Some mob stats :
I never doubted Inferno would be insanely hard.
Some mob stats :
WTF ?
Some mob stats :
I hate to sound like a downer on this but I hope there is more to inferno than super exponential growth of attack/hp. That sounds more like an artificial gear difficulty.
Though that will no doubt make the game harder as promised!
Hardcore, Inferno.
HAHAHAHA WTF
that's 10k more dmg than Hell
That's a lot of scaling. Should be fun.WTF ?
Some mob stats :
Code:Skeleton King Normal: Lv.8, 1800HP Nightmare: Lv.33, 123,250HP Hell: Lv.52, 2,471,100HP Inferno: Lv.61, 15,717,300HP :D There's also a section with a couple of normal monsters. Here's a sample stats of one: Armaddon (appears in act IV) Normal: lv.29, 1200-1700hp damage per hit: 443 Nightmare: lv.49, 12k-17k hp damage per hit: 3445 Hell: lv.60, 54k-76k HP damage per hit: 14k Inferno: lv.63, 306-428k HP damage per hit: 170k (!) :D
I figure you are going to be stacking massive evasion/defense to have like 85% damage reduction + MAX BLOCK or something?Is that a typo? 14k on hell to 170k on inferno? that's over 10x the damage!
I hate to sound like a downer on this but I hope there is more to inferno than super exponential growth of attack/hp. That sounds more like an artificial gear difficulty.
Though it will no doubt make the game harder as promised!
OH MY GOD THIS IS GODLYWTF ?
Some mob stats :
That's a lot of scaling. Should be fun.
I figure you are going to be stacking massive evasion/defense to have like 85% damage reduction + MAX BLOCK or something?
Up to 4 attributes on rare mobs is a big one.I hate to sound like a downer on this but I hope there is more to inferno than super exponential growth of attack/hp. That sounds more like an artificial gear difficulty.
Though it will no doubt make the game harder as promised!
170,000 damage per hit from a normal mob?
Holy shit, I can't even imagine what the player's health/armor values must be like at that level.
Even if there was offline play, Blizzard can easily prevent anyone from playing it until it's out.And this is why it was a great choice to have online only.
30-40k HP max I think but 170k is a one shot kill...
170000 * 0.15 = 2550030-40k HP max I think but 170k is a one shot kill...
And all of them canon and written decently?
GODLY GAME IS GODLY WE MUST HAS IT WE MUST
SK doesn't hit for 170k, that's a random enemy O_O.So if SK hits for 170k, think of Diablo hitting for 8000k
things are going to get crazy. I think adding inferno was one of Blizzard's best decisions.
SK doesn't hit for 170k, that's a random enemy O_O.
Then Diablo has already won O_____O
And this is why it was a great choice to have online only.
And encrypted... so there is no leaks until 15.
On 16 when i go to work, i will avoid all D3 sites/threads until i beat the game.
When you go to work on the 16th.... taking off work on the 15th are we.
When you go to work on the 16th.... taking off work on the 15th are we.
170000 * 0.15 = 25500
Then add block chance and and stacked evasion. Doesn't seem so bad.
I mean in Act 1 Normal my Monk had 30% evasion and 60% with the active 3s aura.
Yup.AHHHHH, Fresh Meat. People moaning about the Beta being easy are going to be crying themselves to sleep once Nightmare and above kicks in.
How is that not bad? In Witch Doctor spotlight You have lvl 60 character with crappy gear with 461 Vitality, if Vitality wont give like 100 hp per point, but less than 50 You basically look at max 50-60k health, so it means that You will die in 2-3 hits for common monster.
One hit deaths is the worst design in this genre and they are actually making it something common for Inferno.
I assume it is because gear will start getting damage reduction stats like in d2. You could get up to 75% DR i believe in diablo 2 if you stacked it which would then make that huge damage bearable all the while forcing players to actually pay attention and react to whats going on.
Seems awesome so far to me.
I assume it is because gear will start getting damage reduction stats like in d2. You could get up to 75% DR i believe in diablo 2 if you stacked it which would then make that huge damage bearable all the while forcing players to actually pay attention and react to whats going on.
Seems awesome so far to me.
Throw in resistances as well and I am sure those crazy numbers won't be hitting that hard. I am still sure you will get punished for making stupid mistakes but what else do people expect from Hell and Inferno.
Yeah, but we are already talking about damage reduced by resistances and armor.
How is that not bad? In Witch Doctor spotlight You have lvl 60 character with crappy gear with 461 Vitality, if Vitality wont give like 100 hp per point, but less than 50 You basically look at max 50-60k health, so it means that You will die in 2-3 hits for common monster.
One hit deaths is the worst design in this genre and they are actually making it something common for Inferno.
Hrmmm... I really don't see Blizzard making monsters than can one-shot people. If they are badly geared, then I can understand but just getting into Hell will be a major challenge for most new players. Inferno will be a true test of your gear and abilities. We are already dead...
Oh and you forgot to consider evasion.
170k of [minimum!] damage by ordinary Act4 inferno monster.
Somebody hold me.