BBQ_of_DOOM
Member
Objectively loot boxes used to cost extra money.
Loot boxes have nothing to do with the OP or DF's graphical test?
Objectively loot boxes used to cost extra money.
Dude it is df, a tech thread :/this video really shows what is wrong with modern gaming.
who cares how detailed the headlights of a car are.
you never see them when you race and if you do, they are far away
and what makes it even funnier is that the models in the menu/replay sometimes look better then actual gameplay.
is the damn game fun to play ?
(old man yelling at sky)
My god is it so hard to stick to the topic at hand?One of these games have half of the content at the same price....talk about cash grab...
I dont recall GB making any complaint about the visuals. Actually that was one of the few aspects Jeff praised, multiple times in fact in the QL.
Feels like weather was completely left out.
In the latest bombcast, it seemed everyone preferred the look of Forza 7.
The accomplishment for Gran Turismo is equal parts hardware and artistic flare.
so GT is still king, beating Forza in a maxed PC!
Well done PD
Turn 10 continuing to fail time and time again with their lighting. Everything looks so flat. Those cars paint jobs should look bright and glossy. And those tail lights should glow. GT kills Forza in these regards.
Is that what DF said in the vid?
Yeah DF really do great work.Fantastic video John! Im so glad you used the GT Sport soundtrack across the whole vid. Soooo good.
Glad that GT gets the praise for trackside detail like it deserves.
Is that what DF said in the vid?
Turn 10 continuing to fail time and time again with their lighting. Everything looks so flat. Those cars paint jobs should look bright and glossy. And those tail lights should glow. GT kills Forza in these regards.
That is not at all the conclusion I would make here from the video. Espescially as the part dedicated to image quality ends up being only 1/10th of the video reallyForza takes the cake just the amount of pixels being rendered is siginificamtly more demanding than 1800cb
Forza takes the cake just the amount of pixels being rendered is siginificamtly more demanding than 1800cb
I don't take that at a given until proven.both games running at stable 60 fps.
Yeah, hence why they are using a ~12TFLOP Titan X and i7-5820K
And DF does not remotely share your opinion, to be honest.
I bet the GPU spent a lot of time at 50-60% utilisation. The settings used in the vid do not require the hardware used for 60fps.Yeah, hence why they are using a ~12TFLOP Titan X and i7-5820K
Its already been proven by other videos. Rock solid 60fps.I don't take that at a given until proven.
i think the SPU's had a lot to do with that, the cell giving the RSX GPU cycles helped a lot in exclusive games like God of War 3 and Ascension, Detroit, Killzone and the like.
But even then with GT, Forza on last gen was clearly far superior performance wise compared to GT, which shows Polyphony stretched themselves thin in many ways
Well GT has bored me since since 5, but i think that has more to do with my exasperation with "sim racers", more than anything else. Not to say PD hasnt dropped the ball
Forza takes the cake just the amount of pixels being rendered is siginificamtly more demanding than 1800cb
Xbox One X runs in 4k native ultra settings
Pretty much sums it up. Forza looks great in a vacuum but falls short when compared with GT which is absolutely nothing to be ashamed of.Good stuff from both games but not gonna lie, GTS sport clearly bodies Forza here. I think with the longer development cycle and less content (this isn't a dig at GTS) has allowed PD to really focus in on finer details. T10 should also be happy at the work they put in, with the share wealth of cars/content and still able to get plenty of gorgeous details in the game is nothing to snuff at and shouldn't be discredited with shorter development cycles.
However though, seems to me that GTS overall in terms of a visual presentation is the clear winner and Forza wins in other ways.
Either way, racing fans should be happy, good stuff DF.
An unsupportable statement belied by both the article and the video.
Well done.
Gonna have to disagree with this.Forza takes the cake just the amount of pixels being rendered is siginificamtly more demanding than 1800cb
Not entirely true. Rendering Mario 64 at 4K doesnt make it a technical feat.It's not even subjective.
Game rendering in 4k native is a more TECHNICAL demanding rendering than using 1800cb
The important question is: how do the tire walls on both games compare?
Xbox One X runs in 4k native ultra settings
It's not even subjective.
Game rendering in 4k native is a more TECHNICAL demanding rendering than using 1800cb
so GT has better:
Car models and interiors.
track draw distance and details.
tree modeling.
better lightning.
Split screen at 60fps.
HDR (not mentioned here)
dynamic shadows (lower resolution)
Replays
VR
60 fps reflections (24 hz when interior*)
20 AI cars grid
Forza has:
dynamic ToD (when car moves only)
static shadows (high resolution) for the environment, dynamic for the cars and some elements on the environment.
higher resolution (because of PC version used)
60+fps reflections with higher resolution
Higher resolution textures and good Anisotropic Filtering.
Tons of more cars and tracks.
24 AI cars grid
GTS running at 60 fps and Forza can go even higher.
Good work by dark10. much appreciated.
If that is literally all youre looking at then of course thats true. But its not until you see what each game is rendering and how it does it do you get a good impression over whats technically more demanding.It's not even subjective.
Game rendering in 4k native is a more TECHNICAL demanding rendering than using 1800cb
Also a good point.Maybe T10 should focus less on rendering in 4K native and more on making the game look as good as it can be.
Because they're wasting resources if all they want to do is satisfy True 4K hype.
Why not watch the video and find out.
Forza 7 has broken CPu scaling on PC, i am not sure a locked 120 fps is even possibleftfy
It's not even subjective.
Game rendering in 4k native is a more TECHNICAL demanding rendering than using 1800cb
Oh crap thats right, hahahaWeren't you the guy trying to win arguments by directly copy-pasting posts from Beyond3D in the face-off thread and passing them off as your own?
I mean, there's no shame in admitting that the tech-talk goes above your head. Somehow I doubt you're an authority on game development and graphics.
Weren't you the guy trying to win arguments by directly copy-pasting posts from Beyond3D in the face-off thread and passing them off as your own?
I mean, there's no shame in admitting that the tech-talk goes above your head. Somehow I doubt you're an authority on game development and graphics.