So where have the "60fps at all costs" posters gone to?
I think it's fair to say that given this is a remaster, there was an expectation that there wouldn't be a cost.
So where have the "60fps at all costs" posters gone to?
so if you buy on ps4 do you get the ps3 version download as well?
Ooh great. Another linked DF article. Time for another board derail.
so if you buy on ps4 do you get the ps3 version download as well?
I would gladly exchange 60fps to get all those missing effects back. Bummer.
I played Journey at launch on the PS3, and I jumped on my crossbuy copy the moment it became available on PS4.
Never in a million years would I have picked up on some of the omissions in the DF article without having been told. I doubt many would, even in an enthusiast community like GAF. The game looked magnificent then, and it looks magnificent now.
I played Journey at launch on the PS3, and I jumped on my crossbuy copy the moment it became available on PS4.
Never in a million years would I have picked up on some of the omissions in the DF article without having been told. I doubt many would, even in an enthusiast community like GAF. The game looked magnificent then, and it looks magnificent now.
I would gladly exchange 60fps to get all those missing effects back. Bummer.
Oh, hell no. I'm in the middle of downloading this. They need to put that effect back in.This glittering sand effect is now reduced significantly. In the original version, you'll notice sparkling grains of sand present throughout many scenes, while the effect is often absent on PS4, resulting in a flatter overall presentation. The sand in general appears to lack the coarseness that is so evident on PS3.
So it's fine that they're missing right? They should still be fixed.
Most users wouldn't consciously notice that the Star Wars Blu-ray set is substandard compared to most transfers of that era, but I don't think you could argue that it shouldn't be fixed anyway. Which is why there are rumors that Disney's remastering them right now.
Journey still looks great, sure. I think that's all the more reason to care about the details. If it's an important game that communicates almost completely through the visuals, then they should be given the care they deserve. I can still love Star Wars, recognize that the film can be communicated just fine on the existing flawed Blu-ray set, and still criticize the flaws and ask for a better, cleaner transfer. We can do the same for Journey.
are you watching or playing
the game still looks about 99% identical to the original, while at the same time including a nice selection of improvements. Very few remasters can offer that.
I would gladly exchange 60fps to get all those missing effects back. Bummer.
So I wont double dip then
Seriously? That's basically the baseline for a remaster benefitting from a generation leap. This is definitely looking like one of the least competent remasters I've seen so far this gen...
That missing sand glinty-ness makes a pretty big difference in that comparison video. Hopefully they'll patch that back in.
The IQ is definitely better overall than the PS3 version based on the video Eurogamer put up during the week.
But I did notice a difference with the texture of the sand, for want of a better word. There's a 'graininess' to the PS3 version's that seems missing or diminished in the PS4 version.
I hoped they would up the resolution of the sand deformation. Very distracting even on PS4.
The Youtube compression kinda smears it, but the glinty, sparkly sand is still there.
I kinda figured that was just the result of smoother IQ and the resolution boost. A 720p sand dune with average IQ will naturally look more "coarse" than a 1080p sand dune with smoother filtering/AA/whatever the relevant technique for a sand dune is.
I was looking to replay this once it hit PS4 (and probably still will to make my own mind up about it), but I can see myself reverting to the PS3 version for future playthroughs tbh.
Seriously? That's basically the baseline for a remaster benefitting from a generation leap. This is definitely looking like one of the least competent remasters I've seen so far this gen...
I love a good debate, discussion, argument and all but sometimes i think these digital foundary analysis bring out the worst in the complainers.
Missing effects or not, whoever that said that journey ps4 look like 'shit' clearly needs to re-evaluate his self-worth in life.
Yikes. Guess we'll have to agree to disagree.
How about you wait until you actually have seen it before mouthing off?
Can somebody explain what they mean by sand coarseness. Do they mean the glitter? There is glitter on the PS4 version, it's not absent. It just has a higher resolution and so the glitter pixels are smaller and less noticeable.
The 30fps with motion blur vs 60fps without is what usually happens. At higher framerates you don't need blur as much and it becomes harder to implement too. I'd personally take 60fps over 30 with blur though.
Sucks that it's not as pretty as the PS3 version. Guess I'm not buying it for now, I was actually looking forward to this - maybe a patch will fix it, I'll buy it then. I've got other games I need to finish anyway.
What it looks like to me is that the noise texture details on the sand are in both different resolution and blend strength. This is reflected in specular changes (the bigger areas of "sparkle" effect) and sand on PS4 having more distinct low-res repetition patterns (I noticed this at the begining of the game) - but this is something you'd control with a few parameters and texture resolution (ie. not a problem of effect being there or not).dark10x said:I assumed the same with the sand glitter but
Did you guys try to do the same for PS3 version? Flower was running a distortion shader on the framebuffer, so you'd get different pixel count depending on the part of screen you're looking at - sort of like VR panels, but you get the lowest pixel density in center of the screen. It was particularly noticeable on Vita version because you actually see the gradient between "supersampled on screen edges" to "sub-native" in screen center. I wouldn't be surprised if Journey did something similar - and in age of sub-720p games last gen, wouldn't be particularly noticeable either.We counted pixels on ten different shots and nearly every one of them came up with a different result.
sometimes i think these digital foundary analysis bring out the worst in the complainers.
Missing effects or not, whoever that said that journey ps4 look like 'shit' clearly needs to re-evaluate his self-worth in life.
Yes, frankly. I wouldn't be against them re-instating the missing effects where possible, but the game still looks about 99% identical to the original, while at the same time including a nice selection of improvements. Very few remasters can offer that.
Eh, the missing effects are very noticeable in the video.
Maybe you hadn't played it on PS3 for so long you forgot how good it looked?
No motion blur and weaker AA are huge letdowns. Maybe they can patch it :/
I watched the whole video, what are these missing effects people are speaking of?
Such a big let down. The revelation, inspiration and enlightenment is completely destroyed by the removal of motion blur. God missed a trick.
I don't know how ya'll can tell me that the one on the right looks better than the one on the left, but whatever floats your boat.
The small presentation changes did not personally hinder my experience in the slightest. Finishing it on the PS4 felt exactly as satisfying as the first time I finished it on the PS3.
But, if people are indeed vocal enough about these changes, I suppose that a patch that re-introduces the original presentation is a possibility.
I mean, SSFIV which was really broken became playable, right?