It's based on Mantle, it will be ready soon enough.
Is it really based on Mantle? Wasn't Dice a major contributor and early adopter of Mantle?
It's based on Mantle, it will be ready soon enough.
Is it really based on Mantle? Wasn't Dice a major contributor and early adopter of Mantle?
Is it really based on Mantle? Wasn't Dice a major contributor and early adopter of Mantle?
Resource management (e.g. Memory allocation, garbage collection) and scheduling is the full responsibility of the application developers now. But the driver still has to translate API commands and calls to the specifics of it's hardware.What is the driver's job with DX12 ? I know the driver has a huge responsability with DX11 and is in charge of quite a lot of things but what about dx12.
It is. Read the GDC slides. Frostbite will transition their Mantle renderer to Vulkan.
Edit: B10. The curse of mobile lol
Why Intel and DX12? Valve/LunarG already wrote prototype Vulkan drivers.So they target X1/Intel with DX12, AMD Windows with Vulkan, and PS4 with Sony's proprietary graphics API?
As long as they drop support for DX11 anything is great.I hope they go with Vulkan instead. The time to leave DX behind is now.
Why Intel and DX12? Valve/LunarG already wrote prototype Vulkan drivers.
WDDM 2.0 is the reason to aim for Win10. (Even with Vulkan.)I'm trying to wrap my head around the importance of using DX12 with Win10. When at the same time they are pushing for Vulkan on that platform.
Which was budges. Perhaps it's just AMD systems that will leverage Vulkan for now.
As long as they drop support for DX11 anything is great.
I don't think that would happen. What I suspect as an end result is a situation similar to the one occurring during the Second PC Age, namely when you could/would choose between several APIs (Glide, Direct3D and OpenGL at the time) depending on your hardware.I think that it's important to us to have Vulkan-exclusive games.
In terms of performance, definitely. However, support for Vulkan is of the utmost importance for PC gaming's escape from Windows. Microsoft has held the keys to the PC kingdom long enough, it's way past time something changed.
In terms of performance, definitely. However, support for Vulkan is of the utmost importance for PC gaming's escape from Windows. Microsoft has held the keys to the PC kingdom long enough, it's way past time something changed.
The limitation for multiplatform games is the consoles which didn't have the draw calls problem since like ever. This limitation won't go anywhere after DX12 will allow for much higher draw calls numbers on PC. What I'm saying is that unless a game will be made with DX12 capabilities in mind - like that Oxide RTS - it is unlikely to show any performance benefits on PC under DX12 because console hardware will become even more of a limiting factor.DX12 wont be all about hitting power limits with the CPU's, though. Just the hugely increased capacity for draw calls should actually raise the ceiling for multiplatform games in general. This capability already exists on consoles, but not on PC, so the developer has to develop with that in mind. With DX12, that limitation is gone.
And of course there's just the efficiency of it. Scaling performance across cores can be improved, so even if the performance is at the lower end with a lower CPU, it can scale up better with faster/more powerful CPU's instead of just becoming bottlenecked because one core has been overused and is hitting it's max.
We have seen some serious boosts with Mantle in multiplatform (console lead) games, I assume our Ivy/Haswell CPUs will have a very easy time with DX12. Running AAA multiplats at 60fps in CPU limited scenarios is not easy even with fast CPUs, with DX12 this should not be a problem at all.
I genuinely think multiplatform games will benefit from DX12 on PC and it opens up interesting possibilities for devs to tap into the horsepower of higher end PC GPUs.
Microsoft is saving money by ending the fragmentation of Windows; they will no longer have to continue supporting older operating systems.
But will Ubisoft support DX12 on PC ?
Not happening. Most corporate businesses are still on Windows 7. They aren't dropping support for that any time soon.
Is it really based on Mantle? Wasn't Dice a major contributor and early adopter of Mantle?
WDDM 2.0 is the reason to aim for Win10. (Even with Vulkan.)
Tools is also a big reason, but with Valve and other big engine shop support im sure Vulkan has or will have great tools.
Haven't researched vulkan yet.
Not happening. Most corporate businesses are still on Windows 7. They aren't dropping support for that any time soon.
What about backward compatibility though?
They haven't done anything bad with the keys as PC gaming has thrived and things are better right now than they were during the time when game devs had to target multiple APIs. That's extra cost and reduced stability right there.
Yeah, this not going to happen. Additionally many titles will be DX12 based.What about it? Vulkan is cross-platform, it will work everywhere. As for older DX games, either devs will port them or something like Wine will take care of the rest.
Have we seen "serious boosts"? On fast CPUs, and compared to NV's DX11 implementation and not AMD's anemic one?We have seen some serious boosts with Mantle in multiplatform (console lead) games
My first question when reading the title was "why not Vulkan". All the benefits, none of the OS limitations.
My first question when reading the title was "why not Vulkan". All the benefits, none of the OS limitations.
If a Vulkan implementation doesn't offer completely comparable performance to a DirectX12 implementation for the same thing, it's a given vendor's (why focus on AMD?) fault and they should be questioned (or better, pressured) about it.I can't see Vulkan getting anywhere near the performance - so far it's been typical AMD "promise the moon, back down when it comes to implementation".
What makes you think Vulkan will not offer same performance as DX12?I can't see Vulkan getting anywhere near the performance - so far it's been typical AMD "promise the moon, back down when it comes to implementation".
DX12 will be in all Windows as standard and that's huge.
Johan Andersson actually was the one who went around to the various hardware vendors 5-6 years ago and started pushing for something like this.
AMD was the one who jumped on board in support of the idea so inherently DICE got entirely on board with supporting it.
Huh, if PC gaming on Windows has had a renaissance and a golden age while MS has had a 'shameful' stance towards it under Ballmer then what might happen if under Nadella Microsoft's stance actually improves? It might be a diamond age!I strongly disagree, Microsoft's stance towards PC gaming has been nothing short of shameful.
Huh, if PC gaming on Windows has had a renaissance and a golden age while MS has had a 'shameful' stance towards it under Ballmer then what might happen if under Nadella Microsoft's stance actually improves? It might be a diamond age!
Seriously at worst Microsoft's stance towards PC gaming for the past decade or so has been benign neglect broken up by clumsy and irrelevant attempts at legitimacy. The only truly bad thing has been MS franchises not appearing or continuing on the PC and that's a software issue not a platform one.
Even there you have bright spots like the Shadowrun games from Harebrained.
It's kind of damning with faint praise if the "bright spot" of a companies' support for a platform is not preventing another company from making a game for itHuh, if PC gaming on Windows has had a renaissance and a golden age while MS has had a 'shameful' stance towards it under Ballmer then what might happen if under Nadella Microsoft's stance actually improves? It might be a diamond age!
Seriously at worst Microsoft's stance towards PC gaming for the past decade or so has been benign neglect broken up by clumsy and irrelevant attempts at legitimacy (read: GFWL). The only truly bad thing has been MS franchises not appearing or continuing on the PC and that's a software issue not a platform one.
Even there you have bright spots like the Shadowrun games from Harebrained.
Sticking with windows 7 is just silly and it has been like that couple years now. Especially if you get a new PC.
He means not upgrading to W10 when it comes out.How on earth is it silly? Why would anyone pay $$$ for Windows 8 now when you can buy the rock-solid W7 and upgrade for free from that in a few months time?
He means not upgrading to W10 when it comes out.
I'd just like to remind that it's not DICE's stand, but one of their tech leads. He's also the guy who has worked on Mantle and Vulkan so it's no surprise that he's the first line supporting new APIs. As he admits, it's quite aggressive even with W10 being free to upgrade so I personally don't see them going for the DX12 minimum requirement next year.Wow, I'm starting to feel/believe the hype for DX12 is indeed real if a company like DICE is saying this.