ISee
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Read the full article here: CLICK ME
Much more in the article and YT-Video:
https://www.youtube.com/watch?v=Eek-JUnFQ40
PS4 ranges between 1360x1080 to 1920x1080, although much of the time the engine manages to hit the desired native 1080p resolution for extended periods . During the opening firefight in the Provocation mission we see PS4 kick off at 1360x1080p before ramping back up to full 1080p a few moments later - the switch is often barely visible due to softening effect of the AA solution, although some blur across distant details is apparent.
Xbox One is a different story, targeting a baseline 1600x900, , but after trawling through our captures it appears that the engine rarely - if ever - achieves this. Instead we're looking at a sustained 1280x900 resolution, even in less stressful gameplay scenes, with horizontal metrics dropping down to 1200x900 in more challenging scenarios - and the results are not impressive.
However, as we move into more open areas packed with greater amounts of geometry detail and more challenging effects work, frame-rates start to suffer on both consoles and the 60fps fluidity is gone. Performance ranges from 40-55fps and seem highly variable in motion, leading to inconsistent controller response and a stutter to motion we don't usually associate with the series.
Much more in the article and YT-Video:
https://www.youtube.com/watch?v=Eek-JUnFQ40