Dictator93
Member
DF doing god's work today. Am reading!
It had 256MB RAM and 256MB VRAM ... it was not unified like 360.PS3 had 512 ram, where does this nonsense come from?
k?It had 2 pools of 256k which caused some problems if I recall correctly.
Wouldn't that be expected though?
It sounds like there's a custom nVidia API for it, so for non-nVidia GPUs they had to do their own (scaled back) custom variant.
Sounds similar to what happened with some games and Tressfx.
I've a feeling (at least from the gameplay we've seen) it's just the motion blur used during VATS attacks, Fallout 3 had a similar option as I recall
That would be kind of funny actually.
Funny and disappointing D:
They literally only put in a radial blur. That seems incredibly 2005.Digital Foundry said:Motion blur: Boasted as a new feature in its technology breakdown, motion blur is rarely in evidence in Fallout 4. Neither per object or screen blur are in play when panning the camera or performing a melee attack, though the setting is clearly available as a checkbox on PC's settings menu. The closest we've seen to its use is a shader effect that kicks in when grenades and mines trigger off nearby. It's fair to say the use of motion blur is sparing at best, and we had hoped to see more from the effect.
It also has a handful of poorly blended samples. SWEET.
It also has a handful of poorly blended samples. SWEET.
I bring up TressFX because the quote you reposted explicitly states, "Fallout 4 utilises Nvidia technology to produce volumetric lighting".I don't think APIs have anything to do with it, Bethesda worked with Nvidia after all to implement their tech on all platforms.
The GPU seems like the logical culprit. Not enough grunt there. The GNM API has been lauded, I don't think it's the bottleneck at all.
No idea why you are even bringing TressFX into this debate, it does not matter the hardware it ran on Directx 11. No custom API, just raw hardware fine-tuning. It ran and still runs better on AMD hardware because it was written by AMD.
I bring up TressFX because the quote you reposted explicitly states, "Fallout 4 utilises Nvidia technology to produce volumetric lighting".
To me, that sounded like a GPU exclusive feature. And the implied corollary is that an alternative would be used on non-nVidia cards.
They literally only put in a radial blur. That seems incredibly 2005.
It also has a handful of poorly blended samples. SWEET.
I find the facial animations particularly jarring. They have never been good in any Bethesda game I can remember, but it's weird that a high-profile open world RPG game is still so sub-par in this category compared to other games.
Same radial blur quality as skyrim:
Why in the hell were they advertise motionblur in the graphics technology piece?
Smells like BS to me.
Is that shot modded skyrim?
I ask this becuase that rock quality seems better than anything ive seen from FO4, and Ive played modded skyrim durin this last weeks so I cant compare it to vainilla.
This. To be honest I found the animations even worse of the past. Oh the character models too. The hell. It missing to me even Skyrim. I never though would been possible such thing.Not only facial animations, animations in general are subpar. They already were when Fallout 3 released.
I wasn't wrong with anything I said; I was simply giving them a pat on the back that's all. I mean, they couldn't figure out the cell, so getting X86 so easily is a big improvement, no? Thank you based Cerny....
Man, this game is making people on edge, lol....
It had 256MB RAM and 256MB VRAM ... it was not unified like 360.
k?
Whelp, he says issues are more profound on xbox one compared to ps4. At least it rests crazy conspiracy theories.
Yo...and people complained about Bloodborne's engine...
Is Creation Engine still based on Gamebryo, or is it a completely new engine?
You don't mention motion blur and not deliver. It's an actual crime. AN ACTUAL ON THE BOOKS CRIMESame radial blur quality as skyrim:
Why in the hell were they advertise motionblur in the graphics technology piece?
Smells like BS to me.
I know Bloodborne isn't perfect, but it's at least got some nice stuff to look at. Some of what I'm seeing here are almost PS2 level...exaggerating a bit there, but it's not AAA looking at all.bethesda should have used more chromatic abberation
You don't mention motion blur and not deliver. It's an actual crime. AN ACTUAL ON THE BOOKS CRIME
(1) Die Würde der Bewegungsunschärfe ist unantastbar. Sie zu achten und zu schützen ist Verpflichtung aller staatlichen Gewalt.
At times, the level of detail in this game is just sad, to be honest.
AAA gamingCompletely unacceptable in 2015. That looks shit yet it is getting universal praise regardless
What is going on?
Completely unacceptable in 2015. That looks shit yet it is getting universal praise regardless
What is going on?
Completely unacceptable in 2015. That looks shit yet it is getting universal praise regardless
What is going on?
At times, the level of detail in this game is just sad, to be honest.
The fuck? This looks like one of those indie games using default Unity assets Jim Fucking Sterling keeps harping on.
I know the rest of the game doesn't look like this but this is pretty unacceptable.
Bethesda and dog shit performance go hand in hand. Let's not forget The Evil Within last year. It's not just open world games with them..
Bethesda did not develop TEW. They only were the publisher.
At times, the level of detail in this game is just sad, to be honest.
At times, the level of detail in this game is just sad, to be honest.
Completely unacceptable in 2015. That looks shit yet it is getting universal praise regardless
What is going on?
Completely unacceptable in 2015. That looks shit yet it is getting universal praise regardless
What is going on?
At times, the level of detail in this game is just sad, to be honest.
got a video of this? I doubt the room is that empty, seems like someone took a sparse room and picked up every item in it, and moved all the furniture out.
At times, the level of detail in this game is just sad, to be honest.
Is Creation Engine still based on Gamebryo, or is it a completely new engine?
At times, the level of detail in this game is just sad, to be honest.
It's still the same Gamebryo engine. And i won't be expecting Bethesda games to look or work any differently until they ditch it completely.
And i'm fine with that, it's something you just need to accept before playing their games