This. Thank you, so many people complain about the smallest detail possibly being missing or slightly reduced when the experience isn't hindered in anyway whatsoever.
Frustrating that people equate minir graphical effects to their enjoy of the game.
MGS, looks awful by today's standard but I still it enjoy and get the same emotions despite it's graphics.
The thing that bugs me about this, is that anyone who has strived to get a very specific look when doing something creative knows what huge differences tiny changes can subconsciously have to the impact of a product/image. The angle and intensity of a light source being tweaked four hours to get precisely the right look. Or in the case of Guilty Gear Xrd (for those who didn't see the GDC talk), the insane levels of tweaking they did to make a 3D animation look almost flawlessly 2D. Any compromise would have reduced the final result from "WOW that's incredible and adds to the magic of this game" to "Meh, close. The gameplay/story had better be good." Which is why that effect had never been done so convincingly before, even though by their own admission it could have been achieved years ago. No one had cared to put in that level of care, effort and attention to detail until them.
The original Journey team obviously strived to create an extremely specific and cohesive look too, especially with the sand. It was a massive feature of the game, both graphically and gameplay-wise, and obvious it was VERY important to them that it looked and behaved in exactly the way it did. And as a result of that time and effort, it is one of the first things in the game that captures your imagination before the story kicks in. Who didn't walk around in circles observing and playing with the sand dynamics when they first played the game? We hadn't really seen sand look and behaved this good before in a game. It was clearly a pillar of importance to the original team.
As soon as I saw the side by side comparison video the other day, I knew something was "wrong". It was smoother, sure, and a little crisper, but I wasn't being blown away by a smoother, crisper version of the original vision. I was seeing a smoother, crisper version of a slightly inferior copy. Where care, time and a desire to match or even surpass the original in one if its most unique aspects wasn't there. And my reaction wasn't the "WOW" I was hoping for, but more of a slightly deflated "Oh... That's a little disappointing".
I'll play it and still enjoy it, I'm sure, but I feel a little robbed of the wonder and amazement I could have experienced if they had cared as much (or were as talented... Maybe they did care but just couldn't do it) as the original developers.
This is an interesting post and probably a good way to get an interesting conversation going. This on the other hand...Right...
So if anything this thread is proof that the medium, and many (most?) of the people invested in it are too immature to have an honest conversation about the importance of authorship and preservation. Something other mediums have no issue addressing, even when mistakes have been made with good intentions in mind (see: the recoloring of a classic comic, or questionable subtitles on a Criterion disc).
And it's exacerbated by corporate obsession and the insistence on more, more graphics, more content, no matter the cost to cohesion or intent. It's the wrong message to be sending publishers and really blows for someone like myself that actually cares about the game.
...is not.Yeah, the remaster looks like shit and after all this time too.
There it is. The sand grains are thinner when rendered at higher resolution. Who could have guessed?
This is an interesting post and probably a good way to get an interesting conversation going. This on the other hand...
...is not.
PS3 version for me then.
Seems with the increase in resolution, they increased the resolution of the sand texture that causes the glittering. This finer sand imo looks better. But it does make it look different. To me the only thing i'd like to see back is the motion blur, but heavily reduced compared to the ps3 version. Then it's the better looking version technically and artistically imo.
I fully agree with this, but there is no way everybody will ever agree on which version looks better, because a lot of people prefer the coarser sand glittering.
Maybe the sand glitter effect started looking different because the exact same technique was applied while rendering the scene at 1080p instead of 720p, and the team porting the game naturally wanted to avoid changing the game engine. Only to now be accused of not adhering to the original vision.
I suspect the backlash of releasing a game running at 720p on the PS4 would be far greater, though.
I actually picked up the retail copy when it came outfor those who already played ps3 one...umm its cross-buy (can't remember if there was a retail release)?
There it is. The sand grains are thinner when rendered at higher resolution. Who could have guessed?
Im sorry but motion blur in a 60fps game is terrible, no matter what.
Im sorry but motion blur in a 60fps game is terrible, no matter what.
Im sorry but motion blur in a 60fps game is terrible, no matter what.
Im sorry but motion blur in a 60fps game is terrible, no matter what.
I'm with you on this one. First thing I do under settings is disable motion blur. Not only does it use resources, but looks horrible to me.What? This isn't true at all.
Sure, I haven't played through my PS4 copy yet... but I already know what to expect from it graphically, and outside of 60fps, I already know what to expect from the gameplay due to the PS3 version. It's not like I'm going in blind here.
I'm with you on this one. First thing I do under settings is disable motion blur. Not only does it use resources, but looks horrible to me.
I believe this article is really nitpicky and that it was the pre-dominant tone, hence you have people saying they won't buy, they will wait for a patch or they will play the PS3 version instead (on this very page).I'm confused as to what this article is mumbling on about. I played this the day it came out and it looked and ran better than on PS3..
You're missing the point though. People have a right to be disappointed when a remaster is taking things away from the overall presentation rather than just adding to it. Does it take away from the enjoyment of the game? No, but that's not the point of this thread. The point of this thread is to discuss the issues with the remaster for Journey. While it improves upon some aspects, as it should, it also seems to have some shortcomings.
People should be aware of that that are purchasing the game. Good thing there is a choice to play on PS3 or PS4.
I disagree with you! I apologize I smoked a lot of marijuana and my eyes are wonky.Sorry but you've completely misread what I wrote.
"We disagree and feel that even at higher frame-rates, motion blur can add greatly to the presentation."
It really doesn't. It just makes it look ugly.
Taken on its own as a standalone product, Journey on PS4 is an immensely polished experience from top to bottom.
Well I've seen it first hand and I've also see the video... I wouldn't be judging sparkly pixel effects via a YT video and thinking my conclusions were sound.
Oh man some of the comments in here
Demaster
Comprised version
Preferring 30fps with motion blur over 60fps
Lower IQ
I don't even
I'm not sure who this face-off is for, I guess the summer is slow?
are you watching or playing
These are honestly things that the average player will never even notice. Journey looks stunning on PS4 and performs just as well as it looks. New players won't even notice the lack of some minor effects and I bet a lot of returning players won't notice it either. I get that DF articles are like this by nature but using a tear down like this to decide whether or not you purchase is a bit questionable to me, especially considering that the game is cross buy.
The glittering sand is not a singular effect. A lot of folks seem to be discussing the specular highlights, which do appear to differ as a result of resolution. The specular effects do appear to scale to resolution or at least have been modified. It renders with a finer precision.Let's be clear here, the game is now 1080p, the sand particles are not degraded like the article said, the game is rendering at a higher resolution so the particles look finer. If you want to see coarser particles, then play the game at 720p like the PS3 version, (only this time at 60fps).
The PS3 is a pretty powerful device, but even it has it's limits, so we had to settle with simulating just 8 million little mirrors (and actually we even grouped those up into sets of 1000). When the journeyer, or a cloth creature, or the wind pushes the sand, we use a physics simulation on the SPUs to move all the little mirrors against each other. So, that's the basic idea, but then taking that mirror texture and using it to create just the right amount of sparkle ended up consuming about 2 months to settle on the 60 lines of shader code that actually render the sand on the PS3's graphics card.
IF motion blur were possible at a full 60fps (and I'd like to think with some work it could be) I firmly believe it would look better. If adding blur results in frame-rate drops though? I'd understand the need to remove it.That is when you compare it to the PS4 version. I don't think MB would work great here tbh, not so much for the visual enhancement or lack thereof (which ever argument you favor) but because it would lower the frame rate from 60fps.
I don't think that would help. I actually think Faf is right on the money looking back at their other games (which I had not done closely).As for the resolution reads, I think DF should really get to the bottom of it. It looks 1080p with a blurring PP-AA method to me, but get a pro on it (Quaz51), for some help on this one.
And if PS4 version launched first:
"The PS3 introduces a distracting shimmering on the sand, breaking the cold flatness that defines the emptiness of the desert. The sand looks coarser and younger as a result, less worn down by time than the PS4 version. The introduction of motion blur, necessary to add fluidity to the lower framerate, obscures the fine details and detaches the player, making it appear as if you're watching something caught on camera rather than being there yourself. The toned down bloom reduces the intensity of the sun and removes some of the sense of its scorching presence. All in all, a commendable port but missing a few of the qualities that made the original PS4 version of Journey the perfect masterpiece it was."
Good thing I saw this post before commenting.effects coded to run on the Cell CPU are not easy to port over
If you're going to quote comments then the response to THAT comment should be mentioned as well....perfect.
But the PS3 version was first and the PS4 version is a port. So the first version made by the original team is how it was meant to look. You can't disregard the flow of time, the point you're making doesn't hold up to any scrutiny. You can't throw a can of paint on the Mona Lisa and then say 'if this vandalised version was first, removing the paint turns it from a critique of feminine exploitation into just some picture of a woman, destorying da Vinci's original intent.' There's the real version and there's the not real version.
There's a lot of assumptions being made about whether the original team had any say in this port. I find it difficult to believe that the original team didn't play the final build and sign off on it before release, especially considering how important the game was to them as an artistic vision.If you're going to quote comments then the response to THAT comment should be mentioned as well....
One version was made by the original design team. A team that spent a ridiculous amount of time researching and implementing those visual features into the game right up until release. It was very carefully made.
The other version was handled by a completely separate group of people located halfway around the world from the original team. I doubt the original artists were a part of the discussion to make the changes that they did.
It's moments like this I wish devs would forego 60fps on these consoles and just settle for eye-candy.
What a bummer. Guess my credit stays in my PSN wallet. Maybe a patch soon?
I don't know how ya'll can tell me that the one on the right looks better than the one on the left, but whatever floats your boat.