And it's Xbox One where we see the most extreme scenarios where Treyarch's precarious balancing act doesn't really work out. A frantic shoot-out defending a control room is a low point: while PS4 sticks close to 60fps at various moments throughout the battle, Microsoft's system frequently struggles to rise above the 35-45fps No Man's Land, eventually succumbing to a 28fps drop. The situation here is grim: judder and fluctuations in controller response compromise the gameplay, while the dynamic resolution plateaus to its lowest point. It doesn't look great, but more importantly, the feel is wrong.