This is what people are complaining about.I don't know how ya'll can tell me that the one on the right looks better than the one on the left, but whatever floats your boat.
This is what people are complaining about.I don't know how ya'll can tell me that the one on the right looks better than the one on the left, but whatever floats your boat.
This is what people are complaining about.
Honestly, I think the less shiny desert looks much better.
Yes, cross buy is always all ways (except physical due to not really being cross buy in the same sense).
Depends.I'm not sure I believe posts like this. I can't fathom such small and subjevtive differences would sway a purchase decision.
I wonder if DF is going to make judgement calls on the artistic vision of the Gears ultimate version. Way more changes to the look and feel.
Me too. Played both, I prefer PS4 version.Honestly, I think the less shiny desert looks much better.
I have to say they, for all the technical differences, the emotional impact of this game on me wasn't diminished by the less coarse sand, and it's kind of sad that it would be that big an issue that it could for anyone.
This is like re-reading a great novel and complaining that the print you've got doesn't have double spacing. I appreciate that gaming is a technical medium with a strong emphasis on presentation but to say you won't buy a game that is so much more than the sum of its parts on the basis of sand grain, sparkle & AA is like ignoring a great painting because it's a watercolour.
This is what people are complaining about.
I can't believe some people are opting for the PS3 version instead of the PS4 version. Aside from running at 60FPS which looks butter smooth, the PS4 version also runs at a higher resolution than the PS3 version, which IMO is a bigger difference than the glittering sand. Seems like some people just want console wars.
Really? Well, that's another great reason to play on PS4, then. Really have no idea why some people prefer to stick to the PS3 version.More importantly, are people even still playing Journey on PS3? Besides people from this thread, I mean. The game is still fantastic played solo, but the biggest advantage the PS4 version currently offers over the PS3 version isn't a graphical feature; it's that the servers are chock full of players.
Really? Well, that's another great reason to play on PS4, then. Really have no idea why some people prefer to stick to the PS3 version.
I see nothing wrong with opting for the PS3 version if someone considers something to be better about the original. Not everything is console war. I don't understand people's hyperbole about it being one of the worst remasters though.Pure hyperbole. Game is not broken, game has good performance with double the framerate, IQ is twice as good and best of all it's free for most people to upgrade and own both. That and it's an acclaimed game. So all we're left with to label this as one of the worst remasters is missing glitter. Which seems bizarre to me. This is a solid game and a solid remaster. Most who own and played it get it free, those who haven't either get both versions of the game if they own a PS3 or a good performing good looking game if they didn't have PS3 last gen but now have a PS4. Opting for the PS3 version is a perfectly valid opinion though.I can't believe some people are opting for the PS3 version instead of the PS4 version. Aside from running at 60FPS which looks butter smooth, the PS4 version also runs at a higher resolution than the PS3 version, which IMO is a bigger difference than the glittering sand. Seems like some people just want console wars.
A few more comparison screens, from this video (disclaimer that the PS3 was captured in 720p but upres'd to 1080). Colour correction seems different:
(Best viewed without the quote tags)
This may be all it is.effects coded to run on the Cell CPU are not easy to port over
More importantly, are people even still playing Journey on PS3? Besides people from this thread, I mean. The game is still fantastic played solo, but the biggest advantage the PS4 version currently offers over the PS3 version isn't a graphical feature; it's that the servers are chock full of players.
Oh, it's perfectly fine to opt for the PS3 version, especially if that person doesn't have a PS4, but it's ridiculous to opt for it just because of a few missing visual effects when the PS4 version has a higher res and much smoother frame rate.I see nothing wrong with opting for the PS3 version if someone considers something to be better about the original. Not everything is console war. I don't understand people's hyperbole about it being one of the worst remasters though.Pure hyperbole. Game is not broken, game has good performance with double the framerate, IQ is twice as good and best of all it's free for most people to upgrade and own both. That and it's an acclaimed game. So all we're left with to label this as one of the worst remasters is missing glitter. Which seems bizarre to me. This is a solid game and a solid remaster. Most who own and played it get it free, those who haven't either get both versions of the game if they own a PS3 or a good performing good looking game if they didn't have PS3 last gen but now have a PS4. Opting for the PS3 version is a perfectly valid opinion though.
Let's say McDonalds "improved" the Big Mac by making it twice as big but didn't put the special sauce on. I'd buy the original.
I didn't know you could taste the special sauce more than you can taste the patty. Maybe you should have a whole jar of sauce instead of that burger.Let's say McDonalds "improved" the Big Mac by making it twice as big but didn't put the special sauce on. I'd buy the original.
So the secret sauce of Journey is the larger effect of shining sands and motion blur?
lol
Just to mention a few things here:
- The removal of the motion blur was intentional and carefully considered. The post process motion blur of the original gave a very different feel at 60FPS. It's difficult to describe but it really detracted from the cinematic style - it just really stuck out as an obvious post process effect at 60. The best way I can describe it is being akin to switching on some of the frame processing on an old movie with a modern LED display - the effect started to make Journey feel like a modern racing title and really compromised the original artist vision. Additionally with the increase to 1080p, a global increase in anisotropic filtering and a reduction in texture compression the game gained a new solidity and clarity - a lot of this got lost when re-enabling motion blur, so we stuck with the much more natural blur from POV at 60.
- One of the compromises made in the original PS3 version was the resolution of the sand texturing, which is procedurally generated. For surfaces near or low to the camera the illusion of sand was often broken by texture magnification - so we opted to use some of the extra power available on PS4 to double the resolution of this system. The result is a finer grained surface (like sand!) at the loss of some of the coarseness you sometimes see in the original. You can see see this improvement most clearly in the open sections of the dune surfing section after 'landing' (level 4).
- Early on in the development process we received a bunch of fan emails asking us to keep various glitches and exploits that people use in the game - nearly all of these have been intentionally kept/replicated to make the game as true to the original as possible.
- This was a non-trival re-master - the original PS3 version of Journey is a master-piece in PS3 Cell/SPU programming and utilized all of the power of the original system. Translating all of this to a new CPU (and GPU) was an immense technical challenge. We'd recommend people read around some of the Naughty Dog articles/posts about their experiences in bringing a late generation PS3 title to PS4 - it really is/was a tough job. There were many thousands of hours of time spent making the re-master as faithful as possible.
There you go.Apparently Tricky Pixels commented on the article
- One of the compromises made in the original PS3 version was the resolution of the sand texturing, which is procedurally generated. For surfaces near or low to the camera the illusion of sand was often broken by texture magnification - so we opted to use some of the extra power available on PS4 to double the resolution of this system. The result is a finer grained surface (like sand!) at the loss of some of the coarseness you sometimes see in the original. You can see see this improvement most clearly in the open sections of the dune surfing section after 'landing' (level 4).
Yeah, not on board with that. Your job as a dev hired to remaster a game should be to preserve the original look at higher fidelity, not to go around 'improving' things at your own whims. They've taken it from a really distinctive artistic style to, like they said, just sand. Guess they won't be patching it then, if that's their attitude.
Yeah, not on board with that. Your job as a dev hired to remaster a game should be to preserve the original look at higher fidelity, not to go around 'improving' things at your own whims. They've taken it from a really distinctive artistic style to, like they said, just sand. Guess they won't be patching it then, if that's their attitude.
Yeah, not on board with that. Your job as a dev hired to remaster a game should be to preserve the original look at higher fidelity, not to go around 'improving' another developer's work at your own whims. They've taken it from a really distinctive artistic style to, like they said, just sand. Guess they won't be patching it then, if that's their attitude.
Has there been a single port this gen that improved on the previously released version? Metro Last Light is the only that comes to mind, but apart from that, absolutely nothing else. What an awful porting job all around publishers, christ.
Has there been a single port this gen that improved on the previously released version? Metro Last Light is the only that comes to mind, but apart from that, absolutely nothing else. What an awful porting job all around publishers, christ.
So they should have artificially rendered things at a lower resolution to preserve the chunkiness of the original effect? That's absurd.
The whole point was that the original sand texture was actually a compromise due to PS3 hardware and they wanted the sand to look like sand.
And we are back to subjectivity, halo ruined by one person is another's looking way better. So it's all subjective?.Depends.
Look at Halo remastered. Absolutely hideous looking. They did ruin the design there but it was interesting.
They should have done whatever they needed to do to make the PS4 game look like a 1080p, 60FPS version of the PS3 one, down to the very last detail. By simply increasing the resolution of the sparkly sand effect, they've effectively made it much more subtle and noticeably changed the look of the game, so yeah, I think they should have done it differently.
Has there been a single port this gen that improved on the previously released version? Metro Last Light is the only that comes to mind, but apart from that, absolutely nothing else. What an awful porting job all around publishers, christ.
Frankly, I don't think that matters. That original compromise led to a really distinctive and well-loved visual style which has been changed (for the worse, in my opinion) in the remastered version.
These are honestly things that the average player will never even notice. Journey looks stunning on PS4 and performs just as well as it looks. New players won't even notice the lack of some minor effects and I bet a lot of returning players won't notice it either. I get that DF articles are like this by nature but using a tear down like this to decide whether or not you purchase is a bit questionable to me, especially considering that the game is cross buy.