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Digital Foundry: Journey Face-off (PS3/PS4)

23qwerty

Member
I don't know how ya'll can tell me that the one on the right looks better than the one on the left, but whatever floats your boat.

Screen_Shot_2015_07_25_at_11_17_24_AM.png
This is what people are complaining about.


mym35Oc.png
 

Shredderi

Member
These kinds of hd remasters etc. should at the very least be of the same quality as the original version in every single aspect no matter how small. Most should be improved but there really souldn't be ANY single thing that is omitted or of worse quality.
 

dark10x

Digital Foundry pixel pusher
I'm not sure I believe posts like this. I can't fathom such small and subjevtive differences would sway a purchase decision.

I wonder if DF is going to make judgement calls on the artistic vision of the Gears ultimate version. Way more changes to the look and feel.
Depends.

Look at Halo remastered. Absolutely hideous looking. They did ruin the design there but it was interesting.
 
[watches video]
What the fuck did they do to the reflections in the sand? How can you mess up so badly a game when 50% of its appeal is how good the sand looked? Ugh.
 

kyser73

Member
I have to say they, for all the technical differences, the emotional impact of this game on me wasn't diminished by the less coarse sand, and it's kind of sad that it would be that big an issue that it could for anyone.

This is like re-reading a great novel and complaining that the print you've got doesn't have double spacing. I appreciate that gaming is a technical medium with a strong emphasis on presentation but to say you won't buy a game that is so much more than the sum of its parts on the basis of sand grain, sparkle & AA is like ignoring a great painting because it's a watercolour.
 
I have to say they, for all the technical differences, the emotional impact of this game on me wasn't diminished by the less coarse sand, and it's kind of sad that it would be that big an issue that it could for anyone.

This is like re-reading a great novel and complaining that the print you've got doesn't have double spacing. I appreciate that gaming is a technical medium with a strong emphasis on presentation but to say you won't buy a game that is so much more than the sum of its parts on the basis of sand grain, sparkle & AA is like ignoring a great painting because it's a watercolour.

I don't think anyone said that the technical downgrades made Journey any less great, or that they couldn't emotionally connect with it any more.

You can criticize a game and still think it's incredible. I can say that a book has shitty spacing and typography. That matters. The book is still great. Journey is still great. No one is denying that.
 

Three

Member
This is what people are complaining about.

Believe it or not I think these two pictures are one and the same effect. I believe the PS3 version sparkling like that at greater angles is actually an artefact of a less accurate approximation and a result of a resolution and precision difference. A lot of people seem to be making the claim that an artistic vision has been changed but without asking what the actual artist was aiming for you would not know what is a compromise being made trying to simulate a physical effect and what is intentionally that way as "art" in a game. In terms of being more physically real I would say the PS3 version isn't the more accurate version. For randomly orientated reflecting surfaces you would not get reflections that match the intensity of the low grazing incidence reflection angle at higher angles even at perfect orientation. This would only happen if you had a precision problem to deal with. You would not get regions of high reflectivity only at low and high angles. It would be high reflectivity at low angles and drop off at higher angles towards the edge of the screen. If you want my opinion I believe the PS4 version is more physically real. You would still get the glitter like you do on the PS4 with the reduced intensity. If you zoom in on PS4 screens you would see you still get glitter at reduced intensity and reduced size. The intensity would also be a far better gradient with increased precision instead of more coarse bright spot vs dark spot we see in the PS3 version. The best place to show you what I mean is if you look at the glitter in the trails the traveller leaves behind, notice glitter is often absent on the PS3. Another section that shows this well is this bit

o2lGpn.png


Notice that there is glitter on the PS3 and there is glitter on the PS4 but the glitter on the PS3 is only the most bright reflection and the PS4 version has a far better gradient.

So while you may be making the argument for artistic vision take into account that you may be arguing for a compromise/inaccuracy the developer had to make trying to model a physical effect.


Edit: Just played this and noticed the intensity does not randomly change with position so a lot of it more than likely is just specular. There are two effects.
 

Javin98

Banned
I can't believe some people are opting for the PS3 version instead of the PS4 version. Aside from running at 60FPS which looks butter smooth, the PS4 version also runs at a higher resolution than the PS3 version, which IMO is a bigger difference than the glittering sand. Seems like some people just want console wars.
 

PaulloDEC

Member
I can't believe some people are opting for the PS3 version instead of the PS4 version. Aside from running at 60FPS which looks butter smooth, the PS4 version also runs at a higher resolution than the PS3 version, which IMO is a bigger difference than the glittering sand. Seems like some people just want console wars.

More importantly, are people even still playing Journey on PS3? Besides people from this thread, I mean. The game is still fantastic played solo, but the biggest advantage the PS4 version currently offers over the PS3 version isn't a graphical feature; it's that the servers are chock full of players.
 

Javin98

Banned
More importantly, are people even still playing Journey on PS3? Besides people from this thread, I mean. The game is still fantastic played solo, but the biggest advantage the PS4 version currently offers over the PS3 version isn't a graphical feature; it's that the servers are chock full of players.
Really? Well, that's another great reason to play on PS4, then. Really have no idea why some people prefer to stick to the PS3 version.
 

PaulloDEC

Member
Really? Well, that's another great reason to play on PS4, then. Really have no idea why some people prefer to stick to the PS3 version.

I mean, in a perfect world both versions would have players around at all times, but Journey on PS3 released in early 2012. The PS4 port probably encouraged a few people to dust off their PS3 copies again, but I can't imagine they'll stick around for long, and the numbers will certainly be tiny in comparison to the PS4.
 

Lord Panda

The Sea is Always Right
I fired it up last night and the first thing I noticed was that the sand didn't have that shiny granular look. Glad I wasn't going crazy and sad to see it gone.
 

Three

Member
I can't believe some people are opting for the PS3 version instead of the PS4 version. Aside from running at 60FPS which looks butter smooth, the PS4 version also runs at a higher resolution than the PS3 version, which IMO is a bigger difference than the glittering sand. Seems like some people just want console wars.
I see nothing wrong with opting for the PS3 version if someone considers something to be better about the original. Not everything is console war. I don't understand people's hyperbole about it being one of the worst remasters though.Pure hyperbole. Game is not broken, game has good performance with double the framerate, IQ is twice as good and best of all it's free for most people to upgrade and own both. That and it's an acclaimed game. So all we're left with to label this as one of the worst remasters is missing glitter. Which seems bizarre to me. This is a solid game and a solid remaster. Most who own and played it get it free, those who haven't either get both versions of the game if they own a PS3 or a good performing good looking game if they didn't have PS3 last gen but now have a PS4. Opting for the PS3 version is a perfectly valid opinion though.
 
I'm still more interested in the PS3 version. I like the motion blur and it looks as if the glittering sand is a result of the lower resolution and gives an effect that lends itself to the game.
 

Radec

Member
More importantly, are people even still playing Journey on PS3? Besides people from this thread, I mean. The game is still fantastic played solo, but the biggest advantage the PS4 version currently offers over the PS3 version isn't a graphical feature; it's that the servers are chock full of players.

Yep. I got the meet 10 random strangers trophy in 1 and a half of playthrough. 2x fasrer than in ps3.
 

Javin98

Banned
I see nothing wrong with opting for the PS3 version if someone considers something to be better about the original. Not everything is console war. I don't understand people's hyperbole about it being one of the worst remasters though.Pure hyperbole. Game is not broken, game has good performance with double the framerate, IQ is twice as good and best of all it's free for most people to upgrade and own both. That and it's an acclaimed game. So all we're left with to label this as one of the worst remasters is missing glitter. Which seems bizarre to me. This is a solid game and a solid remaster. Most who own and played it get it free, those who haven't either get both versions of the game if they own a PS3 or a good performing good looking game if they didn't have PS3 last gen but now have a PS4. Opting for the PS3 version is a perfectly valid opinion though.
Oh, it's perfectly fine to opt for the PS3 version, especially if that person doesn't have a PS4, but it's ridiculous to opt for it just because of a few missing visual effects when the PS4 version has a higher res and much smoother frame rate.
 

LiK

Member
i noticed the sand not having the same effects as the PS3 and it wasn't just me but a real thing. a bit disappointing that some of those changes were made but it's still awesome. besides, with cross-buy, people can still enjoy both granted you still have your PS3 hooked up. (i do)
 
I would argue that the higher resolution and higher frame rate of the PS4 version are somethings you will feel instantly compared to the original PS3 version.
While the more subtle used effects aren't something you will see without comparing it to the PS3 version side-by-side.

It's a silly discussion at this point.
 

stryke

Member
Apparently Tricky Pixels commented on the article

Just to mention a few things here:

- The removal of the motion blur was intentional and carefully considered. The post process motion blur of the original gave a very different feel at 60FPS. It's difficult to describe but it really detracted from the cinematic style - it just really stuck out as an obvious post process effect at 60. The best way I can describe it is being akin to switching on some of the frame processing on an old movie with a modern LED display - the effect started to make Journey feel like a modern racing title and really compromised the original artist vision. Additionally with the increase to 1080p, a global increase in anisotropic filtering and a reduction in texture compression the game gained a new solidity and clarity - a lot of this got lost when re-enabling motion blur, so we stuck with the much more natural blur from POV at 60.

- One of the compromises made in the original PS3 version was the resolution of the sand texturing, which is procedurally generated. For surfaces near or low to the camera the illusion of sand was often broken by texture magnification - so we opted to use some of the extra power available on PS4 to double the resolution of this system. The result is a finer grained surface (like sand!) at the loss of some of the coarseness you sometimes see in the original. You can see see this improvement most clearly in the open sections of the dune surfing section after 'landing' (level 4).

- Early on in the development process we received a bunch of fan emails asking us to keep various glitches and exploits that people use in the game - nearly all of these have been intentionally kept/replicated to make the game as true to the original as possible.

- This was a non-trival re-master - the original PS3 version of Journey is a master-piece in PS3 Cell/SPU programming and utilized all of the power of the original system. Translating all of this to a new CPU (and GPU) was an immense technical challenge. We'd recommend people read around some of the Naughty Dog articles/posts about their experiences in bringing a late generation PS3 title to PS4 - it really is/was a tough job. There were many thousands of hours of time spent making the re-master as faithful as possible.
 
- One of the compromises made in the original PS3 version was the resolution of the sand texturing, which is procedurally generated. For surfaces near or low to the camera the illusion of sand was often broken by texture magnification - so we opted to use some of the extra power available on PS4 to double the resolution of this system. The result is a finer grained surface (like sand!) at the loss of some of the coarseness you sometimes see in the original. You can see see this improvement most clearly in the open sections of the dune surfing section after 'landing' (level 4).

Yeah, not on board with that. Your job as a dev hired to remaster a game should be to preserve the original look at higher fidelity, not to go around 'improving' another developer's work at your own whims. They've taken it from a really distinctive artistic style to, like they said, just sand. Guess they won't be patching it then, if that's their attitude.
 
J

Jotamide

Unconfirmed Member
Has there been a single port this gen that improved on the previously released version? Metro Last Light is the only that comes to mind, but apart from that, absolutely nothing else. What an awful porting job all around publishers, christ.
 
Yeah, not on board with that. Your job as a dev hired to remaster a game should be to preserve the original look at higher fidelity, not to go around 'improving' things at your own whims. They've taken it from a really distinctive artistic style to, like they said, just sand. Guess they won't be patching it then, if that's their attitude.

So they should have artificially rendered things at a lower resolution to preserve the chunkiness of the original effect? That's absurd. You think thatgamecompany wasn't involved and didn't approve of the new version? They've done exactly what you've asked for, presented the same game at a higher fidelity in both resolution, frame rate and effects. The game looks immaculate. Even DF's claims that the anti-aliasing is substandard strike me as preposterous. The presentation is impeccable and the game is as powerful as ever. If you want to play it in the original form, it's still there on PS3.
 

stryke

Member
Yeah, not on board with that. Your job as a dev hired to remaster a game should be to preserve the original look at higher fidelity, not to go around 'improving' things at your own whims. They've taken it from a really distinctive artistic style to, like they said, just sand. Guess they won't be patching it then, if that's their attitude.

I don't think the changes that were made were decided independently and it's quite likely it was approved by J Chen as well.

tG1lIZ7.png
 

Three

Member
Yeah, not on board with that. Your job as a dev hired to remaster a game should be to preserve the original look at higher fidelity, not to go around 'improving' another developer's work at your own whims. They've taken it from a really distinctive artistic style to, like they said, just sand. Guess they won't be patching it then, if that's their attitude.

But the whole comment says they worked hard to preserve the original look at higher fidelity and framerate, they very clearly didn't go around changing things on a whim. The whole point was that the original sand texture was actually a compromise due to PS3 hardware and they wanted the sand to look like sand.
 

flattie

Member
Has there been a single port this gen that improved on the previously released version? Metro Last Light is the only that comes to mind, but apart from that, absolutely nothing else. What an awful porting job all around publishers, christ.

This is a bit glib. I can think of a good deal of ports/remasters that are improved over the originals from last gen.
 
Has there been a single port this gen that improved on the previously released version? Metro Last Light is the only that comes to mind, but apart from that, absolutely nothing else. What an awful porting job all around publishers, christ.

God of War 3
Journey
The Last of Us
DmC
Devil May Cry 4
Metro 2033 & Last Light
Flower
InJustice
Final Fantasy XIV
as of the latest patch: Ultra Street Fighter 4
 
So they should have artificially rendered things at a lower resolution to preserve the chunkiness of the original effect? That's absurd.

They should have done whatever they needed to do to make the PS4 game look like a 1080p, 60FPS version of the PS3 one, down to the very last detail. By simply increasing the resolution of the sparkly sand effect, they've effectively made it much more subtle and noticeably changed the look of the game, so yeah, I think they should have done it differently.

The whole point was that the original sand texture was actually a compromise due to PS3 hardware and they wanted the sand to look like sand.

Frankly, I don't think that matters. That original compromise led to a really distinctive and well-loved visual style which has been changed (for the worse, in my opinion) in the remastered version.
 
They should have done whatever they needed to do to make the PS4 game look like a 1080p, 60FPS version of the PS3 one, down to the very last detail. By simply increasing the resolution of the sparkly sand effect, they've effectively made it much more subtle and noticeably changed the look of the game, so yeah, I think they should have done it differently.

And we know just how out of place subtlety is in a game like Journey...
 

impact

Banned
Has there been a single port this gen that improved on the previously released version? Metro Last Light is the only that comes to mind, but apart from that, absolutely nothing else. What an awful porting job all around publishers, christ.

The Last of Us Remastered absolutely shits on and mops the floor with the PS3 release. GTA5 PS3 -> PS4 is also a pretty nice bump.
 

DOWN

Banned
The resolution makes PS4 the better looking game. Seems to me the sand effects are still present, but there's a finer gradient effect that makes large grit less visible. Overall, PS4 is the best.
 

Three

Member
Frankly, I don't think that matters. That original compromise led to a really distinctive and well-loved visual style which has been changed (for the worse, in my opinion) in the remastered version.

I disagree, of course it matters. There would be no point of a remaster then because you could argue that 30fps gives it a distinctive look, that 720p poor aliasing/shimmering etc is part of the original vision. There is a distinct difference between hardware compromise and artistic vision.
 
I decided since my PS3 and PS4 are hooked up to the same TV, with the same display settings, to actually compare the two myself.

PS4 looks and plays better, hands down for me. There's small differences, sure, but DF seems to be making a mountain out of a molehill on this one IMO.
 
Huh that's weird. Maybe it's because I played the ps4 version on a 55 inch 1080p tv and the ps3 version on a 37 inch 720p tv, but the blue sand really caught my eye/ stuck out to me more in the ps4 version compared to the ps3 version
 
These are honestly things that the average player will never even notice. Journey looks stunning on PS4 and performs just as well as it looks. New players won't even notice the lack of some minor effects and I bet a lot of returning players won't notice it either. I get that DF articles are like this by nature but using a tear down like this to decide whether or not you purchase is a bit questionable to me, especially considering that the game is cross buy.

Exactly. The game looks incredible and plays very, very well.
 
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