Wow This game had the best showing of every other game that was shown, it blew me away. The environments and the possibilities for storytelling are immense, and imagining these consoles running a game like that is just surreal.
I think it was the most impressive thing at MS's conference for sure, but not the most impressive showing tbh....
This time around I can say I observed the same things DF did during the conference...The most jarring thing to me was that ground detail which kept shapeshifting. Not really impressed by the facial detail and animations also. Funny enough, I saw the the Battlefront likeness with some semblance of photogrammetry involved....but it's the on rails section that made me draw the comparison, of course on-rails sections limits traversal options, so it's easier to seep godrays into these sections to improve the overall look, however battlefront was a 60fps title, but this is looking 30fps.....
The more I look at it though, it looks like a mix of Battlefront and Titanfall 2, more Titanfall though....So yes, we'll see how the final game looks like, but even then, that may be late 2018...or even 2019....
Checkerboarding is an amazing technological accomplishement. There's really nothing to talk down.
Phil's goal with the xb1x was a device powerful enough push 900p current games to native 4K w/o compromise. That's where he says his approach differs from the pro, which often requires checkerboarding to get current games to 4K.
Now that we have a device capable of doing that, doesn't mean devs should all use the boxes power in this manner. Personally I hope they don't, because Checkerboarding provides all the clarity I need + allows for higher settings.
From where i sit from my TV, pushing native 4K uses a ton of horsepower for little benefit.
Checkerboard rendering is a true revelation for me, nigh indistinguishable from 4k native, you would hardly notice unless you zoom in at 400%...Not just that, but anybody with a 4k tv would let XB1 owners know that it looks amazing. I was so tired of upscaling artefacts due to upscaling, smudged detail, blurriness...CB took care of all of that with in-grain TAA as per Sony's implementation, it's pretty much flawless.
The Shadowfall reprojection did not cut it with it's visual (vertical scanline like noise) and blurriness, Siege's 540p x 2 did not cut it, as it was blur central. CB is the best technology that has surfaced this gen IMO, easily. 2160CB Horizon Zero Dawn is one of the sharpest games I've played this gen....NHB.
And it's not just about res. Bringing in a 4k game is also 4k assets which pro can't do with the low amount of extra ram over base consoles. This is what Phil means in true 4k
Relax Space, 4k assets infers more than just textures, are you saying Anthem's particles effects etc.. are at 4k too?
Lets be honest, not all games will have 4k textures...Gears already have 4k textures, ROTTR etc.. for PC, so it's easy to transition those textures into the XBONEX build because of the generous ram spread. I imagine Forza 7 etc...will be the same, but it's not an automatic thing for all games....