content, it's still a two years old port at $50.
I don't think anyone has criticised Eidos quite as hard as you insinuate (quite the opposite, actually), but I've seen a lot of puzzlement expressed about its viability. And rightfully so, I think this will sell terribly.
If Eidos Montreal is putting actual effort into this version, it makes even less sense. I get that they're probably going to bring the updated content to other platforms, but why even bother with temporary Wii U exclusivity?
There were tons of people shitting on Square yesterday for the game merely existing. Who cares if it's $50? Is this not the generation of the one month price drop? Who cares if it sets the sales charts in fire? Are Wii U owners so defensive of 3rd party sales that they will only accept games that will do well? It's a great game being made better on a platform with a dearth of great games. It is instantly one of the top 3 games in the library. The reaction has been silly imho.
It's just that Nintendo gamers are in a shithole when it comes to situations like these.
Want to have a sequel to Deus Ex on your Wii U? Well then, buy this augmented, director's cut version of Human Revolution for almost the full price. If you don't, then say goodbye to our future projects.
It's a game that came out recently, there was no need to change it significaly to have it run on the console. It's no REmake situation, or something. It's a god-damn port. Brutal Legend for PC doesn't cost 50 bucks, and it also is a (slightly) upgraded port. You can't hope to have good sales when you do something like that.
Square can shove the game in it's ass if it's just a dirty port job.
Disclaimer: I will humbly take my words back and eat a crow if:
- the game will look better than the HD twins version (not counting for PC quality, but it would be a big +);
- will have a stable framerate;
- will have better boss battles;
If Eidos Montreal is putting actual effort into this version, it makes even less sense. I get that they're probably going to bring the updated content to other platforms, but why even bother with temporary Wii U exclusivity?
I already said the boss fights were not a big deal. They were not the best part of the game to be sure but they were relatively easy to get through. Other than that I'm not seeing improvements other than a generic "AI will be better" which is something that is really hard for most people to pick out, unless there is a drastic improvement.
I have to say, I am tempted by this. I didn't finish it on my 360 for a variety of reasons. The improvements sound great though.
I just hope this means that they are trying to acclimate the audience for the next Deus Ex game which I hope is released this year.
Well, can they just release Director's Cut version digitally or sell a retail version at the adequate price? I mean without Wii U functions.I would think AI changes, etc could. Though it depends if they are tweaked or completely redone. Integrating the extra missions might be harder as you have to buy those and not everyone has them. The Tong mission was a a preorder bonus and not sure if that is even for sale. They'd have to make a patch that looks to see if you have the extra missions and somehow add it into the base game. On the PC I think Missing Link is actually treated as a separate game you don't even access from within Deus Ex: Human Revolution itself. It launches separately.
The cost to patch something like this on the other consoles might also be a problem as suggested above. It also likely won't be smooth sailing either after the first patch so it might take a few to get it right. PC on the other hand this might not be a problem.
From Well, can someone tell me how to make a tasty roasted crow?
I think the big significance of them was that - as I understand it, do correct me if I'm wrong - they didn't work for some forms of roleplaying which were otherwise fully-supported by the game; you had to 'break character' for a boss and then swap back. That kinda sucks for the game's flow.
Because they know exactly what will happen when this game bombs at 50 bucks. Publiahers will claim Wiiu owners dont buy games and end all support. Of course Wiiu sales are dismal enough to do that anyway but still
Edit: Most of this content will probably come out as a patch for the other versions
Wonder what will be 'striking' about the visual improvements? Game looked fairly good to start with iirc?
With this mentality, most encounters in the game are a potential roadblock. For instance, saving Malik is difficult for a stealth/Pacifist build, but totally possible.They could very much be a roadblock. I don't call that minor at all. I remember having to alter what skills I took after reading about them from those that were further in the game then I was just so I was prepared. Had I continued on my original path I wouldn't have gotten through the fights as they currently are and would have likely had to restart and make sure my character was prepared or just got frustrated and not played anymore.
Pedneault insists these improvements wouldn't be possible on Xbox 360 simply because there's not enough disc space available. Neither, Dugas says, would the anti-aliasing, which wasn't present in the other console versions but is in the Wii U version.
You don't have to eat crow if you're right.
Wii U version has AA wich is not present in PS360 versions
http://www.eurogamer.net/articles/2...nfirmed-and-yes-theyve-fixed-the-boss-battles
Judging from the pictures, it's lower resolution textures (check out the Final Fantasy 27 poster) and weak anti-aliasing.
Wii U version has AA wich is not present in PS360 versions
"Pedneault insists these improvements wouldn't be possible on Xbox 360 simply because there's not enough disc space available. Neither, Dugas says, would the anti-aliasing, which wasn't present in the other console versions but is in the Wii U version."
http://www.eurogamer.net/articles/2...nfirmed-and-yes-theyve-fixed-the-boss-battles
Deus Ex 4 is going to be PS4/720 just like Thief which is why this port makes little sense to begin with besides throwing wii u owners a bone. And didnt ME3 have issues? So im not convinced of straight rights porting ability
Wii U version has AA wich is not present in PS360 versions
Oh right, tha...
Hmmm, what to believe.
I do hope that it isn't the only upgrade. I'm not saying the game is ugly, but the Wii U can do better.
Eidos Montreal was keen to improve the graphics for the Wii U version, too. The visuals seen in The Missing Link DLC had more of an impact, Dugas says, than those in the main game, because the developers were more comfortable with their tools when they came to create them. And so, The Missing Link benefited from work done to the game's shaders, which had the knock on effect of making environmental reflections on textures were better. And the lighting system was revamped to be based on an interpretation of a formula used by real world architects during the building planning stage to simulate how light will bounce around an environment. All the visual effects seen in The Missing Link were applied to the main game for the Director's Cut.
"It's much sharper," Dugas says. "There are more nuances between the light and dark places."
You might also notice a new fog system that, according to Pedneault, "makes the atmosphere really stand out". Shadows that were choppy have been smoothed, Dugas says. "It makes a big difference."
Pedneault insists these improvements wouldn't be possible on Xbox 360 simply because there's not enough disc space available. Neither, Dugas says, would the anti-aliasing, which wasn't present in the other console versions but is in the Wii U version.
"It's more powerful on the Wii U," Dugas says. "Even some of the graphics that were improved already on the 360 for The Missing Link, we were able to go a little bit farther with the Wii U, just because of the hardware. In terms of the shadows, which are smoothed out, it's much different than the Xbox version."
Wait is Straight Right doing this or Edios Montreal?
Wait is Straight Right doing this or Edios Montreal?
Wait, what? I'm pretty sure the PS3/360 versions had some form of post-process anti-aliasing.
Wait is Straight Right doing this or Edios Montreal?
Both. It's probably more like Straight Right doing the work and Edios Montreal overseeing at some cabability.
both by the looks of things
Both likely. Even though Mass Effect 3 was done by Straight Right they still had a Bioware team overseeing things. The producer that did interviews for ME3, Melanie Faulknor, was from Bioware. No one from Straight Right was ever the face for the game.
Everyone should calm down and just wait for the DF comparisons
How about dem PC textures? If Criterion can do it...
Did the PC version have better textures?
Everyone should calm down and just wait for the DF comparisons
Oh, because if Straight Right wasn't doing it than they would be porting a different game.
Well, we're still waiting for the NFS one. It seems that it just takes a lot more time to do these than the ones that just trash the system ....
Click the pictures, and believe your eyes?
I never played the PS3/360 versions of DEHR so I wouldn't know if they had AA or not.
Easy fella, I was just chuckling at the already conflicting information
But if you haven't played it, how are you concluding the WiiU version has lower resolution textures and "weak AA" from some screenshots?
with a gamepad integration so heavy, it's not surprising honestly.
I love the offtv, but I can accept its absence if games use the gamepad in some deep way as this one seems to do