For those unfamiliar with his work, this guy was the creative mastermind behind the writing in most of Silicon Knight's games and their best loved ones. Together with Dyack, they created all the original worlds SK was best known for. It's really kinda sad and crazy that it ends this way, if it indeed does.
http://ca.linkedin.com/pub/ken-mcculloch/10/232/599
Artist
Silicon Knights
Privately Held; 51-200 employees; Computer Games industry
December 1992 January 1994 (1 year 2 months)
* Fantasy Empires
* Dark Legions
2D Background and Character illustration, animation, 3D Modelling, some writing (Character Bios, world development), level design, writing game pitches.
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Lead Designer/Artist
Silicon Knights
Privately Held; 51-200 employees; Computer Games industry
January 1994 August 1997 (3 years 8 months)
Worked on a variety of projects, as a Designer and Artist, usually managing a small team (5-10 people)
* Gex (3DO, Crystal Dynamics, contractor artwork only)
2D artwork for background tiles and characters via pixel-pushing/bit map artwork.
* Blood Omen: Legacy of Kain (PSX/One)
As a designer/writer: Story development, game design, level design, world design & lore, Screenplay writing, worked with voice actors.
As an artist: Background illustration, character concepts, 2D tile illustration, cinematics animation and rendering.
Zork: Grand Inquisitor (PC, contracted to Activision)
Was Liaison with client, managed team of artists, modelling, animated and rendered backgrounds for game. Created 3D panoramas.
House without a Door (under contract work for independent filmmaker)
Did 3D modelling and rendering of still images for a movie concept/visualization. Worked with client's Art Director to fine tune images over the course of three months.
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Art Director
Silicon Knights
Privately Held; 51-200 employees; Computer Games industry
September 1997 July 2002 (4 years 11 months)
Too Human (original version, Sega Saturn, PSOne)
* Managed and Directed small art team of up to 10 individuals.
* Created art briefs and concept drawings.
* Did 3D Background modelling for cinematics and key rooms.
* Modelling robotic-style characters.
Demos, project pitches
* Created project proposals, world development writing.
* Did 3D Background modelling and rendering for several projects.
* Developed concept artwork for elements of game proposals.
Eternal Darkness
* Managed team of artists of up to 10 individuals.
* Worked heavily with Designers to plan out levels.
* Created concept artwork and other visualizations.
* Did 3D Modelling, texturing and rendering of light-mapped backgrounds and play environments.
* Developed world lore
* Wrote screenplay, with input from other people.
* Wrote supporting text for the game for interface, marketing, etc.
* Co-ordinated Voice Acting and guided them with a Voice Director.
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Director of Content
Silicon Knights
Privately Held; 51-200 employees; Computer Games industry
August 2002 July 2012 (10 years)
Too Human (Xbox 360)
* Developed world lore
* Wrote screenplays, short stories, marketing materials such as blog articles and other supporting text for UI, etc.
* Developed concept artwork
* Participated in interviews, both printed and video.
* Oversaw voice actors, provided direction.
* Managed a small team of writers, worked with Designers on game design and integration of story content within the game.
Unreleased Horror game (with Sega, THQ. PS3, Xbox 360)
* Developed world lore, game design.
* Oversaw screenplay writing, some minor writing, mostly supportive text such as game visualization and project pitch materials.
* Managed a small team of writers, animators and cinematographers
Demos and Project Pitches
* Wrote pitches for between 5 and 10 products.
* Developed world lore, story materials and wrote treatments for each.
* Contributed to the development of game design for each.
* Managed a small team of writers, animators and cinematographers
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Lore Keeper, World Builder, Dream Merchant
Precursor Games
Privately Held; 1-10 employees; Computer Games industry
August 2012 Present (11 months) Hamilton, Ontario
Creative Writing, Concept development, Narrative and Games Design, World Building, implementation.
Creative Professional, Freelance - Writer, Artist, Game Designer, World Builder
Self
July 2012 Present (1 year)
Open to opportunities, especially in writing fiction, artwork development and developing game design.