well win 10 is free for anyone with win 7 or higher. No excuse not to upgrade really!
There are definitely good reasons to wait a while before upgrading.
Personally, I'm gonna jump in the Win 10 ship asap so good news for me.
well win 10 is free for anyone with win 7 or higher. No excuse not to upgrade really!
There are a few. The map with the most is Zavod. The middle of the map between the middle buildings likes to disappear so you can see through the ground, the under area likes to have a one way wall https://www.youtube.com/watch?v=zw25vXdRR0Q. Every no and then it gets a bit rainbowy across the ground. Dawnbreaker has a pretty big one that has never been fixed. https://www.youtube.com/watch?v=dOLfKz6z6mc its been there since release.What graphical glitches?
You would rather buy a PS4 than run Windows 10....... what does that even mean?
I'll likely try and give it half a year to three quarters. Give the OS some time to get the inevitable critical updates in, and also give developers enough time to expand support to the OS for existing hardware / software. I had a lot of trouble with my sound card for the first few months of win8. Also gives time to scope out the general consensus of the OS.There are definitely good reasons to wait a while before upgrading.
Personally, I'm gonna jump in the Win 10 ship asap so good news for me.
I haven't been following much of DX12, other than the GTX 970 (my card) apparently supporting it. I wonder what kind of realistic, real world performance increases for, say, Mass Effect 4 one could see between Win 8 + DX11 versus Win 10 + DX12.
There are a few. The map with the most is Zavod. The middle of the map between the middle buildings likes to disappear so you can see through the ground, the under area likes to have a one way wall https://www.youtube.com/watch?v=zw25vXdRR0Q. Every no and then it gets a bit rainbowy across the ground. Dawnbreaker has a pretty big one that has never been fixed. https://www.youtube.com/watch?v=dOLfKz6z6mc its been there since release.
And there are plenty more all not fixed since release.
It means I'm a silly little primate who finds a company like Microsoft offering their brand new OS for free to be mesmerizing, and would rather let the other excited apes test this sudden messianic miracle en masse before I upset my warm and comfy habitat in the name of zoological Science
There are a few. The map with the most is Zavod. The middle of the map between the middle buildings likes to disappear so you can see through the ground, the under area likes to have a one way wall https://www.youtube.com/watch?v=zw25vXdRR0Q. Every no and then it gets a bit rainbowy across the ground. Dawnbreaker has a pretty big one that has never been fixed. https://www.youtube.com/watch?v=dOLfKz6z6mc its been there since release.
And there are plenty more all not fixed since release.
In the first one there is a wall to the right where it shouldn't be. That is the entrance to an under pass.I don't see anything in the first video? are you talking about the frame hitch near the end before disconnecting? thats more likely to be a general networking bug, its normal for games to hitch like that in those situations.
The second video shows an occlusion calculation bug, not a graphical rendering one The game is trying to work out which objects are actually visible and it will turn off chunks of the level when it thinks they aren't visible so that the render doesn't waste time rendering them. But it isnt a rendering bug.
Mantle/DX12/Vuklan are not only enhancing GPU performance, but more importantly CPU performance. The age of single-core friendly DX11 needs to stop. With low level APIs, the user with older CPUs will get a tons of new performance, Mantle benchmarks are already showing this clearly.
DX12 + Ubi open world games = finally not messy PC performance caused by CPUs
Microsoft is saving money by ending the fragmentation of Windows; they will no longer have to continue supporting older operating systems.
They're trying to avoid fragmentation, why wouldn't you upgrade for free and dual boot between the OS'? You don't want to get to the point where you can't upgrade for free. Even though I can imagine them only saying its for the year to move everyone faster onto W10 and then making it free for lifetime.It means I'm a silly little primate who finds a company like Microsoft offering their brand new OS for free to be mesmerizing, and would rather let the other excited apes test this sudden messianic miracle en masse before I upset my warm and comfy habitat in the name of zoological Science
Yeah, considering their DX11 efforts so far I'll have to see their DX12 renderers before making such claims. There are a lot more places where you can screw up in DX12.DX12 + Ubi open world games = finally not messy PC performance caused by CPUs
An upgraded license replaces your old one.They're trying to avoid fragmentation, why wouldn't you upgrade for free and dual boot between the OS'? You don't want to get to the point where you can't upgrade for free. Even though I can imagine them only saying its for the year to move everyone faster onto W10 and then making it free for lifetime.
I'll likely try and give it half a year to three quarters. Give the OS some time to get the inevitable critical updates in, and also give developers enough time to expand support to the OS for existing hardware / software. I had a lot of trouble with my sound card for the first few months of win8. Also gives time to scope out the general consensus of the OS.
It just seems like the prudent thing to do, especially as it replaces the license for your existing OS.
Yeah, considering their DX11 efforts so far I'll have to see their DX12 renderers before making such claims. There are a lot more places where you can screw up in DX12.
They're trying to avoid fragmentation, why wouldn't you upgrade for free and dual boot between the OS'? You don't want to get to the point where you can't upgrade for free. Even though I can imagine them only saying its for the year to move everyone faster onto W10 and then making it free for lifetime.
How well for them.
The principle of Caution falls to its knees and sobs like a little child on this one. It doesn't put wings on my shoes, but the sounds it makes are very sweet and heartbreaking, so I am obliged to listen, at least for a time.
Sorry.
i have a 290 at the moment. i read it will support DX12? either way holiday 2016 is quite a bit away. i'll have definitely upgraded my GPU by then.
You've so far added nothing but concern to this topic......
Cool story.For those who don't know:
Johan Andersson pretty much single-handedly wrote the AMD MANTLE spec.
This is now the main basis for Vulcan and Direct X 12.
Not all, the older VLIW GPUs from AMD and Ivy-Bridge will not be covered.All DX11 cards will be supported by DX12.
In comparison to the whole game, the costs are very low.But will Ubisoft support DX12 on PC ? My understanding is that it's a much more difficult API, expensive as well compared to DX11 so Ubisoft might chose to stick with DX11 for costs reasons, performance inevitable suffers but from the point of view of Ubisoft this could be the more cost-effective solution.
You wanted to know what they were getting out of this deal... well now you know.
You've so far added nothing but concern to this topic......
When was rendering tech not working in any DICE title?
Mantle is only for the GCN though, with DX12 they would have to support Nvidia and AMD hardware, and Intel iGPUs.In comparison to the whole game, the costs are very low.
We just need to look at Mantle Games like Thief.
An Unreal Engine 3 Game, getting a new API Render-Back-End from an external studio.
Even if it was, would they ? I'm not so sure.For Ubisoft, as one of the big players, it should be relatively easy to add DX12 Support.
Indeed.Yes, it will support DX12. All GCN cards are supported by DX12.
Human beings are granted great many privileges in an open forum. Concern is one of them.
I'll likely try and give it half a year to three quarters. Give the OS some time to get the inevitable critical updates in, and also give developers enough time to expand support to the OS for existing hardware / software. I had a lot of trouble with my sound card for the first few months of win8. Also gives time to scope out the general consensus of the OS.
It just seems like the prudent thing to do, especially as it replaces the license for your existing OS.
its kind of hard for a game to ship with the foundational rendering tech not working, but frostbite 3 doesnt do johan any favors. how do you ship a fully native dx11 title at the end of 2013 with z fighting issues, polygon clipping and warping, and texture seaming filling the screen on a near constant basis. that hasnt been around since ps1. how do you include a particle system that can drop performance by 1000% in common use cases.
then theres the crashing. dice la is STILL identifying and fixing crashes in bf4 and the game is 1.5 years old. i dont even want to think of the results when the frostbite team doesnt have dx11 to hold its hand. uggghhh.
So it is OK not to reveal the full potential of DX11 (not to mention hardware which it uses) and always strive for something new? But wait, that is what PC is all about and will always be.+1. PC gamers may well rage, but it would push the platform forward (likely driven by Xbox for a change).
I dont remember any of those issues from BF 3 or BF 4 beta.
Particle system in BF games is one of the most advanced from any engine. Full lit, full shadowed and cast shadows too, also tons of them on screen at once.
1. Of course with Mantle it was more focused, but the costs were relatively higher for just one supported hardware-line.Mantle is only for the GCN though, with DX12 they would have to support Nvidia and AMD hardware, and Intel iGPUs.
Even if it was, would they ? I'm not so sure.
The problem you've got is although Windows 10 is a free upgrade, I think Average Joe will struggle to upgrade. Most people don't even know what DirectX is.
So it is OK not to reveal the full potential of DX11 (not to mention hardware which it uses) and always strive for something new? But wait, that is what PC is all about and will always be.
I wonder, how many games generally use the full potential of DX11/1/2? Do we have seen any game on PC with the visual quality of the Samaritan demo? Nope, even to this day nothing comes close.
I'm not convinced by the cost-effectiveness just yet, very few DX12 games have been announced thus far (Fable Legends, the Oxide RTS). Will we see big AAA multiplats with a DX12 layer ? Assassin's Creed Victory, COD Black Ops 3, Battlefront etc..1. Of course with Mantle it was more focused, but the costs were relatively higher for just one supported hardware-line.
Now you can share more or less a single render-back-end.
From Xbox One, AMD GCN, Intel to Nvidia.
It's not like there is zero hardware-abstraction and zero tools and validation layers.
I'm not convinced by the cost-effectiveness just yet, very few DX12 games have been announced thus far (Fable Legends, the Oxide RTS). Will we see big AAA multiplats with a DX12 layer ? Assassin's Creed Victory, COD Black Ops 3, Battlefront etc..
Updating is made really easy though. Basically it gives you a message that upgrade is ready and after that it's just few clicks.
All DX11 cards will be supported by DX12. It's still not huge market share according to http://store.steampowered.com/hwsurvey?platform=pc - DX9 still appears to be the majority.
But will that still be the case in 1 1/2 years? I'd be amazed if it is.
cryengine3 particles do all of the above and dont tank perf by 1000%.
the problems didnt exist on such a scale in bf3. its specific to fb3.
Well, aren't we talking about holiday 2016 and not this year?I'm not convinced by the cost-effectiveness just yet, very few DX12 games have been announced thus far (Fable Legends, the Oxide RTS). Will we see big AAA multiplats with a DX12 layer ? Assassin's Creed Victory, COD Black Ops 3, Battlefront etc..
Last time I looked more people ran Windows XP than Windows 8 and 8.1 combined.
To be honest I absolutely agree DICE (and others) should push to Windows 10 w/ DirectX12 only. It would just cost them $ for a while.
So they're going to lock me out of Mirror's Edge 2 for this bullshit? They can eat my shorts. I'll save hundreds of dollars and afford more things elsewhere.